CLIFFS
OF DEPRESSION
The Cliffs of Depression form a large chunk of the coast at the southern end of the
underground region of the
Valley of the Sparrows, overlooking
The Great Misty Sea,
a massive subterranean body of water. Its sheer cliffs end abruptly at
the sea and rough, angry shores create a foamy collar at its base.
These cliffs were formed just prior to the
First Great Diffusion,
when a previous evil antagonist destroyed and sunk the majority of a
large area of land from an ancient underground city with a complex
structure of caverns and passages. This action was forced in response
to the
ULP having graffitied the word "
YOBIB"
in large letters that could only be read from above (as was the view
the evil antagonist would see in his crystal ball). When the city was
destroyed (literally cracking, then breaking off and dumped into the
sea), the underground tunnels and mazes went beyond the split in the
earth; these exposed passages remained visible on the sheer cliff side,
appearing as "holes" in the face of the cliffs (as if one were viewing
an ant farm). Also, the destroyed sections sunk to the bottom
of the Great Misty Sea, where they were barely visible beneath the
waters. However, the collapsing rubble exposed the defiant
painting of "YOBIB" on the sunken town, but it could only be seen while
directly above the sea (and not even from standing upon the heights of
the cliffs themselves). Some of the city establishments not sunk
beneath the waters included
Chuckles Comedy Club,
as well as an entire shopping mall.
In the 1640's, these labyrinthine caverns, known as the
Zorkian Caverns, were engineered by
Canuk in order to mine
translumynite for the empire of
Morphius, in an attempt to break the dwarven union permanently which
were beginning to charge too steep of a price for the mining of their
illumynite. The evil entity enslaved most of the people from
East
Shanbar
to mine the ore, to build his new empire. The translumynite, along with the illumynite
stolen
from the
dwarven mines by the
vultures was used to build the
Citadel of
Zork as a giant incubator for Morphius. The result against the
dwarves was futile, as their union only grew stronger.
The
sorcery of Morphius was
so strong that it radiated from the cliffs causing his prisoners within
to grow
so depressed that they could not get up to leave (which was exactly
what he wanted). The only ones able to temporarily stay without being
affected were those with a
bonding
plant. But the spells of Morphius were so powerful, that the bonding
plant could only survive a short time before wilting and its
holder be
trapped forever at the cliffs as a virtual slave—a worker in the
translumynite mine. In fact, the negativity was so strong here, that those who brought their negatives were
able to save on photography bills, for during the reign of Morphius it
was so negative there that they came out positive.
These
slaves were extremely somber, lacking energy, enthusiasm and
spirit--the most depressing people in existence; they could be heard
even from the tops of the cliffs bewailing their misery. They become
known as the
Ridiculously Lonely. Hoping to rekindle even a fleeting spark of joy or laughter, the prisoners revived Chuckles Comedy Club, and established
Cliff Robinson (another of Morphius' slaves) as manager; although the
prioprietor warned those without bonding plants to keep away, both with words and with posted warning signs.
With the destruction of Morphius and the
dispersal of magic in 1647 GUE, the Cliffs and surrounding areas were freed of their curses, thus releasing all of the depressed slaves from
SOURCE(S): Return to Zork (game, design materials, storyboards) |