Belboz, c 966(?)
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BELBOZ THE NECROMANCER
The Birth of Belboz (757 GUE)
The great enchanter Belboz, who is today well-known as a model
Sorcerer, was born in 757 GUE during the reign of
Mumberthrax Flathead in the Aragain region. He was the eldest of six
brothers all left orphaned near the Aragain Falls; they went on to live
with their uncle, a well-to-do-but simple-minded cavedigger by trade.
The guardian uncle of the siblings tried to get young Belboz interested
in construction work, but the child only talked about magic, reading
everything he could find on the subject. It would not be for another 20
years that Belboz would finally shrug of cavedigging for a career in
magic, when his uncle would finally relent and send Belboz to Borphee
Harbor. There he was tutored by a master magician for 20 years.
According to Belboz himself, his magical training was little understood
by his family. In an interview on his 200th birthday, Belboz stated,
“My uncle thought thaumaturgy was a communicable fish disease, and
fancied I sat on a dock for 20 years telling carp to open wide and say
'ah'.” Belboz’s initial training was followed by a 30-year
apprenticeship in the Accardi Chapter of the Guild of Enchanters, after
which he became a full-fledged Enchanter in 820 GUE.
Time Tunnels (c. before 789
GUE)
While it cannot be said with precision when the time tunnels were
constructed, they were certainly completed before the end of the reign
of Lord Dimwit Flathead, who at one point hired a team of 12,000
specialists to trace the labyrinth of time tunnels underneath the Great
Underground Empire. The model they presented him with looked so awfully
like a great ball of spaghetti that the meeting was terminated and
dinner was served. The report “A Meticulous Tracing of Temporal
Lateralism in the Great Underground Empire, with Marinara” is still
available in libraries and restaurants today.
While it seems that a group of advanced wizards from the Enchanters
Guilds were responsible for the construction of the time tunnels, many
historians suspect that Belboz the Necromancer, although extremely
young, may have played a significant role with their creation. The sole
purpose for which the time tunnels were built was to restore magic to
Zork in the instance that a tyrannical anti-magic despot should have
eliminated it. For magic to return, it was required for three magic
artifacts to be brought together: a specific Cube of Foundation, the
Coconut of Quendor, and the Skull of Yoruk. It would not be until 966
GUE that magic would be eliminated and 1067 in which it would flourish
once more. Some praise the enchanters for their gifts of prophecy,
others see them as nothing more than time-travelers who planned for the
inevitable.
Belboz’s Advancement (820 GUE)
After 20 years of tutelage and a 30-year apprenticeship at the Accardi
Chapter of the Guild of Enchanters, Belboz became a full-fledged
Enchanter in 820 GUE. This was considered rapid advancement by
sorcerers’ standards. He decided to spend his time traveling south to
Gurth and Mithicus, where he pioneered research on anti-caking
additives to magic potions. His success in perfecting dozens of spells,
notably the LOBAL spell (“sharpen hearing”) and the CONBAK spell
(“build strong bodies 12 different ways”) brought him interprovincial
fame, and heralded his advancement to Sorcerer after a mere 25 years.
Belboz Becomes a Sorcerer
(845~883 GUE)
After 25 years of adventuring and spell-research, Belboz achieved the
rank of Sorcerer. Unlike his peers, he became well-known for his
criticisms of the indulgences and decadence of the Flathead Dynasty and
foretold the collapse of the Great Underground Empire. Most fellow
sorcerers thought Belboz’s warnings were shrill of foolish, but when
the Empire did collapse in 883, Belboz, who was in the far distant
realms of the Westlands (and not too sympathetic to the Flatheads) when
he heard the news, could not help but gloat. His only recorded response
was, “I told you so.” Belboz then returned to Accardi. (It may be
interesting to note, that the 882 edition of the
Encyclopedia Frobozzica mentioned that Belboz is the name of a young
enchanter in the Accardi chapter of the Enchanter's Guild.)
Against the Alchemists (895
GUE)
For Belboz and his kind, the goals of the alchemists were evil in and
of themselves. The leaders of the guilds gathered together on Oracle 4,
895 for the Sixth Ecumenical Council of Enchanters and Mage in
Accardi-by-the-Sea to vote on the matters at hand. They concluded that
all who remained faithful to the stated views of the Alchemical
Heretics were from that moment forward anathema.
All alchemists, all sympathizers with the alchemists, and all who had
ever held an alchemical belief, were hereby ostracized from the holy
and
universal Guild of Enchanters, and from all contact with those whom the
Guild served and protected.
Additionally, a personal letter from Belboz during the proceedings of
the Sixth Council of Thaumaturgy has been discovered. It was not
included in the official minutes of the Council for obvious reasons:
Mumbar-
This
haggling bores me. I think I’d rather be trapped in a cage full of
babbling
brogmoids. I don’t think any of these fools even understand what it is
that
they’re arguing about. I for one don’t give a damn whether Presence
comes from
the Implementors or from a piece of yipple dung. All I know is that our
magic
works, and theirs doesn’t!
Ever
since the last emperor vanished, it’s been the same old story, over and
over
again. The alchemists trying desperately to take over our organization,
and us
stopping only to issue these silly decrees. No one really cares whether
or not
they ever find their Philosopher’s Stone, but heaven forbid they try to
take
over the Guild! Once the chapter’s old men get defensive, they drag us
here from
all corners of the land and watch our beards grow long...
I
wish we’d hurry up and vote already.
Belboz
Even some of the alchemists admit that Belboz might have been right.
Half of the fierce animosity against the alchemists might have simply
been fear that the success of alchemy would spell the end of power for
the magic guilds. But then again, “the chapter's old men” would not
have gotten so loud and defensive if there was not some truth to
alchemy after all, regardless of how wicked.
Belboz Becomes Guildmaster of Accardi
Chapter (910 GUE)
At the age of 153, Belboz became Guildmaster of the Accardi Chapter of
the Guild of Enchanters in 910. By all standards, some claimed he was
so wrinkly that he resembled a sloppily stacked pile of unlaundered
linen, although these claims cannot be verified—many historians have
successfully refuted this outlandish rumor, proving without a doubt
that even by 966, Belboz was ageless at an age when most had already
departed the world.
Amathrodonis (952 GUE)
Amathrodonis was a terrible giant who terrorized Accardi-by-the-Sea for
many centuries. He was finally vanquished by Belboz the Necromancer in
952, when the enchanter used showy pyrotechnical magic to destroy the
evil giant. As a reward the grateful townspeople gave him a beautiful
woven wall hanging, which was a piece of local handiwork. If this was
not Belboz’s greatest success, it certainly was his most publicized.
Later that year, he became the kingdomwide Secretary of the Guild of
Enchanters, a post which he held for three terms.
The Return of Krill (c. before
956 GUE)
Krill’s malice was thought to have been forever ended with his defeated
at the hands of Syovar the Strong, and his reign of terror but a dim
and frightful memory. But Krill had went to dwell in the deserted
castle Largoneth in Frobozz. Here he had been in dormancy, in
preparation to launch his evil plan to overthrow the Circle of
Enchanters and to enslave that corner of the kingdom, and finally
become ruler of all Quendor. The evil warlock quickly subjugated the
lands surrounding Largoneth to his power. The once peaceful regions
were held in thrall by the pestilence that had been loosed upon the
land.
But the Circle was not ignorant. News of the unholy sacrificial rites,
the odd disappearances, the mysterious dissolution of regions sacred to
the Circle, the lessening of the Powers – they knew that these could
only be his handiwork. Many dared to oppose him, all had failed. He was
so powerful that he was able to detect and destroy even the strongest
opponents who entered his domain. It appeared that Krill was able to
read minds and if there was the slightest threat an invisible barrier
would surround the castle. Thus the land was threatened with
generations of brutal subjugation by the evil warlock. If he was not
stopped, the entire world would be oppressed by one final potent spell
he was preparing, and eternal night would fall over all the land,
permitting Krill and his creatures to freely roam the entirety of Zork.
But all was not lost. The Circle of Enchanters, the last hope of
defense, felt that none of their number could escape detection long
enough to locate and destroy Krill. They gathered at the Accardi
chapter of the Guild of Enchanters in 956 where they thought long and
hard about the problem, until their Chief Enchanter, the esteemed
Belboz, had an idea so simple that Brains (reputedly the brainiest of
the Enchanters), cut off his beard, left the guild and took up yak
farming for not having thought of the idea. (Rumor had it that he
remained there for the remainder of his life.)
Belboz revealed to them an ancient document that portended evil days
much like their own. The prophecy spoke of a brave and cunning novice
enchanter, someone guileless and insignificant enough to slip past the
watchful warlock unnoticed and conquer him by means of rudimentary
magic and spells discovered during the quest. His idea was to send a
novice Enchanter, because, to put it in Belboz’s words, “Anybody with
the brains of a drelb (later to be known as a dodo), should be able to
approach the castle without posing a threat to Krill.”
Although the Circle was reluctant, the only hope for the future was
this enchanter, lest their great works would be overthrown. Belboz, the
Eldest of the Circle, knew that Krill's evil must be unmade, but to
send a powerful Enchanter was ill-omened and he feared it would be
ruinous to reveal their full powers too soon. But he had hope in the
prophecy. He magically summoned a nameless, novice male enchanter from
the Accardi chapter. Belboz approached, transfixing the young enchanter
with his gaze and handed over the document. “These words, written ages
ago, can have only one meaning. You, a novice Enchanter with but a few
simple spells in your book, must seek out Krill, explore the castle he
has overthrown, and learn his secrets. Only then may his vast evil be
lessened or, with good fortune, destroyed.” If successful, a seat in
the illustrious Circle of Enchanters would be promised to the
enchanter. But if failure was the result, the Circle knew that the land
would be subjugated to unimaginable doom forever.
With some trepidation, the Circle rose and intoned a richly woven
spell, whose many textures imbued the small, darkened chamber with
warmth and hope. There was a surge of power. The Enchanter was wished
off to the Lonely Mountain near Largoneth with a farewell, with hopes
that the necromancy would save the land and the prophecy proven true.
The Enchanter was successful at secretly infiltrating the castle, but
in the process of recovering the powerful GUNCHO scroll, unwittingly
released the Great Terror from its imprisonment beneath Largoneth by
Entharion the Wise nearly 950 years ago. When Belboz realized this, he
appeared before the Enchanter and warned him, “Something has disturbed
the ancient Terror. Krill himself knows this and will try to use it to
his purposes. Already, they may have joined together. You must not
allow the Terror to escape, or we are all doomed!” before fading into
the gloom.
The Enchanter was successful (at least temporarily) at resealing the
Great Terror and proceeded to confront Krill, where the effects of the
GUNCHO spell banished Krill into oblivion. Belboz magically returned
the Enchanter to the Circle where he was thanked, “The evil of Krill is
ended this day. From beyond hope, you have proved yourself great and
worthy. Our hearts are gladdened at your return.” A chair appeared at
his right hand and he motioned for the young enchanter to sit beside
him. He smiled warmly. “Join with us, and tell us of your quest.” Thus,
by defeating Krill, the apprentice was rewarded with a seat on the
Circle of Enchanters, sitting at the right hand of his mentor, the
leader of the Guild, Belboz the Necromancer. The outcome of the
harrowing confrontation was well-renowned across all the land.
Pollibar
Sometime prior to
following incident, Belboz brought a parrot back from the jungles of
Miznia to live with him in Accardi. This prized pet was named Pollibar.
The Aging Guildmaster (957 GUE)
Over the next year, the gifted enchanter, whose skillful and cunning
use of magic enabled the defeat of the evil warlock Krill, became
Belboz’s favorite pupil. Second only to Belboz, this young sorcerer
studied under his tutelage, learning the ways of magic from one of the
world’s most learn practitioners.
At a lecture during 957 to a senior class at G.U.E. Tech’s School
of Enchantment in Greater Borphee, the great thaumaturge departed from
his prepared text
on "The Baffling Behavior of Babbling Baby Brogmoids Biting Broccoli"
to discuss Enchanter’s Ethics, a hot issue in magical circles these
days, and he gave a predictably levelheaded perspective.
"What are the criteria for determining which actions are morally right
and morally wrong? The most famous answer is that power and might are
never wrong. But can beauty,
happiness, or fireworks be ignored? Certainly not. Doing the decent
thing in the face of many juicy and despicable alternatives takes
enormous willpower and always arouses the skepticism of others. And an
orator who sprinkles a speech with flowery and vivid images to keep his
audience glued to their seats is no more ethical than a
Sorcerer who casts the FOBLUB spell to achieve the same ends."
Leaders espousing moderation or temperance are rarely heard or heeded
at our universities in these dreary times, yet Belboz received a
30-minute sitting ovation from his audience. (Belboz had in fact used
the FOBLUB spell on the audience, gluing them to their seats.) Such is
the respect and esteem accorded to this wise, crinkly-eyed master
Sorcerer.
This year, Belboz would be turning
200 years old. With a life expectancy of 175 years, almost three times
that of a layperson, most Sorcerers retire from the Guild and become
Magicians Emeritus or Conjuration Consultants longs before they become
bicentenarians. At the age of 200, he would be the oldest member of the
Circle of Enchanters and the oldest guildmaster ever. Throughout the
land, speculation ran rampart as to whether the master Sorcerer had any
places to retire, to which he replied, “Ask me about my retirement
again when I turn 300.” (see further below for excerpts from this
interview) Unfortunately for Belboz fans, that opportunity
would never present itself. With the augur’s warnings that a new evil
loomed on the horizon, the next question Enchanters were asking, was if
the new unknown sorcerer would be capable of protecting the Guild in
the foreseeable time of crisis.
Belboz and the Unknown Sorcerer
(957 GUE)
As predicted, the end of the year 957 saw the reemergence of Jeearr,
the demon who had not been heard of since the encounter with Syovar the
Strong, who established his lair near Egreth Castle, in the
Griffspotter Caverns beneath the famous fort of the same name. Jeearr
desired to enslave the people of the land, forcing them to erect great
idols of himself, watching as parents offered up their own children
upon the altars as the rivers of the land filled with blood. The
villain’s plot for conquering the world involved manufacturing an army
of millions of light-resistant grues, using infernal machines
conveniently provided by the Frobozz Magic Grue Breeder Company
(luckily, these grues were never released into the world at large).
Other devices seem designed to aid the forces of evil while sapping
magic powers of Enchanters everywhere. Also within these caverns,
Jeearr built the Chamber of Living Death, and Hall of Eternal Pain, and
another room where which was the control center for the evil
experiments. To prepare for his wicked acts, he intended to suck all
knowledge and all secrets from Belboz.
The first indications of Jeearr's return can be found in the diary of
the mage Belboz. He wrote in his notebook that the ancient demon’s
powers could endanger the Circle and possibly the entire kingdom.
Without consulting any others, Belboz decided to conduct a series of
dangerous exploratory experiments to look into the dangerous poses by
the existence of Jeearr. Undertaking these experiments alone to shield
the Circle from the perils involved, they left Belboz open to the power
of Jeearr.
In attempting to entrap this demon, Belboz eventually succumbed to the
powers of Jeearr. This monstrous creature used his body as a host,
intertwining himself throughout Belboz’s mind. In visual terms Jeearr
could be described as a giant spider with millions of legs, feasting on
the body and spirit of Belboz. The necromancer grew troubled,
preoccupied, and withdrawn. While to most this behavior went unnoticed,
to close friends this was easily detected. But Belboz’s favorite
student may have been the only one who perceived these certain subtle,
sinister changes in his personality.
And shortly afterward, frightening noises were heard coming from
Belboz’s chamber, and the voices of conversation when he was supposedly
alone. Over the next few days, his temper grew short and the look in
his eyes sent cold shivers down the sorcerer’s back. He began to act
oddly and seemed to avoid the unknown sorcerer. The sorcerer wondered
if an evil spirit was at work, and grew sleepless from worry, even
considering that Belboz’s powers might be used by the forces of
darkness instead of the forces of light. It was in this pathetic
condition that Belboz was forced by Jeearr to leave the Council Hall in
Accardi and travel to the Griffspotter Caverns near Egreth where he
would become the physical embodiment of the demon as he furthered his
plans for world domination.
Having mysteriously vanished, leaving behind only a cryptic diary, the
unknown sorcerer thought at first that perhaps the aging sorcerer had
just taken a vacation, but reasoned that it would not be like him to
leave without informing. The sorcerer remembered that Belboz had been
experimenting with powerful spells and dangerous demons, and feared the
worst. It had already been feared that Belboz was in thrall to evil
sorcery. If he had been trapped by an evil force, his magic might be
turned against the Circle of Enchanters and their very existence could
be forfeit. Thus the sorcerer was determined to find Belboz and deliver
him from whatever evil had befallen him so that the Circle would be
saved from destruction.
Fortunately for the world, this Sorcerer found Jeearr’s lair in the
Griffspotter Caverns. After passing through a cavern of mutated grues
(by donning a grue suit), the sorcerer slowly creaked open a white door
and found Belboz lying as though asleep. Passing through the doorway,
as though something else were drawing the human, the sorcerer was met
by an acrid stench that filled the entire room. Unwilling to make any
sudden moves, the human YOMINed (“mind probe”) the Necromancer. There
was a horrifying glimpse of the monstrous Jeearr, intertwined in
Belboz’s mind. It was obvious that a SWANZO spell (“exorcise an
inhabiting presence”) was needed to exorcise the demon. But knowing the
ways of these spirits, it was unwise to cast one out only to have it
instead possess the mind of another. Thus VARDIK (“shield a mind from
an evil spirit”) was prepared beforehand.
As the words of SWANZO were finished being uttered, the wispy
translucent shape of Jeearr rose from the body of Belboz. It spoke in a
voice so deep that the human’s whole body seemed to hear it. “Foolish
Charlatan! I am forced to flee that weak, old body – I shall take your
own, instead! Already I have sucked all knowledge, all secrets from
that ancient Enchanter. Now begins an epoch of evil transcending even
your worst nightmares; a reign of terror that will last a thousand
thousand years!” The shape blew towards the sorcerer on a cold wind.
Jeearr surrounded the human like a cloud and began to contract.
Suddenly, it struck the sorcerer’s invisible VARDIK protection and
recoiled as if burned. “No!” it cried. “Such a guileless Enchanter
developing a mind shield?” The cloud is thinner, the voice fainter. “It
cannot be! I cannot survive ... without a host.” The demon roiled in
agony, then thinned and dissipated. There was a final scream of pain,
then silence. Thanks to the cleverness of the Enchanter, Jeearr was
gone for all eternity.
Belboz moaned softly, and began stirring. He saw the sorcerer and rose,
instantly alert. After posing a few well-chosen questions, he cast a
brief but unfamiliar spell.
An instant later, the two of them stood in the Chamber of the Circle in
Accardi-by-the-Sea. The Circle of Enchanters was assembled. Belboz
spoke. “Once again, this young Enchanter has done a matchless service
to the Guild and to the entire kingdom, displaying resourcefulness and
imagination worthy of the greatest of Enchanters. I grow old, and must
soon step down as Head of the Circle. But let it be known that a
successor has been found.”
Belboz’ Retirement (957 GUE)
In 957 the famed Jeearr incident led Belboz to completely rethink his
future career in magic. Afterward, Belboz decided that his time in the
spotlight had come to an end, and that the world was safely in the care
of his successors. Shortly after his 200th birthday, he gave up worldly
affairs altogether, and retired to the peace and quiet of an
Enchanters’ Retreat in the Flathead Mountains, an old stone structure
perched high in the Flathead Mountains. For generations, retired (or
even burnt-out) enchanters went there to breathe the clean mountain
air, watch the stars, and rest from their exertions. The appointments
were simple, the fare in unsophisticated, and those there were always
content. Belboz expressed an interest in obtaining rest, meditation and
learning to arrange flowers. He was not heard from again until
966, when he played a minor role in the events leading up to the end of
the First Age of Magic. By the virtue of skills in defeating both Krill
and Jeearr, the unknown Sorcerer replaced the great Necromancer as the
next leader of the Circle of Enchanters.
The End of the First Age of Magic (966
GUE)
A few days prior to Augur 14, 966, the Shadow of the Head of the
Circle, who was seeking the seventeen Cubes of Foundation, dared to
visit Belboz at the
Enchanters’ Retreat, hoping to obtain information. But the great
necromancer was not fooled. This being betrayed its true nature as it
did not know facts which would be trifles to even the rawest
apprentice. It fled before Belboz could capture it.
However, on Augur 14 (or shortly thereafter), the Head of the Circle
himself visited Belboz. The great necromancer, unwilling to be fooled
by this Shadow being a second time, required that he prove to him that
he was truely himself and not an imposter by answering a simple trivia
question. In return, Belboz gave the Head of the Circle as wrought iron
key which would prove useful for the recovery of the remaining Cubes of
Foundation and the defeat of the Shadow. Belboz refused to directly
assist his pupil, other than granting him some rudimentary knowledge
about the Cubes of Foundation, as the great necromancer had given up
wordly affairs and handed it into the care of his successors. He was
convinced that the Head of the Circle would not fail.
The Head of the Circle vanquished the Shadow, but in the process caused
the temporary destruction of magic and closed the First Age of Magic.
Belboz greeted the hero with all the Guildmasters at Belwit Square,
outside the Borphee Guild Hall. After hearing his former apprentice's
story, Belboz said, "A new age begins today. The age of magic is ended,
as it must, for as
magic can confer absolute power, so it can also produce absolute evil.
We may defeat this evil when it appears, but if wizardry builds it
anew, we can never ultimately win. The new world will be strange, but
in time it will serve us better."
The Ancient Muses (966 GUE)
Popular legend tells much more about the life of this great mage after
his
near disastrous encounter with Jeearr. While some tales would have us
believe that Belboz eventually degenerated into a drooling, blithering
idiot, still others put forth the notion that the processes of age
began to turn his mind into something roughly akin to an overripe
vegetable. Whether the vegetable in question was actually a kiwi, as
some have suggested, is still a matter of great debate. In any case,
such fine intellectual distinctions should probably be cast aside in
light of recent research on the subject by Rebecca Snoot.
In her book called “Zork: The Return of Evil,” she goes to great
lengths to prove that Belboz, far from being either a drooling idiot or
a vegetable, was in fact still in full possession of his faculties by
966, and furthermore that he played a crucial role in the building of a
sculpture garden to the six Ancient Muses of the Arts, the greatest
archaeological enigma of the Eastlands. Unfortunately for Ms. Snoot,
her only evidence for this idea lies in Belboz’s own work, “The Myths
of Quendor,” in which he only points out that the Shrine itself was in
fact sculpted in 966. However, no other contemporary sources refer to
the event at all. The fact that Belboz seems to speak with authority on
the matter would suggest that by the time the First Age of Magic came
to an end, Belboz had left his mountainous retreat home and come to
Shanbar to help with the event in question. Why the great necromancer
left his mountain retreat at all is a matter of great debate. Was he
aware of Y’Gael’s attempts to enshrine magical knowledge within the
Coconut?
The most peculiar part of this whole affair is the important role the
muse statues would come to play centuries later, in 1647 GUE. When an
attempt was made to free the evil magic trapped inside the Cluster,
also known as Feebo’s Folly, the site of the shrine would see the
reforging of a Flying Disc of Frobozz using magical properties somehow
inherent in the statues themselves.
Whether Belboz could have possibly known of the role the shrine would
play in the distant future is a difficult question, possibly only
answered by the design of the shrine itself.
The shrine as seen today consists of seven statues and a bowl, or
trencher. The statues themselves are associated with the six Ancient
Muses of the Arts: Eoj, Mit, Cire, Mik, Selrach, and Xela. The seventh,
kneeling figure is not believed to be one of the original muses and is
simply known as Lib, the Catcher. Although it is not known which muses
are associated with which art, many hold that the following odd verse
is somehow germane:
Bog down not with your staff,
but return to throw,
lest the vessel of sight,
miss your boxing helmet,
and your brilliant defense,
to hit you in the
orb kicker
Some have suggested that Belboz himself was responsible for this
peculiar piece of bad poetry. The extreme age of the oral tradition
relating it would indicate it goes back at least as far as the creation
of the shrine in 966, which would then relate it directly to Belboz. If
this is true, then we must begin to give added significance to rumors
concerning Belboz’s degenerative and senile state. It might even be
possible to imagine that, due to lack of evidence to the contrary, the
six Ancient Muses of the Arts are no more than creations of Belboz’s
feverish vegetable brain, thus explaining the peculiar names assigned
to the statues in question. In any case, Belboz’s book on the subject
was not to be published for
some years to come. If nothing at all substantial can be determined
about the aged mage’s state of mind at the end of the First Age of
Magic, it
is at least clear that he survived the whole ordeal long enough to make
his mark on the world to come.
It may also be of interest to note that following the collapse of the
First Age of Magic, an Emergency Magictronic Message, which had been
previously recorded by Belboz, was aired over
The Enchanter Broadcasting System at the GUE Tech from 966 to 1067.
This audio recording told which of the three magical artifacts were
needed
for magic to return to Zork and that the time tunnels, which had been
constructed for this very purpose to restore magic to Zork. But it
would not be for another 100 years before the Second Age of Magic would
see its fully manifested fruitation.
LATTER YEARS OF BELBOZ (c.
966-1050 GUE)
And somewhere, behind the scenes throughout all these surprising
events, Belboz lived on. The ancient necromancer's last work, “The
Myths of Quendor”, was not completed until early in the 11th century
and is thus an excellent source for the history of the first generation
after 966. While the end of his life remains a mystery, all that can be
determined for certain is that by the 1050s, Belboz had finally passed
away. He would not life to see the end of the Age of Science, when
Quendor experienced a dynamic revival in the knowledge and practice of
the magical arts.
OTHER INFO/TRIVIA:
Belboz authored several books, these include "The Myths of Quendor"
(written sometime between 1000 and 1050 GUE), "The Baffling Behavior of
Babbling Baby Brogmoids Biting Broccoli" (c. 957) and "47 Tips for
Building
a Better Sand Castle" (written sometime between 757-966).
According
to a source of doubtful authenticity--Farthingazz, a phoney wizard of
the Second Age of Magic--when Farthingazz was young, he was in the
Indigo Oyster Bar with the great Necromancer. When Belboz had a couple
of drinks too many, he fell over top of Farthingazz. It was only for a
few seconds, but in those fleeting moments, more secret and arcane
knowledge passed from him to Farthingazz than any length of time
studying at G.U.E. Tech could have brought him--for the spell book
which fell out of Belboz's pocket happened to be picked up by
Farthingazz afterward.
957 POPULAR ENCHANTER INTERVIEW WITH
BELBOZ
"We-l-l-l-l,"
the necromancer pondered last week during an interview with POPULAR
ENCHANTING,
"I would like to travel. I haven’t crossed the Flathead Ocean for over
a
century. I’d also be interested in visiting more chapters of the Guild;
our
flummox in Antharia [see the editorial on page 2] clearly shows we need
to get
our house in order. And certainly I’d like to be able to do more
fishing. But I
am, really, just approaching my prime. Even though I am old, my
strengths and
powers are at their peak."
Asked whether he thought his age impeded his work, Belboz chuckled,
"All
Enchanters have youth-casting spells, of course, which accounts for our
longevity. I have naturally improved upon these. But I’ve seen some
100-yearold
Enchanters who think older than I do, and therefore they are older than
I am. A
youth-casting spell affects the body but not the mind. It is worthless
if its
subject has on old mind."
"Leadership stagnation" is a term that has been bandied about lately
by a number of junior Sorcerers, who feel that the lifetime appointment
of
Guildmasters is too long. "Guildmasters are like king, only worse,"
says a Sorcerer who requests anonymity. "A chapter dangles the
Guildmaster
post before its members like bait, enticing them to dedicate their
life’s work
and devotion for it. A chapter selects a new Guildmaster only once in
30, 40,
even 50 years. All the qualified Sorcerers who don’t get chosen adopt a
negative attitude
knowing they’ll never be Guildmasters."
This negative attitude, some say
is passed on to Enchanters, who pass it on to apprentices, like some
communicable fish disease. While no one mentions Belboz’s name
specifically,
his 47-year tenure as Guildmaster is an obvious target of such
complaints.
"I disagree completely with the idea that we dangle the Guildmaster’s
post
like bait, and it’s simply not true that all other qualified Sorcerers
adopt a
negative attitude," says Belboz. "I agree there may be some
advantages to limiting the term of a Guildmaster. But I am most upset
that a
Sorcerer would take offense at not being chosen Guildmaster. A Sorcerer
should
be above such lowly, jealous, and power-hungry thoughts, and anyone who
thinks
them deserves to be turned into a newt."
So fear not, Belboz fans: The great necromancer is not ready to quit.
"Ask
me about my retirement again," Belboz told us, "when I turn 300."