CANUK
Born in 1202
GUE, the mage Canuk participated in the
First
Great Diffusion of 1247. In the result of the ordeal to scatter the
evil magic, he, like all the others, were drained of their powers.
Knowing this beforehand, Canuk and the wizard
Trembyle cast themselves
a
long-life spell ensuring that they would have enough time to recover
their magic. When the other wizard’s eventually aged and died, Canuk
and Trembyle became the only two survivors of Great Diffusion. A
popular board game called
Survivor was later invented in their honor.
One year before the fall of magic (1246), Canuk wrote the re-usable
YOZOZZO scroll.
In
either the 1620s or 30s, Trembyle, along with Canuk,
Moadikum (who sold
arms for a living and was a genius at manufacturing) and
Rooper (a veteran of beast-slaying and other great adventures), founded
IT&L, Inc, in
Shanbar of the
Valley of the Sparrows, in order to manufacture the recently
discovered
illuymnite and
translumynite into a building material for
resorts and also other high technological inventions.
The display of the
Cluster at the
Temple of Bel Naire gained
particular interest from Canuk, who was still alive since the Great
Diffusion. Fascinated by the cluster, he visited the museum regularly.
In a weakened state (from the exertions to dispel all evil), the
exposure to the Cluster had a strange effect on him: he became
mesmerized, controlled. The Cluster seemed to reach out to him and
hypnotize him. He became possessed by the evil energy of the Cluster.
But only part of his personality became possessed. The other part of
Canuk had no idea of this dual personality. Now obsessed with the
object, he had to obtain it. He did. After building a replica cluster,
he infiltrated the museum one night and swapped the fake for the real
one.
The
East Shanbar Times reported (1635-12-14) that the
Holy
Woman of Bel Naire suspected that the Cluster had been replaced with a fake cluster.
She expressed concern and asked for an inquiry. IT&L, Inc
was
contracted
for investigations.
Canuk kept his new possession secret, even
from his IT&L partners: the Wizard Trembyle, Rooper, and
Moadikum
Moodock. He had always been an intuitive wizard, and thus impulsive. So
it would take quite some time before they would notice that his
schizophrenic state was dangerous.
The 1640's saw the
start of the effects of the magical curse which
Morphius had brought
upon the Valley of the Sparrows with the disappearance of the buildings of Shanbar. The
first of these to vanish and be relocated within the
Great Underground
Empire was the historic
Inn of Isenough. One
at a time, the local buildings were transported to a
mysterious subterranean parallel Shanbar. In wake of these
disappearances, and other strange goings on, the four partners became
curious. After some tedious research and exploring, they discovered a
secret door beneath the Old Mill. It led to the old underground empire,
which no longer looked the same. It was a whole new world down there.
Rooper talked the Wizard Trembyle, the brilliant engineer Canuk, and
Moadikum into
further investigating the underground with him.
The
vanished buildings of East Shanbar were discovered with their original
occupants, having been relocated to the new underworld and Moadikum was
reunited with his wife. Illumynite lighted this new world and the
transported people did not seem to mind. And over time, more structures
above ground would find their way to the underworld. The countless
bloits of cavern that had been abandoned and dismissed as legend for
almost four hundred years were once again thrown open to colonization
and economic development.
The partners were excited and quickly
consumed by the marketing potential of this new world: an underground
resort with glowing rock formations, a giant theme park, and
architecture based on the excavations of the old empire. And these were
just the folks to do it. The Wizard Trembyle was a bit concerned to say
the least. To him, this return to the old underground world was highly
unnatural.
The four partners decided to develop the glowing
illumynite caverns as an underground resort. Thus IT&L’s first
underground project was
Dizzy World. Canuk drew up the plans for this
and other land development prospects. In short time, the mage oversaw
the designs of high technology commercial products, which would include
the prototype
Tele-Orb, lighting products,
illumynite magnets, and
illumynite batteries.
Moadikum had
planned the actual construction of Dizzy World. As a master strategist,
the theme park was built like an army going into battle. When the
partners decided to produce the Tele-Orb and illumynite batteries,
Canuk was asked (since he was apparently the most knowledgeable person
on illumynite outside of the dwarven community) to develop an interface
between the batteries and the telepathic orbs. Canuk agreed to the
task, but not out of friendship. He had been “instructed” to take the
job by the silent voice inside him. Already he was submitting to the
mysterious cluster’s control.
Canuk succeeded in making a device
that worked with the Tele-Orb, but his personality was changing and the
partnership with Rooper, Trembyle, and Moodock became strained. It was
the future disappearances of East Shanbar that finally pushed them all
apart, when in early
Ottobur of 1640, the
recently constructed headquarters of IT&L and
Moodock’s Arms
and
Armaments, both located in East Shanbar,disappeared along with Moadikum
and his shop into the underground. Thus the bugs of the Tele-Orbs were never worked out by the time
the partnership folded. The unfinished orbs cold only receive but were
unable to send.
Inspired by the Cluster, which was now a mutating object of much
greater proportions and had a name of its own—Morphius, Canuk had
fallen deeper and deeper under its spell. Visions of an entire
underground city would be given to him in his sleep, and in the morning
the plans for this project would be sitting on his table. But materials
and labor were required for its construction. While the
dwarves mined
illumynite, something more was needed—translumynite. Thus both were
acquired in mass quantities.
The same force that controlled
Canuk, originating from Morphius, began to possess hundreds of
vultures. These mindless buzzards roamed both levels of the valley,
passing through unknown portals. Originally the dwarves had been paid
to mine for Canuk, but after the cost became too great, the vultures
were sent to raid the dwarven mining areas for illumynite chunks and
brought them to the underground. Canuk frequently used a vulture as a
transportation method.
The possessed mage also engineered the
Cliffs of Depression in order to mine translumynite. Morphius enslaved
most of the people from East Shanbar to mine the ore, to build his new
empire (Canuk became their slave driver). The sorcery of Morphius was
so strong that it radiated from the cliffs causing those within to grow
so depressed that they could not get up to leave. The only ones that
could draw close were those who bore a
bonding plant. The citizens were
lured to the cliffs with these plants, but Morphius’ spells of
depression were too strong. Soon the bonding plant would wilt and the
holding of the dead plant was trapped forever as the cliffs as virtual
slaves—becoming workers for the translumynite mine.
The
Citadel
of Zork was the first structure built with the new architectural
techniques. It was, in fact, an incubator for the Cluster. Here, the
vultures delivered the stolen chunks of illumynite, which were absorbed
into the structure housing the Cluster. Energy then was drawn in large
quantities to speed up the mutation of the Cluster.
Hordes of
half-orcs were gathered as sentries for the Citadel. When the inspired
Canuk had completed its construction, he sealed it with a
Wall of
Illusion. The Citadel was only known to his possessed personality. The
other Canuk was unaware of the construction, only brief glimpses of the
project were left in the untouched portion of his mind. Morphius feared
that the pieces of the last
Flying Disc of Frobozz would be recovered
and reforged and his illusionary shield would be shattered. Thus his
minions sought the manual for the forge and destroyed it.
Plans
went forth to continue building an entire town for Morphius, but more
materials were required. The vultures regularly raided the dwarven
mining areas, but the dwarves became resistant. Morphius hoped that the
Cliffs of Depression would be successful in breaking the dwarven union
permanently, but it only grew stronger. At the same time, Canuk had
retired to a condo shack on dreary
Ferryman’s Isle in the new
underground.
For the journey to the Isle, he took
one of of the horses belonging to Barry the East Shanbar Blacksmith, promising
to pay him later. Before the smith could open his mouth (Canuk had sealed his
lips with a spell), he was already heading south towards the Whispering Woods. There
at the Isle, while continuing to secretly build the empire of Morphius, Canuk
was still responsible for former projects with some of his partners. While he was secretly building the empire of Morphius, he
was still responsible for former projects with some of his partners.
Trembyle
and Rooper soon discovered that something peculiar and magical was
definitely occurring underground. An odd form of architecture was
adopted, using illumynite building materials. New buildings had
sprouted up everywhere, as if in preparation for mass immigrations. The
more Rooper and Trembyle found out about Canuk and his alteration of
the original underground plans, the more confusion and mysterious it
all became. Rooper sharpened his awareness and prepared for the
unknown. They began to investigate and snoop around. A confrontation
between Rooper and the Morphius-possessed side of Canuk occurred on the
Ferryman’s Isle. During the altercation, Rooper, in an act of
self-defense, turned Canuk into a duck (he deflected a changeling spell
thrown at him by the mage). The partners decided to leave Canuk in this
state until they learned more about his strange behavior.
In 1647 GUE, Canuk was briefly freed from his imprisonment when the
unknown Sweepstakes Winner used the mage's own spell to revert him back
into his human form. The sweet Canuk, still unware of the
duel-personality, aided this hero. Besides translating one of four
jokes, which would be used in the acquiring of one of the
pieces
of
the last Flying Disc of Frobozz, Canuk also sent this adventurer to
gather a piece which he had. Sometime after the disc's sundering in
1247, Canuk had obtained one of the six pieces and placed it in a safe
in the cabin of a miniature ship inside a small glass bottle. With a
shrink spell, the adventurer was able to enter the bottle and removed
the disc piece. Upon exiting, Canuk, now in his possessed state,
attempted to transform the adventurer into the form of a mallard. In
defense, the hero used a shiny object to reflect the spell and Canuk
was instead made into a duck once again.
Shortly
afterward, while the same nameless adventurer was raiding the Citadel
of Zork, Morphius reverted Canuk to his mallard form, turned him to
stone, and placed him in his research laboratory. Fortunately, this
hero was able to win a round of
Survivor against Morphius (in
which
the authentic Trembyle and Canuk were pieces of a giant board).
Furious at his defeat, Morphius released a
terrible shriek of anguish that echoed through the Citadel of Zork,
shaking its very foundations. Keeping his subjects as statues was very
taxing. Unable to concentrate on more than one thing at a time,
Morphius lost grasp of his confining spell. The statues began
to
dissolve, releasing those who had been imprisoned in stone.
Rising
to the occasion, the followers of good magic who had now been freed (the
Holy Woman of
Bel Naire,
Itah,
Trembyle, Canuk) moved to the center of the room and casted long
forgotten
spells which had been used during the First Great Diffusion. The spell
travelled upwards towards the unsuspecting Morphius. He became stoned
and fell out of the air that he was hovering in. The statue broke
apart. The vile creature and all evil magic were dispersed into the
atmosphere. The spell that kept the Citadel walls up collapsed and the
room began to disintegrate. These events would be remembered as the
Second Great Diffusion. Throughout the valley, from every tower to the
depths of every crevice, evil magic had vanished.
The
defeat of Morphius forever freed Canuk from his evil possession, and he
returned in good heart to his condo at the Ferryman's Isle.
The
Shanbar Library was to have its construction begin in 1648; its
blueprints had been checked out previously by Canuk.
SOURCE(S): Return to Zork (game, official strategy guide, design documents) |