THE
CASINO
The Casino is one of the oldest buildings in
Port Foozle, although it
has
been renovated (and even rebuilt) many times. It has been suggested by
some scholars that this hige, sprawling hive of evil, was
actually there before the town, dating as far
back as 1,000 BE, when the site may have been used as an ancient place
of worship to the so-called gods of chance. Archaeologists have
discovered what
may well be prehistoric betting chips (or possibly fossilized cookies)
on sites near the casino, and at least one “mummified deadbeat with
broken fingers.”
The
Casino was, and still is, known for many things. Foremost, it was known
as a place where anyone, from the lowest of the low to princes in
disguise and
FrobozzCo
business executives, could let their hair down, have a couple drinks
and lose all their moneys in games of
Double
Fanucci,
zoggletogs,
of (if it was the proper night) a game of strip
grue-fire-water.
Sometime bewteen 945~949,
J. Lemmo
headlined with his act - "Curse of
the
Forbidden Lands"
- at the
Bozbarland
and Port Foozle Casinos.
During
the
Great Monster
Uprising, this once-famous gambling spot was largely
abandoned and overrun with monsters, which included the following:
corbies,
cruel puppets,
devil dolls,
dust bunnies,
frobgoblins,
giant spiders,
gluttons,
hangmen,
hopping claw monkeys,
horrors,
mutant yellow grotches,
quelbees,
reaper squirrels,
rebel nymphs,
renegade boot patrols,
rocs, and
scarecrows (it was also
rumored that
lucksuckers
dwelt within, but these were never seen). While the Casino always has
had something
of a reputation, it was not improved by the creatures which infested
and was allowed to fall into disrepair--broken roulette wheels,
scattered dice, unbridled hedonism, skeletons in bunny
costumes,
and a sign on the door which read, "Port Foozle Casino, now catering
for groups (slight monster infestation an issue).
Despite this, there were
numerous other places and casinos in Port Foozle where one could be
conned out of their savings and still be left with a smile on their
faces. However, some enterprising Port Foozle citizens still tried to
sneak in and organize their regular poker tournaments with whatever
lurking horrors were up for a game, including the G.U.E. Tech wizards
who continued to hold gala wizard parties.
As early as 883 GUE,
Fanucci
players at the Port Foozle Casino have
typically played with the
Revised
Miznian Rules,
Seventh-Level Amendments, with the following
exceptions: no side-handling after an underfunded discard, two draws
after a Skybreaker, and an extra muttonation if the conditions of Rule
17.4.1.B are met.
OTHER INFO:
- While normally restricted to adults, a gremlin infestation of the
Great Monster Uprising caused this age limit to be dropped for a single
day. Possibly
unrelated to the gremlins, lucksuckers were thought to have permanently
moved into the Port Foozle Casino on the following day, but they were
only resided there temporarily. It is uncertain what kept them out
before, or why they did not remain within.
- At
a gala wizard event during the Great Monster Uprising (with
all with
all the accompanying light show, fireworks, and tuxedo-wearing ice
elementals serving drinks), the Grand Wizard intoxicated
with
too much fermented dreamscape, set fire to one of the halls.
SOURCE(S): Zork
Zero, Zork Grand Inquisitor, Zork Nemesis (design documents), Legends
of Zork |