EGRETH CASTLE
Egreth was, and still is, reputed to be the most dangerous and deadly
locale in
the kingdom. Perched on a rocky outcrop, the castle overlooks the Great
Sea. Its towers rise above the steep cliffs to afford a marvelous view
of the meadow to the west, and beyond that the twisted
Egreth Forest
where dwell the night gaunts. To the north is the mighty Fort
Griffspotter, which stands atop a cliff where the turbulent Westlands
Frigid River pours into an ocean that stretched out of sight to the
east. Its local rivers are populated by vicious
river sharks.
The walls of this castle have witnesses many battles, for boundless
love, fantastic wealth, and absolute power. Egreth Castle served as the
seat of royal power from the reign of
Duncanthrax (who moved the capital from Largoneth in 660 GUE) through
the reign of Dimwit (who moved the capital to Flatheadia in 771 GUE).
Protected from hostile invaders from the sea by Fort
Griffspotter in the northeast, Egreth also happened to be the major
sight in the
Westlands of the vast tunneling project implemented by Duncanthrax to
move the Empire underground. In the caverns near Egreth can be found
the famous Glass Maze, Bozbarland, and the Great Underground Highway
#2. In the decade just before the end of the First Age of Mgaic (966
GUE), the ruined castle was restored to its former glory.
It is of slight historical interest to note that Egreth was best
remembered in the magical community for the famed Coal-Walkers of
Egreth.
Swarms of bloodsucking locusts so thick as to blot
out the sun like a black storm cloud, gather in the meadows to the
west of the castle,
where they pick adventurers clean to the bones. Also in the vicinity are hellhounds and three-headed boa constrictors.
HISTORY OF EGRETHLong years
had caused Largoneth to be disused. Instead of reigning from the
capital, one of Pseudo-Duncanthrax’s first acts as king was to move the
government of Quendor from Largoneth to Egreth in 660 GUE, where the
seat of power would remain for over a hundred years. The castle was to
be moved as well. The people were pleased by this decree, but they
absolutely swooned when he insisted that the job be done without
disassembling a single piece of the castle. On several occasions during
the moving process, entire legions of workers were crushed beneath the
awkwardly moving mobile palace. So within the first six months of his
rule, Pseudo-Duncanthrax had caused more unnecessary deaths than the
entire Entharion Dynasty combined. Because it would be impossible to
reign comfortably from the moving castle, the capital was temporarily
located at Borphee.
Despite this tremendous move, Castle Largoneth still remains there to
this day which has baffled historians for many generations. While the
underground caverns that still held the Great Terror were not touched,
it is unknown whether the levels of the castle that are seen today are
remnants of the original, or merely a reconstruction upon the same
foundation.
Another grandiose project of Pseudo-Duncanthrax was the Glass Maze,
built on a whim in the same year, to amuse his friends and torture his
enemies. This labyrinth of 27 cubicles, full of devilish pitfalls, is
still today located underground near Egreth Castle, just off the
western branch of the Great Underground Highway #2.
When Pseudo-Duncanthrax founded the Frobozz Magic Construction Company
on Arch 19, 668, he began expanding downward in both the eastern and
western lands. New caverns and passages were dug in the western lands,
chiefly in the vicinity of Egreth Castle and Borphee. This outset of
this entire underground project would later become known as the Great
Labor.
After the authentic Duncanthrax was reinstated upon the Quendoran
throne, he retired with his Queen Esmerelda to the castle at Egreth in
670 GUE. Throughout the remainder of this king’s reign, Egreth Castle
was a lively place, the site of daily tournaments, brave knights,
daring feats, beautiful princesses, banquets, orgies, and other
diversions of the lusty, rowdy king. Great feasts and extravagant
parties were held with suckling pigs, berry tarts, and mead. After
Duncanthrax’s death in 688, the new owners were not keen on Egreth and
the castle fell into gradual decline.
Frank Lloyd Flathead got his big break at the tender age of 17, when
his father, King Mumberthrax, commissioned him to design a new wing for
Castle Egreth, circa 758. The resulting wing was breathtakingly
impressive. As Frank Lloyd himself wrote, “the conjunction of space and
time seems to interface in a pre-subjected instantiation of the
underrepresented whole.” Frank Lloyd became, overnight, the hottest
architect in the Kingdom. The new wing of Egreth collapsed two years
later, killing over 4,000 royal guets and was credited to a
miscalculation on the stonemason’s part. He was summarily executed.
In 770, King Dimwit Flathead the Excessive decided to move the capital
of Quendor from Egreth in the Westlands, to the little-known colony of
Aragain in the central Eastlands (which was renamed to Flatheadia).
Once the entirety of the new castle was completed, the seat of
government was officially movedfrom Egreth to Flatheadia on Jam 14,
771. There it would remain until the fall of the Empire in 883.
Egreth was abandoned, and collected dust, at least until the all sorts
of awful creatures moved in. The gradually decaying castle became a
place of ill omen, inhabited by trolls, grues, goblins, and even
horrible old hobgoblins. Without any people around to drive them out,
they had the entire place to themselves. But this free reign did not
last long, for soon a bunch of evil magicians practiced their horrid
magic spells in the royal rooms and made the creatures their slaves. A
succession of magicians continued to use the castle for their black
magic until the last of them, Radnor, was defeated during the tenth
century.
During the mid-tenth century, the once proud home of King Duncanthrax
was no more than a crumbling ruin and a place of ill omen and rumored
to contain a greater part of the evil of Quendor. The drawbridge was
severely rotted, the moat filled with vicious-looking creatures (the
castle' automatic moat-filled was still fully functional), only a
single turret was still standing.
Radnor, the last and most dreadful of the black wizards lived within
Egreth during the mid-tenth century, surrounded by his monstrous
servants, including the night gaunts. Originally,
these creatures all lived freely in the Egreth forests. When Radnor
took over Egreth Castle, he enslaved these creatures with phychic
chains of evil enchantments, binding them with hard work and little
food. Summoned incessantly by the evil warlock's mind powers, the night
gaunts were quick to mindlessly obey for they feared him greatly.
Sometime between 957 and 966 GUE, a group of adventurers, consisting of
Dirinthrax, Lia, Frobwit the Fair, Ryker, Acia, and Gurthark the Stout
managed to oust Radnor from Egreth by imprisoning him within a crystal
ball. With Radnor defeated, the spirit of Thorman the Red-beard (one of
the former occupants who had been defeated by Radnor), told Dirinthrax
that he was the true heir to Duncanthrax and the rightful ruler of
Egreth and all of Quendor. Lia became his Queen. Thorman then
resurrected the crumbling hulk of Egreth
Castle into its former glory. The transformation affected even the
night gaunts that dwelled within, breaking the powerful hold that
Radnor had had over them. Although the night gaunts offered their
service to King Dirinthrax and Queen Lia, she dismissed them to return
to the forests and live free.
The two magic users set to work making Egreth Castle livable once
again. Clearly, in an age dominated by the might of the guilds and the
ever-growing power of Syovar, very few people would ever notice this
quiet reincarnation of the Flathead dynasty. Dirinthrax and Lia for
their own parts never seem to have made any efforts to enforce their
claims to royal authority. Having few friends, fewer subjects, and no
military of any kind, the two seem to have been content with absolute
dominion over their own empty castle, occasionally taking trips to the
nearest village to replenish their larder as necessary. Although it is
not known to any degree of certainty what fate awaited the two
pretenders, various oral traditions from the Egreth area claim that the
devastating events of the end of the Age of Magic were barely felt by
the castle's owners, and that the last pair of Flathead monarchs lived
well into the 11th century, when they finally passed away in silence
and obscurity.
During the Great Monster Uprising of the Second Age of Magic, Egreth
Castle was again filled with slavering monsters. It was claimed that
within, adventurers could be devoured by no less than twenty-two
different kinds.
TRIVIA:
The backside of the Zm1 copper coin has an image of Egreth Castle upon
it.