BERKNIP
Berknip, the famous
necromancer of the seventh, eighth, ninth, and
tenth centuries who led a life designed to confound all attempts at
explanation, was born in the year 662
GUE. By the age of three, this
mere child had already given the world five new spells. Most wizards
had only dreamed of finding one, and already was he at par with the
great
Bizboz.
Krepkit, one of the primary
enchanters of the
days, believed that Berknip could potentially give magic back to the
world. Not mere tricks, like the tying of shoelaces, or even kindling a
fire, but truly magnificent magic. Krepkit summoned many others from
all across the
Westlands to gather with him at
Borphee in anticipation
of this great revival. In those days, this was the only place in all of
Zork where a group of wizards and enchanters had dared to come together
to share studies and do research. It was the only guild of its kind
anywhere. For the most part, it was because wizards of those days were
notoriously uncooperative, stingy and private characters. Most of them
would rather have given their mothers the flu than to give away the
secrets of a spell. Krepkit helped design and build the Borphee guild
hall. His dream was for wizards’ guilds all over
Quendor. But the
schemes of
Pseudo-Duncanthrax were soon to place these academic
achievements on hold.
In
665 GUE, following
Antharia's attack on
Fort Griffspotter, Pseudo-Duncanthrax sought to initiate a
counterstrike. Part of his plan involved using the wizards of the
recently established
Borphee Guild. They refused. Knowing
that Berknip was the heart and soul of their guild,
Pseudo-Duncanthrax took
him prisoner. His ransom for the return of their precious magician was
their cooperation in the upcoming battle against Antharia. The wizards
would have done anything for Berknip and anything to protect him. All
of their attempts to rescue him with
AIMFIZ failed. And though they did
not like Pseudo-Duncanthrax any more than any other ruthless king, but
while he held Berknip hostage, he commanded their loyalty.
Quendor
won against the island-nation of Antharia. But this was not the end of
the evil king's plans. In 668 GUE, Pseudo-Duncanthrax required the
energy of the seven most powerful wizards of the Borphee Guild in
unison with every living being to complete his mammoth vision of
construction a Great Underground Empire, complete with a massive
highway system. In order to maintain control of Krepkit and the
other six most powerful wizards, the king continued to hold Berknip
hostage, although he relocated the child to Antharia, thereby
manipulating them to use their powerful
KATPIL spells to move earth
wherever he wished. The king coaxed the remainder of the populace into
laboring for the highways with a cache of
VAXUM scrolls.
After
Pseudo-Duncanthrax had been exposed and the rightful
Duncanthrax
reinstated upon the throne, all of the lesser wizards of the guild,
including Berknip were freed from their imprisonment on the island. It
was shortly after that time that Berknip created his sixth new spell.
It
is uncertain how many spells Berknip created over the course of his
lifetime, or if his revived magic as Krepkit and the others had
anticipated. His life paused temporarily in 750, only to be
resumed again in 841. He was survived in 750 GUE by seven children and
39 grandchildren, but he has since out-relived them all. In 966 GUE he
was the oldest active necromancer; it is uncertain how long he lived
after that date.
Berknip was an odd man, inexplicably afraid of
swords and powdered milk. His greatest skill was assisting historical
biographers, and his hobbies included making and collecting antiques.
Being a vegetarian, he was noted for his adaptation of the
NITFOL spell
for raw oysters and crispy whole fish. This man's
Double Fanucci
handicap was unmeasurable, due to his odd life, and his favorite saying
was, "No one weeps for a necromancer."
SOURCE(S): Spellbreaker (trading cards), The Lost City of Zork |