DUST
BUNNY
Dust Bunnies burrow in obscure corners and under furniture, and defend
their territory by multiplying exponentially. Due to the nature of dust
bunnies, they
multiply actually by dividing themselves in half with an ominous poof.
They can clog a passageway in seconds, filling the air with dark,
suffocating particles. Despite what seems to be this obvious method of
propagation, dust bunny reproduction is not very well understood, with
these deadly creatures able to appear under seemingly any sofa, even if
it was checked very recently.
Static
electricity and lemon-scented sprays are
their only natural enemies; they crackle uneasily when sensing its
presence. When static electricity has been used, dust bunnies draw
themselves together into a hard ring of particles, which, in the blink
of an eye, fall with a clatter to the floor. Thus it is recommended
that adventurers memorize lightning spells or stock their inventory
with citrus fruit if they suspect their quest will take them through a
dust bunny lair.
One such lair was found in a lighthouse near
Grubbo-by-the-Sea,
but was cleansed in 966
GUE.
During the
Great
Monster Uprising of the
Second
Age of Magic, dust bunnies were reported
in the following regions:
The
Abandoned Casino of
Port
Foozle,
The
Gray
Mountains Asylum,
Mirror
Lake,
Antharia
Caves,
Granola
Mines,
Pheebor,
Forest of Youth,
Gurth Woodland Trail,
the Lost Castle of Y'Syska,
Egreth Castle,
the Glass Maze,
The Lingolf Estate,
Largoneth Castle,
and the
G.U.E. Tech
Training Grounds in the
Ethereal
Plane of Atrii.
TRIVIA:
- Dust bunnies are not affected by anesthesia
spells.
SOURCE(S): Beyond Zork (game, Lore of Legends of Quendor), Legends of Zork (game, zorkpedia) |