WHISPERING
WOODS
Enshrouded in placlid mist, the dense Whispering Woods, in the
underground beneath the
Valley
of the Sparrows, lies southwest of the
subterranean
Shanbar and
encircles the
Whispering
Lake. It was named
after the whispering voice which continually weaves through the trees,
fluctuating between two verses:
Three calls begin,
Two calls return.
Three rings begin,
Two rings return.
During the devastation of Morphius, a curse hung over these woods,
making it a dark and forbidding area with fog. This thick fog,
enveloping both woods and lake, when mixed with the unique qualities of
the woods, produced a deadly fume. Extended contact with this fume
caused one to go blind. The symptoms were
not immediate, as though its magic
waited for one to venture far enough inside before ensnaring its
victims. First one would notice their peripheral vision dimming, before
being constricted to complete tunnel vision. If one had been able to
escape
the woods before the curse was able to reach fruition, the effects of
the curse quickly dissipated. But if one did not, their eyes would fail
and the curse would be somehwhat permanent. As packs of
grues lurked
within the suitably dark locations between the trees, many hexed
adventurers once found themselves stumbling into one of these
light-less regions before being able to set themselves free of the woods. The
only known way to cure this magical blindness once it had fully
consumed its victim's sight was by drinking milk; but it had to have
been enchanted milk
from a cow that primarily ate only
carrots.
After the defeat of
Morphius
and the
Second Great
Diffusion (1647 GUE), this
blindness curse was revoked and the woods no longer enchanted.
SOURCE(S): Return to
Zork (game, design documents) |