FLATHEAD
MOUNTAINS
Known as the inaccessible backwater of the Great Underground Empire,
the Flathead Mountains in the Eastlands are so tall that its peaks are
lost among the clouds. Many paths up the mountain are snow-packed,
cold, and impassable. The desolate upper summits are covered with heavy
snow, trackless glaciers, and spangled with dangerous crevasses
everywhere under the deceptive blankets of snow. This towering range
runs north to south, with a western spur to form the
northeastern
border of the Frigid River Valley.
Beyond
the mountains, the Fenshire Swamp is said to extend to the edge of the
world. Near the southern end of the range where it runs approximately
northeast to southwest, the Zorbel Pass permits passage to the Fublio
Valley. The northern range is divided from the Gray Mountains by the
Flathead Fjord. Mount Foobia, one of the highest mountains in all of
Zork, is where one foot of the Great Brogmoid which holds up the world
stands.
True to its name, the slopes of these mountains have
been carved in the likeness of the heads of many Flatheads. These
sculptures are so huge that they can be seen for bloits away, and even
the gaping mouths are mammoth cave entrances into the Great Underground
Empire. There is at least one underground route that travels below the
mountains from the Aragain Province (western side) to the borders of
Fenshire on the east.
If mountain climbing turns you on, the
Flathead Mountains offer one of the best challenges anywhere, but be
warned of the nesting grounds of the abundant roc population. The
legendary
Seven-Headed
Snow Monster of Snurth once roamed the jagged
snow-topped peaks, but was later defeated by an unknown adventurer.
Among the most dangerous creatures are the
frost giants and
snow
scorpions.
Many
retired enchanters gathered on the Enchanters' Retreat, an old stone
structure perched high and isolated on a rocky outcrop.
The Frobozz Magic Scroll Company bought their vellum
from a small otherwise unknown village in the Flathead Mountains where
they really knew they sheep. Before the collapse of the First Age of
Magic, they were the exclusive supplier for generations because their
vellum was the smoothest and whitest the company had ever encountered.
The
unexplained theft of Dimwit Flathead's royal ring in 776 GUE during the
final stages of construction of the Royal Museum led to a greater
eccentric excessiveness on his part, forcing him to place the remaining
jewels in a hidden vault buried seven miles under the Flathead
Mountains, accessible only by a chain of sixty-three secret
teleportation spells.