SHRINE
TO THE SIX MUSES OF THE
ARTS (ANCIENT RUINS)
One of the most famous of shrines built to any of the muses was one
in honor of the following six Ancient Muses of the Arts (from left to right):
Mit,
Selrach,
Mik,
Cire,
Xela and
Eoj in 966
GUE.
Located at the edge of the Omai Desert, at the base of the Dwarven
Mountains, northeast of the Valley of the Sparrows; this
shrine has been known as one of the
greater archaeological enigmas of the
Eastlands. It is connected to the Valley of the Sparrows by only two routes -- once is through the
Dwarven Mines; the other is via traversing the various passes and ravines through the
Dwarven Mountains and then taking a secret passage way into the basement of the
Bel Naire temple).
In
her book "Zork: The Return of Evil,"
Rebecca Snoot goes to great
lengths to prove that
Belboz played a crucial role in the building of
this sculpture garden. It is no longer known
which muses are associated with what art. Scholars have hypothesized
that these peculiar names are actually reverse spellings of the names
of various
Implementors. However, these scholars are the same sort of
people that insist that something significant can be derived from
spelling
Aragain backwards.
In
1247 GUE, just before the
First Great Diffusion, the evil wizards were
deceived into believing that all the magic in the world was going to be
hidden behind a wall of illusion. The good wizards tricked these
ignorant minions by actually constructing one of these walls as a
decoy. The only thing that can shatter a
wall of illusion is a
Flying
Disc of Frobozz. After learning of this impending event and being
tricked into believing that all the magic would be hidden behind this
wall (as well as these discs), the practitioners of evil broke one such
powerful disc up and hid all six pieces before the good wizards could
destroy it.
They
also built a diabolical mechanical forge to put the pieces back
together. This forge was secretly fashioned by renovating the ancient
shrine of the Muses of the Arts. Part of this project involved adding a
trencher (for the placement of the disc pieces) and a seventh kneeling
figure known as
Lib the Catcher. This statue was designed to hold an
orb, needed to focus light onto the broken pieces of the disc—the final
phase of the reforging process. The other statues were also converted,
each one requiring at least one additional external component required
for operation. The evil ones planned to wait for the right time, with
the hope that any survivors of the Great Diffusion could gather the
pieces together, reforge them, and shatter the wall of illusion to get
the magic hidden behind it. Since it was merely a decoy, both the wall
and all the magic was scattered in the Great Diffusion. Yet the
disguised forge and the disc pieces survived. Ironically, their vain
attempt would be a tremendous benefactor against
Morphius. But in the
centuries to follow, the shrine would be forgotten and slowly decay
into ruin.
In 1647 GUE, the evil entity protected his dwelling
place with a wall of illusion. The only germane verse related
to
this shrine which had been passed on for several hundred years was:
Bog down not with your staff,
but return to throw,
lest the vessel of sight,
miss your boxing helmet,
and your brilliant defense,
to hit you in the orb kicker
To prevent the reassembling of the disc, it is supposed that the
Legions of the Dead which encamped around the shrine to restrict access to it during the mid-seventeenth century GUE, were sent there by Morphius.
With the combined help of Rebecca
Snoot, an
unknown Sweepstakes Winner was able to gather the six pieces
of the Flying Disc of Frobozz (also known as the
Nectus) which had been dispersed throughout the
Valley of the Sparrows, discover that the Ancient Ruins were in fact a
forge for the disc, and solve the shrine's mystery. This nameless hero
placed the pieces into the shrine's trencher in the proper order
(starting and the 8:00 position and laying the rest sequentially
clockwise). This placement caused the eyes of the statues to turn green
and the forge's two buttons lit up. Then the red button was pressed.
Due to the continual lightning strikes in this region, the tele-orb
could not be placed directly in the hand of Lib without being struck by
a bolt. Thus the moving statues had to be enlisted to help place the
orb safely in his hand. Following the ancient verse, the adventurer
palced the following items upon each statue (from left to right):
Mit |
bog
stick |
Selrach |
return
talon |
Mik |
thermos |
Lib |
NA |
Cire |
box,
miner's helmet, knife
|
Xela |
shield |
Eoj |
tele-orb |
(please note that the addition of the knife is only mentioned in one
ancient manuscript of debatable authorithy)
When the red button was pressed, the forge ran, and after
an extended performance by the statues, the last Flying Disc of Frobozz
was
successfully reforged using magical properties somehow inherent in the
statues themselves. It was then tossed like a frisbee at the wall of
illusion, shattering it and allowing the hero to gain access to the
Citadel of Zork and ultimately defeat
Morphius.
SOURCE(S): Return to Zork (game, design material, A History of Quendor) |