WIZARD
TREMBYLE
Born in 1152 GUE, the telepathic Wizard Trembyle participated in the First
Great Diffusion of 1247. In the result of the ordeal to scatter the
evil magic, he, like all the others, were drained of their powers.
Knowing this beforehand, Trembyle and the mage Canuk cast themselves a
long-life spell ensuring that they would have enough time to recover
their magic. When the other wizard’s eventually aged and died, Canuk
and Trembyle became the only two survivors of Great Diffusion. A
popular board game called Survivor was later invented in their honor.
In
either the 1620s or 30s, Trembyle, along with Canuk, Moadikum and
Rooper, founded IT&L in order to manufacture the recently
discovered illuymnite and translumynite into a building material for
resorts and also other high technological inventions.
On Dismembur 12, 1635, it
was discovered that the Cluster had been stolen from the Temple of Bel
Naire. Unknown to the other partners, Canuk was the perpetrator. Since
he had always been an intuitive wizard, and this impulsive, it take
quite some time before the others noticed that his schizophrenic
(Morphius-possessed) state was dangerous.
The 1640's saw the
start of the effects of the magical curse which Morphius had brought
upon the valley with the disappearance of the buildings of Shanbar. The
first of these to vanish and be relocated within the Great Underground
Empire was the historic Inn of Isenough in Augur. One
at a time, the local buildings were transported to a
mysterious subterranean parallel Shanbar. In wake of these
disappearances, and other strange goings on, the four partners became
curious. After some tedious research and exploring, they discovered a
secret door beneath the Old Mill. It led to the old underground empire,
which no longer looked the same. It was a whole new world down there.
Rooper talked the Wizard Trembyle, the mage Canuk, and Moadikum into
further investigating the underground with him.
The
vanished buildings of East Shanbar were discovered with their original
occupants, having been relocated to the new underworld and Moadikum was
reunited with his wife. Illumynite lighted this new world and the
transported people did not seem to mind. And over time, more structures
above ground would find their way to the underworld. The countless
bloits of cavern that had been abandoned and dismissed as legend for
almost four hundred years were once again thrown open to colonization
and economic development.
The partners were excited and quickly
consumed by the marketing potential of this new world: an underground
resort with glowing rock formations, a giant theme park, and
architecture based on the excavations of the old empire. And these were
just the folks to do it. The Wizard Trembyle was a bit concerned to say
the least. To him, this return to the old underground world was highly
unnatural.
The four partners decided to develop the glowing
illumynite caverns as an underground resort. Thus IT&L’s first
underground project was Dizzyworld. Canuk drew up the plans for this
and other land development prospects. In short time, the mage oversaw
the designs of high technology commercial products, which would include
the prototype Tele-Orb, lighting products, illumynite magnets, and
illumynite batteries.
Moadikum
planned the actual construction of Dizzy World. As a master strategist,
the theme park was built like an army going into battle. When the
partners decided to produce the Tele-Orb and illumynite batteries,
Canuk was asked (since he was apparently the most knowledgeable person
on illumynite outside of the dwarven community) to develop an interface
between the batteries and the telepathic orbs. Canuk agreed to the
task, but not out of friendship. He had been “instructed” to take the
job by the silent voice inside him. Already he was submitting to the
mysterious cluster’s control.
Canuk succeeded in making a device
that worked with the Tele-Orb, but his personality was changing and the
partnership with Rooper, Trembyle, and Moodock became strained. It was
the future disappearances of East Shanbar that finally pushed them all
apart, when in early Ottobur of 1640, the
recently constructed headquarters of IT&L and Moodock’s Arms
and
Armaments, both located in East Shanbar, disappeared along with Moadikum
and his shop into the underground. Thus the bugs of the Tele-Orbs were never worked out by the time
the partnership folded. The unfinished orbs cold only receive but were
unable to send.
Trembyle
and Rooper soon discovered that something peculiar and magical was
definitely occurring underground. An odd form of architecture was
adopted, using illumynite building materials. New buildings had
sprouted up everywhere, as if in preparation for mass immigrations. The
more Rooper and Trembyle found out about Canuk and his alteration of
the original underground plans, the more confusion and mysterious it
all became. Rooper sharpened his awareness and prepared for the
unknown. They began to investigate and snoop around. A confrontation
between Rooper and the Morphius-possessed side of Canuk occurred on the
Ferryman’s Isle. During the altercation, Rooper, in an act of
self-defense, turned Canuk into a duck (he deflected a changeling spell
thrown at him by the mage). The partners decided to leave Canuk in this
state until they learned more about his strange behavior.
When
Trembyle and Rooper caught on to enough of the evil process, they set
out to destroy it before it reached an unstoppable point. They had
discovered what seemed like a plan to enslave the minds and bodies of
the known world inhabitants and create a new world of evil-generating
structures. The environment, unbeknownst to these two, was being
transformed into a huge incubator, allowing even further mutation and
growth for the Cluster.It did not take long for Morphius to respond to
the presence of the two snooping humans. Trembyle was the first to be
turned to stone, having stumbled upon far too much information. And
Rooper was shortly after.
Despite that he was turned to stone,
Trembyle's powers could not be constrained entirely. He was able to
communicate with the various Sweepstakes Winners through the Tele-Orb.
While he could not receive communication in return, he could sense
where they were. As a wise guy, he told plenty of jokes and uttered
many homilies.
In 1647 GUE, Trembyle was forunate enough to be
the guide for the unknown Sweepstakes Winner who was finally able to
defeat Morphius. This was done by winning a game of Survivor (in which
the authentic Trembyle and Canuk were pieces of a giant board).
Morphius was furious at his defeat, releasing a
terrible shriek of anguish that echoed through the Citadel of Zork,
shaking its very foundations. Keeping his subjects as statues was very
taxing. Unable to concentrate on more than one thing at a time,
Morphius lost grasp of his confining spell. The statues began
to
dissolve. Rebecca, Rooper, the Holy Woman, Witch Itah, the
Wizard Trembyle, and even Canuk were released from their stone
imprisonment.
Rising
to the occasion, the followers of good magic (Holy Woman, Itah,
Trembyle, Canuk) moved to the center of the room and casted long
forgotten
spells which had been used during the First Great Diffusion. The spell
travelled upwards towards the unsuspecting Morphius. He became stoned
and fell out of the air that he was hovering in. The statue broke
apart. The vile creature and all evil magic were dispersed into the
atmosphere. The spell that kept the Citadel walls up collapsed and the
room began to disintegrate. These events would be remembered as the
Second Great Diffusion! Throughout the valley, from every tower to the
depths of every crevice, evil magic had vanished.