Cellar
East of Chasm
Gallery
Leonardo Flathead's
Studio
Troll Room
Maze
Grating Room
Cyclops Room
Strange Passage
East-West Passage
Chasm
Deep Canyon
North-South Passage
Round Room
Loud Room
Damp Cave
Narrow &
Cold Passages
Mirror Room
Cave
Winding &
Twisting Passages
South of Reservoir
Atlantis Room
Slide Room
Mine Entrance
Coal Mine
Shaft Room
Ladder Top
Ladder Bottom
Dead End
Timber Room
Drafty Room
Machine Room
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DUNGEON
OF ZORK
The Dungeon of Zork is a large labyrinth deep in the bowels of the
earth beneath the White House near the former site of
Flatheadia.
This ancient portion of the Great
Underground Empire is reputed to contain adventure, danger and low
cunning, with some of the most amazing territory ever seen by mortals
to explore. Since dungeons are often dark, it is advised for those
wishing to venture within to bring a source of light
(brass lanterns are recommended) and weapons since dungeons often have
unfriendly things wandering about. Reading material is scattered
around the dungeon as well, telling tales of the Great Underground
Empire prior to its collapse.
This dungeon was formed in 883
GUE when the curse of Megaboz reduced the entire city and castle of
Flatheadia into a simple White House and became the dwelling place of
the First Dungeon Master (and the Wizard of Frobozz and many other
subterranean dezizens). As the dungeon is composed of the conglomerate
remnants Flatheadia, the jumbled ruins reflect the tastes and
preferences of the particular Flathead king who was in power during the
building of each section (no one seemed to have made any records
concerning who did what, nor would it be feasible to dissected the
blended mess).
In
the late ninth/early tenth century, Syovar the Strong had victory
over the forces of Krill when they fought amongst these
caverns.
After these days, the Frobozz Corporation had the Frobozz Magic
Implementation Company excavate the ruins while the Frobozz Magic
Dungeon Company began brief reconstruction work within the caverns that
paused by the 940s.
Spreading rumors of
fabulous treasures long hidden from prying eyes dwelling within the
dungeon, drew flocks of adventurers from all over the world. Filled to
the brim with fearsome monsters and diabolical traps, hardened
adventurers would run screaming from the terrors contained
within.
Lucien Kaine was one of the many adventurers that stumbled
across the dungeon, and obtained many treasures. Gaining mastery over
the snares and dangers of the dungeon, he protected his valueables by
killing other adventurers that dared to enter, thus earning the
infamous title, "The Thief."
In those days, the Dungeon of
Zork consisted of three main levels (or sections): the large top region
which included a coal mine, a maze of twisty little passages and was
bordered on its eastern end by the Flood Control Dam #3 and the Frigid
River; the middle region, which included Smaug's lair, the volcano
which Dimwit Flathead had hallowed out, the Bank of Zork, a topiary,
the Wizard of Frobozz's workshop, was claimed as the wizard's territory
where he continuously picked on other adventurers; and the lower
region, including the Shadowlands, the Royal Museum, and the Dungeon
Master's personal dungeon.
The three levels at one time were
more closely connected (the thief's hideout having a passage to the
Royal Museum, a passage near the cellar to the Bank of Zork, a tunnel
leading upstream from Flood Control Dam #3 to the volcano, just to name
a few). But by 948, many of these tunnels had collapsed, perhaps from
underground earthquakes, one of which destroyed a lovely aqueduct in
level three. While no longer directly connected to the first level, the
second level was accessed by entering a Stone Barrow on the surface
near the White House.
948
GUE saw the birth of one of the most
famous tales of history, the Legend of Zork. A world-famous adventurer
descended into the bowels of the Dungeon, defeated the Thief (Lucien
Kaine) and claimed the Twenty Treasures of Zork from the first level,
defeated Smaug and the Wizard of Frobozz on the second level, and
overcame the First Dungeon Master's trials and passed on to a higher
plane of existence as the Second.
But the vast territory did not remain empty forever. New monsters and
new heroes began to repopulate this portion of ancient Quendor. Morgrom
the Essence of Evil, one of the many pseudo-gods and former member of
the Supernatural and Fantastic Wayfarers Association, attained to
position of File Restore. This seat of power allowed him to “restore”
the elements of any “files” to his liking. He cared nothing for the
faceless ranks of average people, but had horrible plans for one
certain file: the Dungeon of Zork. He purchased the White House and
quickly set forth to renovate the elements of the entire underground
region, overseeing a workforce of zombies that labored on his behalf.
Morgrom planned to restore the Great Underground Empire to its former
glory, and he began by stocking it with new traps and new monsters and
a few new, not very expensive treasures. Some of his renovations
included the complete renovating of the White House (including the
installation of an elevator in the living room, and lining its path
with rocks), installing vending machines and zorkmid changers, revising
the maze (for example, furnishing its central hub with a matching
maroon sofa, loveseat, and wing chair, and enslaving the minotaur as a
guard in the grating room), reconstruction of the Bank of Zork,
restoration of the dusty room which had been demolished by the Second
Dungeon Master, and much much more. New treasures included: Flathead
Beer, a year’s supply of Tortle Wax, a freezer with a year’s supply of
Inuit Pies, etc. He intended to use the Frobozz Magic Temporizer to
prevent the bungling and mismanaging
of the file of men known as the Flathead Dynasty. His scheme was to
replace Dimwit Flathead on the throne. (For more information regarding
this scheme, please see: "Morgrom the Essence of Evil")
But one element kept his plan from fruition: the Golden Dipped Switch,
used to operate the temporizer, had been stolen, and he knew that it
could be anywhere in the Empire. Thus he needed a pawn to seek it for
him: Mirakles of the Elastic Tendon, the illegitimate son of Desiphae
and Thrag. This was difficult, because Morgrom had earned a portion of
his infamousness because of his slaughter of the pseudo-god Thrag. This
barbarian, along with Glorian of the Knowledge and Spike the Protector
searched the Dungeon of Zork and uncovered the Golden Dipped Switch.
During the quest, the Autoexec revealed his true wicked character,
seeking to acquire the Switch for his own purposes. Mirakles and his
companions defeated the Autoexec and secured the Golden Dipped Switch.
Afterward, due to Mirakles' oath, the Switch was brought to Mirakles.
The Control Character deleted Morgrom before the time machine could be
put to use. Thus the Dungeon of Zork was freed from Morgrom's rule.