GIANT
VAMPIRE BAT
Adventurers have cause to be weary at the sound of "Fweep! Fweep!
Fweep!" For it is the cry of the giant vampire bat, which is quite a
nuisance to adventurers. Found in several caverns in the Eastlands,
these large monsters seem to amuse themselves chiefly by grabbing a
person, flying away, and depositing them elsewhere, thoroughly lost.
The normal vampire bat is large enough to easily lift one adventurer in
each claw.
While
most of these bats operate in the aforementioned manner, others have
the strange desire to acquire new companions, and thus some adventurers have found themselves
adopted into the bat's family. The bat frequently pets them in an
almost motherly fashion, but expects them to be responsible in the
completion of house chores. If the nest is cleaned well, the bat is
faithful to reward the helpers with some mice or other vermin for
dinner. Surviving adventurers have reported that being a member of the
bat famliy is a tough life, shoveling bat guano all day and dining on
dead rodents. But when a particularly good job of scrubbing the nest
has been done, the gentle bat is graceful enough to bring extra
rewards, such as a yummy snake egg, which makes the efforts all seem
worthwhile.
It has been rumored that most vampire bats have been
imported from WUMPUS, when the Implementors of that universe found them
to be too deranged to be of proper use. The Implementors of Zork
adopted these rejects for their own, and prehaps this accounts for the
instinctive nature of some of the bats to adopt humans.
The
vampire bat nests, usually perched high enough to prevent both easy
access and easy escape, may be lined with baubles and other
shiny
treasures that these bats seem to have an affinity for (as well as
caked with layer upon layer of dried guano). While these nests are
huge, they usually do not rest in them, but climb onto a perch and
sleep hanging upside down above the nest.
Like normal vampires,
these deranged bats abhor garlic, holding their noses to prevent
breathing even even the slightest scent. Thus it is recommended that
any adventurer venturing into a vampire bat's lair to fill their
inventory with garlic.
During the
Great Monster Uprising of the
Second Age of Magic, these giant bats were reported in the following regions:
Flathead Mountains,
Flathead Fjord,
Antharian Caves,
Granola Mines,
Mines of Mendon,
Pheebor,
Egreth Castle,
Bozbarland,
The Lonely Mountain,
The Old Lingolf House,
Largoneth Castle,
and the
G.U.E. Tech Training Grounds in the
Ethereal Plane of Atrii.
The list price for a pair of bat wings in 957 GUE was Zm4.