BANK
OF ZORK
The Bank of Zork was at one time the largest banking institution of the
Great Underground Empire, and owed it magnificence to the ornate and
ostentatious tastes of the late, fabulously wealthy J. Pierpont
Flathead.
The
main office of the Bank of Zork was constructed in Aragain Village in
722, even before Dimwit had moved the capital there and renamed it to
Flatheadia. Its vault was fashioned by the Frobozz Magic Vault Company.
In 749, at the age of nineteen, J. Pierpont became a clerk at
the Bank of Zork. Six weeks later, following a rash of disappearances
of his successive bosses, J. Pierpont became the youngest Chairman of
the Board in the bank's history, a testament to his financial acumen.
As
Chairman, he used his royal connections to eliminate all competing
banks, increasing the Bank of Zork's market share from 99.2% to 100%.
(He was later able to increase this number to 131% by encouraging
customers to deposit their money several times.) He also supervised the
installation of the latest magic-based security techniques to guard the
bank's vault and deposit box areas. For unknown reasons, J. Pierpont
hired exclusively gnomes to fill his teller and security positions.
J.
Pierpont Flathead served as the Chairman of the Board until his odd
disappearance in 789 GUE, when he entered one of the bank's vaults and
never re-emerged. Although gone, he is not forgotten; reproductions of
his portrait still hang in every branch of the Bank of Zork.
The
main branch in Flatheadia was brought to ruins when the Curse of
Megaboz befell it in 883 GUE. Between the barbarian invasions of the
880s, and the countless adventurers that had tread the underground
ruins in the years to follow, the entire bank with all of its
valuables, as well as the furniture, had been extensively vandalized.
Because the security system of the bank was more of a problem than a
danger, ogres or trolls or other unpleasant creatures refused to lair
within. The last remaining treasures were removed in 948 GUE. The
Second Dungeon Master solved the magical security system, leaving with
both the bank's portrait of J. Pierpont as well as a stack of zorkmid
bills. These were unfortunately given as payment for the services of a
wicked demon.
In the years to follow, before the collapse of
magic in 966 GUE, Morgrom the Essence of Evil, who had gained authority
over the Dungeon of Zork, was involved in a renovation project which
included the reconstruction of the ruined bank. Morgrom's defeat left
the project unfinished.
Though the Bank of Zork continued its
operations following the fall of the Empire in 883 GUE, the main branch
was relocated elsewhere. In 1000 GUE, the bank, unable to handle the
change in calendar dates to four digits, folded and was acquired by
Inquisition Enterprises. Mir Yannick was the major investor.
BANK OF ZORK BENEATH THE WHITE HOUSE
The
layout of the original main branch of the Bank of Zork included a
central lobby, teller's rooms, viewing rooms, the safety depository,
the chairman's office, and a vault which could only be accessed by
secret means. The teller's rooms were used by a bank officer to
retrieve safety deposite boxes for the customer. The viewing rooms were
used by the holders of safety deposite boxes to view their contents. An
advanced protective device prevented all customers from removing any
safetu deposite boxes from the viewing area. The east and west walls of
the safety depository had been used in the heyday of the bank to store
the boxes.
As most branches of the Bank of Zork, the one in
Flatheadia had been equipped with a strange security system involving
the use of a curtain on the back wall of the Safety Depository. Passing
through the curtain would lead one to the room in the direction from
which they entered the Depository. If one entered from the east, they
would be transported to the East Viewing Room; if entered from the
west, to the West Viewing Room; if entered from the Chairman's
room in the south; to a small barren room; if entered from the small
room, to the vault. Many who found themselves trapped in the seemingly
exit-less small room were ignorant that freedom could be gained by
passing through the wall which they had entered, thus forcing them to
hand over a valuable to one of the passing Gnomes of Zurich in exchange
for magical escape.
The Frobozz Magic Vault Alarm Company had the ability to detect
unauthorized visitors in the vault, thus set off all sorts of nasty
surprises for intruders, most of which were fatal.