SURMIN
From their malodorous breath to their thick, quilled, lice-ridden fur
and ratlike tail, surmins are utterly repulsive creatures with large
round eyes that superficially resemble rats. A newly shaved surmin is
black and
black and purple and red and black (though some strictly black and red
varities have been sighted in Mauldwood; and black and purple ones in
the Peltoid Valley, but mostly that land was too open and cultivated to
support a surmin population). Its small clawed hands are
almost
human-like with five fingers, and its long snoutish mouth with
a
tiny pink tongue lolling out between fangs. It is not the tiny white
claws on its four feet, nor the fangs one has to worry about; not even
the foul smell the little beast continually pollutes the air with that
human noses can barely tolerate...
There
is no natural, defensive weapon in the world more potent than a
surmin's fart. Though mostly peaceful if left alone, these rodents are
easily frightened. When the surmin turns around and lifts its tail, one
is advised to flee as far as possible. With an effective range of fifty
frobozzits, no lion, no
hellhound, some said not even a grue would dare attack it for fear of
its fragrant retaliation. With the sound like cracking wood, the foul
vapor of the surmin's warm wind brings with it such a noxious smell
that even the most adamant warriors
have been brought to their knees gagging; those that have escaped have
stated that suffocating war far preferable. Even afterwards, the
nauseating stench permeates the close, the hair, cleaves to the skin,
and even produces a foul taste that lingers in the mouth. Though
basically a shy forager, its flatulence makes it one of
the most dreaded of all woodland beasts, and many a farmer, traveler,
and woodcutter had lived, albeit barely, to regret a carelessly
misplaced footstep.
Many zoologists have commented that there is now way in which the smell
of the surmin could possibly have come about naturally and several
groups of dark wizards have been implicated in the creation of these
creatures. The wizards hit back in a statement, saying "to accuse us of
creating the surmin is ridiculous! We are evil wizards, and as such
strive to bring about misery, pain, suffering and the end of the world,
but even we have limits! Yuck..."
Most surmins grow large enough that they are able to swallow a human
whole. Unforunate stays in the bellies of these malodorous rodents have
been described as being very stinky.
Surmins
love to wallow playfully in mudhole, landfills or sewers, squealing
with rodent-like glee as they bury their snot in the refuse, jerking
its head up sharply to shower itself with filth. Small hands worry deep
in the filth, scooping of handfulls to rub into its tiny mischievous
face. Rolling on the back and smearing its belly in sludge is usually
accompanied by feet kicking with gleeful abandonment.
These rodents can be found all over the Great Underground Empire, but
are particularly known in the areas around Great Borphee, where they
are infamous for boring their victims to death by reciting the Great
Borphee County Penal Codes. To prevent this, adventurers are cautioned
not to let a surmind get too close. Watch
out for their droning attack cry.
While many insist that to eat a surmin would be disgusting,
possibly even fatal, there are some who consider it a delicacy, and say
that the trick is to chain smoke for several decades before the meal
and use a lot of ketchup.
During the
Great Monster Uprising of the
Second Age of Magic, surmins were reported in the following regions:
The Dark Forest,
White Cliffs Beach,
Fenshire,
Mirror Lake,
Antharian Caves,
Granola Mines,
Pheebor,
Fields of Frotzen,
Miznia Marshlands,
Miznia Jungle,
The Lost Castle of Y'Syska,
Bozbarland, and the
G.U.E. Tech Training Grounds in the
Ethereal Plane of Atrii.
TRIVIA:Due
to the depicable fruitfulness of surmin during the Great Monster
Uprising, the production and sales of surmin traps were in abundance.
These heavy-weight steel-toothed traps were also frequently used by
adventurers to thwart off their competitors.