DWARF
Dwarves generally bare the semblance of humans, but are shorter and
stout in comparison to their height. Many members of other races find
them to all look alike, and are unable to tell which one they are
talking to. Although more abundant in ancient days, dwarves grew rare
on both sides of the Great Sea for many ages. The majority of the
native Eastland dwarves were massacred by the invasions of
Psuedo-Duncanthrax in 666 GUE, congesting to kingdoms in the far
southern regions of the Eastlands. During the reign of Syovar the
Strong, they brought finely woven silke fabrics of every imaginable
color from those counrtries to the annual craft fair at the Castle of
Zork.
The
legacy of the Antharian dwarves has primarily survived in their
workmanship, such as sturdy sea chests. For many centuries, they went
into seclusion beneath
the uncharted mountains of this island-nation to hiberate from the
toils of the rest of the world. After the Peltoid Valley was made
barren by the mining of marble and the polishing guilds, the abandoned
lands were populated by vast hordes of monsters. This left the land for
the dwarves, permitting them to polish their own marble without the
interference of the avaricious guilds. Those who desired to mine what
the guilds had forgotten were required to hire the dwarves. There were
a few around, but they did not use fixed addresses and were called
(much to their distaste) "renegade miners." The dwarves bitterly found
this defamation to be terrible for business, as many refused to buy
from a "renegade." Thus not many sought them in those day.
Many of the dwarves in the days of Peltoid Valley build open-air
workshops, complete with polished marbled floors, tables of rought
marble, and workers diligently sculpting marble. The dwarven children
played marbles while the men labored to carve stateuettes and other
wares.
By the 17th century, the dwarvish
population replenished through the Eastlands, adding to the economic
and technological rebirth the area through their thorough and obsessive
mining projects. The dwarves were the best (and only) miners in the
land. The tunnels and tracks of their mining projects catacombed
mountains across the Eastlands. From these mines, they extracted
minerals needed for metals, as well as silver and gold, and eventually
illumynite. One of the most famous dwarves of this time was Feebo, who
unfortunately unearthed the Cluster (see respective sections for more
information). It was also during this rebirth of their race that the
dwarven miners claimed the Sword of Zork as their own even
though it was formally owned by the elves, even renaming it
the Dwarven Sword of Zork. This relic became legendary amongst
their kind.
Little
is known about the dwarven ways of life save some minor details of
their mining and military heiarchy. Dwarven mines were usually overseen
by a single Head Dwarf Miner. Armies of the dwarves were run by a
series of generals. The soldiers marched to a cadence that matched the
route through the current mine they were assigned to protect. These
"mining codes" were also interwoven into normal conversation, in a
manner which no one would suspect. Only the elect dwarves were capable
of discerning these coded messages from normal dialoguing.
Dwarves are members of the Supernatural and Fantastic Wayfarers
Association.