Monkey Grinder (A1)
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MONKEY
GRINDER
Avoid this nightmare at any cost! Spawn of a carnival necromancer, the
monkey grinder (also known as an Organ Grinder) can blast minds to
jelly with its powerful Sense Organ.
A single blast is enough to leave its victim a gibbering wreck with a
shattered mind. These creatures seem to have powerful control over
energy and space,
allowing them to come and go as they please. Their arrival is heralded
by a burst of hollow laughter and a faint, electrical tension in the
air, followed by planes of energy; their patterns of intersection
whirling around a vortex of laughter, growing in power and malevolence
as the entire form of the monkey grinder suddenly appears. If one is
strong enough to defeat it in combat, its body dissolves in a puff of
steam, leaving its hurdy-gurdy behind.
Extremely
arrogant, monkey grinders will not hesitate to destroy a lowly peasant
with the help of its Sense Organ. Deceptively eloquent in both manner
and speech, these loathsome creatures actually possess little
intelligence, and suffer an illiteracy rate of 103% (which explains why
many have to dictate their threatening messages coupled with crazed
laughter). This stupidity is,
in fact, their Achilles' Heel. By tricking the creature into thinking
it is receiving a gift (they love surprises), one could actually give
it a one-way portal to the Planes of TransInfinite Splendor, banishing
it forever.
Monkey grinders especially despise nymphs, quickly
snatching any they see out of the air and crushing the "miserable
pests" in their fists.
During the
Great
Monster Uprising of the
Second
Age of Magic, monkey grinders were reported in the following
regions:
The Gray Mountains Asylum,
Pheebor,
Fields of Frotzen,
Forest of Youth,
Gurth Woodland Trial,
Crab Island,
The Glass Maze,
Bozbarland,
The Old Lingolf House,
Largoneth Castle,
and the
G.U.E. Tech
Training Grounds in the
Ethereal
Plane of Atrii.