THE FIRST GREAT DIFFUSION
By the 1240s,
magic had once again reached the height of crisis, a crisis that was
finally
resolved, or at least temporarily avoided, by the First Great
Diffusion. The most
detailed accounts of this event, which ended the Second Age of Magic, can be obtained from the writings of
the seventeenth
century chronicles and schoolteacher, Mavis Peepers.
This Great Diffusion was to be
the second attempt at the absolute end of evil magic in the land. Since the defeat of the Inquisition in 1067 GUE, magic
had
been deregulated. Having been used irresponsibly throughout the land, evil magic had
gotten the
upper hand. Every fool with a wand called themselves a magician. The
other
magicians had their hands full just controlling them.
The good wizards realized that they had to
get power out of evil and the
evil out of power, even if they lost their own in the process. This
extinction
of evil once and for all could only be done if all magic was dispersed.
To plan for this Great Dispersal of all magic, all the most notable
wizards, holy men, and clerics of the time gathered in room number two
at the
Inn of Isenough. Many factors had to be taken into
consideration: all
evil artifacts, regardless of rarity, has to be destroyed; all doers
had to be
eliminated; powerful magic items had to be dismantled or destroyed; and
existing magic had to be diluted and made useless. The underground
empire also
had to be sealed off.
They discovered that they could
not dilute or destroy the magic, and they certainly did not want to try
to
capture it in a receptacle such as a coconut (as was first attempted
before the
Age of Science). So they developed an alternative plan that required
the union
of all good magical powers to scatter all magic throughout the known
land. All
magic and magical devices, whether mechanical or enchanted would be
destroyed,
including the Frobozz Magic Company and off of its inventory. They
hoped that
with dispersal of magic into the atmosphere would weaken the magical
structure
and eventually enable its power to fade away—evil magic would be
vanquished
forever. The members of the group knew that the procedure would leave
some of
them powerless, but this did not deter them from their obligations.
The enemies of these good
wizards placed an evil spy in the midst
of the good wizards in basement level number six while they were
plotting the
Great Diffusion, but they knew about it. The good wizards, being clever
wizards, talked in code and fed the spy false information. The spy was
led into
thinking that they were going to hide all the magic in the world behind
a Wall
of Illusion. And the good wizards created a Wall of Illusion as a
decoy, so
that the evil wizards would have evidence to believe that all magic
would in
fact be hidden behind it.
The only thing that can shatter
a Wall of Illusion is a Flying Disc of Frobozz. After learning of this
impending event and being tricked into believing that all the magic
would be
hidden behind his wall (as well as these discs), the practitioners of
evil
broke one such powerful disc up and hid all six pieces before the good
wizards
could destroy it.
They also built a diabolical mechanical forge to put the pieces back
together. This forge was secretly fashioned by renovating the ancient
shrine of
the Muses of the Arts located near Bel Narie Temple, the same one that
was
built around 966 GUE. Part of this project involved adding a new
statue, known
as Lib, the Catcher. This statue was designed to hold an orb, needed to
focus
light onto the broken pieces of the disc—the final phase of the
reforging
process. The other statues were also converted, each one requiring at
least one
additional external component required for operation:
The evil ones planned to wait for the right time, with the hope that
any
survivors of the Great Diffusion could gather the pieces together,
reforge
them, and shatter the Wall of Illusion to get the magic hidden behind
it.
In a spectacular display of combined magical power, the Great Spell was
cast in 1247. There was a great explosion!
The
good wizards vaporized all the magic, both good and evil, scattering it
to the
four winds with the hope that evil magic would be vanquished forever.
Even the
Frobozz Magic Company and all its inventory did not escape the
dispersal.
Whatever was not destroyed was dismantled. During the explosion, with
the rest
of the magic, the decoy Wall of Illusion went too. The vast caverns of the legendary subterranean world of Zork were hidden away as well.
As a result, most wizards and mages lost their powers in the process
for
a long time. Both the mage Canuk and the wizard Trembyle participated
in the
destruction of the evil magic. Knowing that their powers would be
drained from
the ordeal, they both cast themselves a long-life spell ensuring that
they
would have enough time to recover their magic. When the other wizard’s
eventually aged and died, Canuk and Trembyle became the only two
survivors of
Great Diffusion. A popular board game called Survivor was later
invented in
their honor.
As planned by the evil wizards, both the disguised forge and the disc
pieces survived the diffusion. But since the good wizards never planned
to hide
the magic behind the wall, this action was in vain—however, ironically,
their
error would be a tremendous benefactor for the defeat of the evil many
centuries later.
Thus, the Great Diffusion ended
of the Second Age of Magic. Everything went according to plan, except
for the
diluting of the existing magic. For magic and evil cannot be destroyed.
They
can be diffused but there will always be resurgences.
At the time, the Great Spell seemed to have been highly successful, and
for now at last magic had been put to rest for a second time. The
evil
magic that had been scattered into the atmosphere and carried by the
winds,
gradually settled in tiny specks over the landscape. The
specks settled and were absorbed into the soil and every living
thing. Over the next four hundred years, plants and crops flourished,
cows got
fatter, people began to resettle in the valley, and peace settled
throughout
the land. Magic became but a legend, the Coconut of Quendor was
dismissed as
rubbish, and a cyclops was but a fairytale.
Over the years the evil magic
had seeped down into the soil. Deep in the ground, the tiny specks of
evil dust
began to shift and move. The particles percolated down through the
soil, and formed
veils, much like gold veins. When they pushed their way into certain
rock formations,
they produced light. One of these new materials would be called
illumynite,
while the other, which could be made translucent, would be called
translumynite. Both of these geological formations continued to attract
the
scattered evil magic. This fusion was not felt above ground in the
valley, but
underground. Throughout the hallways and mazes of the old, forgotten
Empire,
the effect was monumental. (see Feebo, the Cluster, Illuymnite,
Translumynite for more information)