FROBOZZCO
INTERNATIONAL
"If it isn't a Frobozz, it's probably something
else."
FrobozzCo International was a vast conglomerate of thousands upon
thousands of companies that had
once held a monopoly over every magical scroll, spell, staff, or
magical device of any kind that was produced within the borders of the
realms of Quendor until its destruction in the Great Diffusion of 1247
GUE. It can trace its origin to the Frobozz Magic
Cave Company, which was formed at the behest of King Duncanthrax. There
seem to be some contradictory elements on the history of the formation
of the Frobozz Magic Construction Company (the forerunner of the modern
industrial giant FrobozzCo International), but our researches have
presented them here in one account, and are allowing the reader to
decipher a conclusion. Immediately following the coronation of
Duncanthrax, Drespo Molmocker, who was a minor magician, sought to
interest the king with a mammoth project. The two discussed this
proposal in secret, and by the end of the meeting, Duncanthrax refused,
since the cost was far too great. As if this moment had been a result
of decades of planning, Drespo Molmocker ensorcelled Duncanthrax with
VAXUM, incanted the PLASTO spell to give him the identical appearance
of Duncanthrax, and then had the real Duncanthrax imprisoned. It seems
that this theft of identity was for the sole purpose of putting into
action his bizarre desire to found the Frobozz Magic Company.
History tells us that with all Zork in his grasp and nothing left to
conquer, Pseudo-Duncanthrax founded the Frobozz Magic Construction
Company (the forerunner of the modern industrial giant FrobozzCo
International) to undertake the construction of a vast network of
underground caverns and highways on Arch 19, 668 GUE. It is known that
the original FrobozzCo building was constructed in 667 prior to
Pseudo-Duncanthrax’s founding of the company. It is also thought that
the Frobozz Magic Company had been originally founded by J.B. Frobozz,
whose motto was “Sell Good Magical Aids.” Thus it may be safe to
conclude that Pseudo-Duncanthrax “acquired” this company instead of
having been its initial founder. This usurper of the throne is
classified as being the first president of the company.
Pseudo-Duncanthrax required the energy of the seven most powerful
wizards of the Borphee Guild in unison with every living being to
complete his mammoth visionary project. In order to control the seven
most powerful wizards into doing his bidding, the king held Berknip
hostage in Antharia, thereby manipulating them to use their powerful
KATPIL spells to move earth wherever he wished. The king coaxed the
remainder of the populace into laboring for the highways with a cache
of VAXUM scrolls. With both the wizards and almost every citizen of the
empire employed for the project, work quickly started on the new
underground tunnels and Pseudo-Duncanthrax began expanding downward in
both the eastern and western lands. The natural caverns in the eastern
lands were expanded tremendously, and new caverns and passages were dug
in the western lands, chiefly in the vicinity of Egreth Castle and
Borphee. This outset of this entire underground project would later
become known as the Great Labor. (More information regarding this
project and others may be read about in the following entries: The
Temple of Agrippa, Cornelius Agrippa, the Great Underground Highway).
His shrewd business acumen, paired with the utter lack of any
competition, allowed the company to almost immediately broaden into
several affiliated subsidiaries under the new FrobozzCo International
umbrella. Three of the first spawns were: the Frobozz Magic Cave
Company, the Frobozz Magic Dirt Removal Company and the Frobozz Magic
Underground Sewer Installation Company. Within the year, FrobozzCo
International was formed as a parent company for the burgeoning
subsidiaries. By 743 GUE, FrobozzCo International would oversee more
than 17,000 subsidiaries.
JOHN D. FLATHEAD
In 743, a young entrepreneur named John D. Flathead graduated
from the venerable Borphee Business School. John D. founded Flathead
Industries to invent other companies, which it would then sell to
FrobozzCo. Within three years, Flathead Industries had an annual income
of 80 million zorkmids. Eventually, the conglomerate decided to buy
Flathead Industries,
renaming it the Frobozz Magic Company Company. John D.
Flathead's longtime goal was for FrobozzCo to control every single
zorkmid of commerce in the Great Underground Empire. This was realized
in 789 when the lone holdout, a small rutabaga farm in Mithicus,
finally sold out to FrobozzCo.
Once John D. became one of FrobozzCo's 39,000 vice-presidents he was
quickly able to become Chairman of the Board, as eventually would nine
generations of his descendants. Raising the
kingdom’s tax rate to just over 98%, Dimwit Flathead began a series of
grandiose
projects that soon earned him the title “Flathead the Excessive.”
Thousands upon thousands of golden zorkmids were minted and spent by
the royal treasury in an effort to finance Dimwit's remarkable and
excessive ceremonies and constructions. Lord Dimwit gave all of his
underground projects to the Frobozz Magic Cave Company, chiefly because
his brother, John D. Flathead, was President of FrobozzCo
International, the Magic Cave Company's parent company. Hundreds of new
subsidiaries were formed daily. One of the first of these incredible
projects was the creation of the Royal Museum in 776.
BLOITSTONES
Following the completion of the Royal Museum in 777 GUE, the Frobozz
Magic Cave Company, the largest subsidiary of FrobozzCo, moved to
increase its staff even more as the well-publicized dam and volcano
projects moved into full gear (though actual construction of Flood
Control Dam #3 did not begin until 782-11-11). The Cave Company was
also to begin creating the new 400-story FrobozzCo world headquarters
in Flatheadia, which would not be completed and opened until 781.
778 was just one of the many years of continued growth for FrobozzCo
and its subsidiaries. Gross income rose 14% and revenue increased by
22%. The employment rate now stood at 98.7% for the entire workforce of
the Great Underground Empire and was limited only by the birth rate and
the size of the Royal Family. More than 18,000 additional subsidiaries
were formed or taken over during 778, further increasing the scope of
the industrial empire of FrobozzCo, whose company motto was "You name
it, we do it", who now was able to proclaim that it produced everything
from
aardvarks to zwieback.
In addition to the upcoming Flood Control Dam #3 and the hollowing out
of a volcano, The Frobozz Magic Cave Company created an additional
46,000 linear bloits of tunnel that year, including nearly 200 bloits
of the Great Underground Highway extension, as well as 8,000 cubic
bloits of additional cavern space.
The Frobozz Magic Spell Company saw sales increased by 11% during 778,
marking the twentieth year of steady growth for this lucrative
FrobozzCo subsidiary. In response to the growing demand for magic spell
accessories, several new FrobozzCo divisions were formed, including the
Frobozz Magic Scroll Rack Company, the Frobozz Magic Spell Book
Company, and the Frobozz Magic Scroll Mailing Tube Company. Four new
spells were added to the Magic Spell Company product line this year, a
Magic Spell Company record and a tribute to the wizards in FrobozzCo’s
famous Magiclab. The four new spells were DRILBO (strips a floor of
yellowed wax), BORCH (puts insects to sleep), GIZGUM (predicts visits
by relatives) and QUELBO (transmutes coconuts into gold).
Sales of grue repellent nearly tripled in 778, spurred on by drastic
extensive improvements made in the product and by an aggressive
marketing campaign. Magic Grue Repellent Company executives proudly
pointed to a 31% drop in grue-related deaths during the last year, and
a consequent 31% drop in the grue population. The Magic Grue Repellent
Company also increased the product line with the introduction of seven
new odors of repellent, in addition to the regular old socks/burning
rubber odor. The new odors included rotting eggs, dead fish, swamp gas,
three-week-old meatloaf, gym locker, wet dog and mint. Several
ingenious sales strategies were highly successful. The
Free-Noseplugs-With-Every-Can campaign, in association with the Frobozz
Magic Noseplugs Company, ran for one month and increased sales by 92%.
Advertisements featuring grue-mangled corpses ran before and during the
peak travel season. Finally, a joint packaging effort with the Frobozz
Magic Lantern Company to produce a Frobozz Anti-Grue Kit paid off with
remarkable end-of-year sales. (Scholars are slightly baffled by the
reports of grues, which
only had been seen in a few isolated instances since Entharion’s
near-eradication of the entire race. One can only speculate that
FrobozzCo’s marketing campaigns had been incessant and forceful enough
to convince people that if they did not buy the Grue Repellent
products, that grues would return, or “What will you have for
ammunition if you happen to be the one-in-a-million to run into a the
last surviving grue?”)
This financial explosion led to the construction by the Magic Cave
Company of a huge 400-story company headquarters in Flatheadia in the
year 781. This building, designed by Frank Lloyd Flathead, was easily
the tallest, most impressive building in all of Quendor. Overlooking
exaggerations such as "on a clear day you can see the
FrobozzCo Building from anywhere in the world," it was still the most
ambitious building ever designed or built.
THE CURSE OF MEGABOZ AND
BEYOND
In 883 the Curse of Megaboz
destroyed
Flatheadia, forcing FrobozzCo to relocate their headquarters to 1533
Dimwit Boulevard in the city of Borphee.
It is interesting to note that the First Dungeon Master, who indirectly
caused the destruction of the Flatheadia headquarters, was rewarded by
Megaboz with stock certificates representing a controlling interest in
FrobozzCo International, which were passed on to the Second Dungeon
Master in 948.
Dear
Shareholder,
It’s
been another banner year for FrobozzCo, as I’m sure you’re aware.
Everyone here
on the FrobozzCo Management Team joins me in thanking you personally
for your
continued support as an investor. Thanks to our steady growth and
record
revenues in 947, the Board of Directors is pleased to announce a
two-for-one
stock split. You’ll find your new shares enclosed.
Don’t
forget about the shareholders’ meeting at the Borphee
Civic
Center on 2/1/948. I hope you’ll be on hand to approve the nomination
of John
D. Flathead X as the next Chairman of the Board. If you can’t attend,
please
remember to return your proxy.
Finally,
as tremendous as fiscal 947 has been for us, your
company is
hoping that (as my great-great-great-great-great-great-grandfather was
always
fond of saying), this year will be even tremendouser!
Sincerely,
John
D. Flathead IX
Chairman
of the Board
FrobozzCo
International
(947-09-33)
As can be seen in the above letter, the descendents of John D. Flathead
would continue to be chairmen of FrobozzCo International until sometime
between 948~966, when the board of directors was taken over directly by
interlocking combinations of the Implementors. Despite this
puzzling political situation, FrobozzCo thrived right up through the
end
of the First Age of Magic. In fact the company made a killing in the
fall of
966 by issuing a Special Crisis Edition of their Magic Catalog to
convince people that even at a time when magic was failing, FrobozzCo
would not fail them. In this catalog they proclaimed the official
FrobozzCo business philosophy: "Sell good magical aids at a reasonable
profit, treat your customers like super enchanters, and they'll always
come back for more."
Little is known about the
company following the temporal collapse of magic in 966. The next
mention of the company is during the reign Lord Syovar III, also known
as Vice Regent, who ruled the Fallen Empire
from 997~1047. He was the recognized leader of the Theocracy of Quendor
and most
likely the Chairman of the useless Frobozz Magic Company during the
time of his
reign.
FROBOZZ ELECTRIC COMPANY
Due to the efforts of Undersecretary Wartle, when Mir Yannick succeeded
to the High Office of Grand Inquisitor in 1047, he possessed
the patent to every known piece of registered, trademarked, and
patented technology in the Great Underground Empire. He even went so
far as to resurrect the famed, abandoned Frobozz Magic Company as the
Frobozz Electric Company and produced technological devices as opposed
to magically imbued. As its CEO, he used these products to brainwash
the population and birth the Second Inquisition.
SECOND AGE OF MAGIC
With
Yannick defeated
in 1067 and magic restored to Zork, the Frobozz Electric Company once
again reverted to the Frobozz Magic Company and enjoyed a monopoly
throughout the remainder of the Second Age of Magic. As prior to the
close of the First Age of Magic, the company was still
managed by the Implementors, their particular canidate being
Implementor One. This famed Grand Wizard was a direct
conduit of
the
underlying forces that fueled the Zorkian universe through his
administration of
FrobozzCo.
headquarters. He was dedicated to inventing new and painful
“incentives”
for the Programming Grues under his command deep beneath the earth in
the Frobozz Co. Ethereal Server Host command center.
The
Second Age of Magic was even more dynamic for the company than the
previous age. With the restriction on magic abolished, the formerly
persecuted creatures of Zork rapidly multiplied and began to venture
far from their lairs unchecked. As adventurers went forth to invade the
Underground in search of loot and to triumph over these monsters, the
Frobozz Magic Company was revitalized and hired a new staff to work its
multi-conglomerate subsidiaries. The rise of adventurers ensured that,
for at least a while, the company would have high earnings. But quickly
the stock market collapsed, resulting in an unreasonable zorkmid
inflation, which led even FrobozzCo International to fire employees
throughout its revived subsidiaries (mainly the Frobozz Magic Cave
Company, the Frobozz Magic Glove Company, the Frobozz Magic Goggles
Company, the Frobozz Magic Spell Book Company, and the Frobozz Magic
Sword Company).
These lackluster salesmen, who
were only paid redundancy in burfle chips, were reduced to donning the
garb of an adventurer and joined the craze of treasure hunting,
venturing into the most exotic corners of the land in search of
zorkmids. The White House and other popular regions were trampled
underfoot with these hordes of treasure hungry adventures who pitched
their tents all over the land.
The
dwindling FrobozzCo survived this
financial crisis only by constructing massive shops at these gathering
sites. These included the expanded FrobozzCo Perks Store, which had
originally been commissioned by J. Pierpoint Flathead himself. In
exchange for coconuts (though a few items could still be purchased with
zorkmids) perks could be bought, giving certain adventurers advantages,
like extra daily stamina, trap avoidance spells, and various other
items of ingenuity. Other constructions were massive armories, magic
shops, and skills training shops.
Following
the first new moon after the closing of the Frobozz Magic
Company, Implementor One disappeared, fulfilling an ancient prophecy.
It is unknown how the infactructure of the company was managed in his
absence, but outwardly, FrobozzCo only seemed to flourish more and more
day by day.
Some
time after the disappearance of the famed Implementor One, clans began
to develop in response to the massive monster invasions. To keep their
monopoly intact, FrobozzCo opened a
Recruitment Center.
Toward the close of the Second Age of Magic, it was decided by a
council of leading good wizards that all magic and magical
devices, whether mechanical or enchanted had to be
destroyed. This included the Frobozz Magic Company and all of its
inventory. Whatever was not destroyed, was dismantled in this event known
as the First Great Diffusion (1247 GUE). Throughout the
years, only a handful of neglected relics of this once legendary company have
surfaced in obscure corners of Zork.
TRIVIA:
A FrobozzCo International stock certificate of 923,130,877
shares
was placed by the First Dungeon Master into Megaboz's cauldron in
attempt to halt the curse. This may be the same controlling share which
was present in the Treasury of Zork in 948 GUE.