ROYAL
ZORK MUSEUM
While Dimwit certainly inherited Duncanthrax’s ambition and
ingratiating personality, he directed them in a somewhat less
productive fashion. Whereas Duncanthrax used his power to expand his
empire, Dimwit was motivated to realize his bizarre whims. Raising the
kingdom’s tax rate to just over 98%, Dimwit began a series of grandiose
projects that soon earned him the title “Flathead the Excessive.”
Thousands upon thousands of golden zorkmids were minted and spent by
the royal treasury in an effort to finance Dimwit's remarkable and
excessive ceremonies and constructions. Lord Dimwit gave all of his
underground projects to the Frobozz Magic Cave Company, chiefly because
his brother, John D. Flathead, was President of FrobozzCo
International, the Magic Cave Company's parent company. Hundreds of new
subsidiaries were formed daily.
One of the first of these incredible projects was the creation of the
Royal Zork Museum in 776
GUE to house the crown jewels, along with a technology display, and
a famous royal puzzle in the form of a sandstone and marble maze
(the blocks were taken from the marble mines in the Peltoid Valley)s.
The
Technology Museum was, at that time, the greatest historical collection
in the Great Underground Empire, containing items generously
provided by FrobozzCo International (donated directly by John D.
Flathead), nonworking models of Thomas Alva Flathead’s Frobozz Magic
Compressor and Frobozz Magic Room Spinner, and a working model of a
Frobozz Magic Temporizer.
This museum had incredibly tight
security that actually showed restraint on the part of the king. He had
originally planned to build the museum under two miles of mountain, and
surrounded with 500 feet of steel, but had to settle for a less
excessive construction plan. This rare moment of self-control was
probably due in some part to the sound advice of one of his chief
advisors, Lord Feepness, who said that the idea was “impractical.” His
other advisor, Delbor of Gurth, was probably too frightened to give his
opinion in the matter. It was during his inspection of the museum with
Feepness, when Dimwit revealed his Flood Control Dam #3 and volcano
projects.
It is of slight historical interest that on that very
day the adventurer who would eventually become the second Dungeon
Master used the Royal Museum's Temporizer to travel back in time from
948 to 776 to steal one of the crown jewels. This resulted in a
dramatic increase in security measures by Dimwit Flathead. The
unexplained theft of his royal ring during the final stages of
construction led to a greater eccentric excessiveness on his part,
forcing him to place the remaining jewels in a hidden vault buried
seven miles under the Flathead Mountains, accessible only by a chain of
sixty-three secret teleportation spells. Thus, the following year, the
museum was dedicated on Arch 22 without the Crown Jewels of the Great
Underground Empire.
The Royal Zork Museum was the finest and
grandest museum ever built. Before the fall of the Empire in 883 GUE,
the Royal Museum was a tourist
attraction, although the three-week security clearance procedure
discouraged many visitors.
When Lucien Kaine visited this region of the Great Underground Empire,
he discovered the abandoned Royal Puzzle by following a passage that
once connected his lair to the museum (a later unknown event destroyed
this passage by 948). Though murderous, this thief left a friendly note
warning other adventurers to keep out:
Warning:
The Royal Puzzle is quite dangerous and
it is possible to become trapped
within its confines. Please do not enter the puzzle after hours or when
museum
personnel are not present.
The Management
In
948, the entrance to the Royal Museum was found by the Second Dungeon
Master sealed. An earthquake that year opened a large cleft to the
right of the great
iron door, permitting him to enter, use the time machine there to
return to the year 776, and steal Dimwit Flathead's royal ring.
The Royal Museum is 18 bloits south of Flatheadia and 73 bloits north
of Fublio Valley along the GUH-95.
ADDITIONAL DESCRIPTION OF
THE MUSEM
The
only description of the musem which has been handed down, survives in
one of the accounts of the Second Dungeon Master, who only explored a
portion of the mammoth underground construction. Besides the entrance
was the Technology Museum, the Jewel Room, and the Royal Puzzle. The
Jewel room was a high-ceilinged chamber, in which a tall, round steel
cage covered a pedestal that contained the Crown Jewels of the Great
Underground Empire: a scepter, a jeweled knife, and a golden ring.
At
least in 789 GUE, Will Weng was the one to approve gold door pass
cards which allowed passage through the door of the Royal Puzzle that
was protected by a Frobozz Magic Security System, but only from the
inside. Pass cards had an expiration date, and any use of the
card by
unauthorized persons or after the expiration date would result in
immediate confiscation. One of the various accounts of the Second
Dungeon Master's descent through the Dungeon
of Zork in 948 tells that one of these Gold Pass Cards was one of the
Treasures of Zork. During the tenth century, a perfectly round hole was
dug in the top of the Royal Puzzle (most likely created by Luciek
Kaine) which allowed one to descend into it from the ceiling.