KREPKIT
Krepkit, one of the primary enchanters of the 660s, believed that
Berknip (a mere child who already at the age of three discovered five
new spells) could potentially give magic back to the world. Not mere
tricks, like the tying of shoelaces, or even kindling a fire, but truly
magnificent magic. Krepkit summoned many others from all across the
Westlands to gather with him at Borphee in anticipation of this great
revival. In those days, this was the only place in all of Zork where a
group of wizards and enchanters had dared to come together to share
studies and do research. It was the only guild of its kind anywhere.
(This guild is not to be confused with the official Enchanters Guilds
which would not be formed until 680s, and the Borphee branch not
founded until the reign of Dimwit Flathead.) For the most part, it was
because wizards of those days were notoriously uncooperative, stingy
and private characters. Most of them would rather have given their
mothers the flu than to give away the secrets of a spell.
Krepkit
helped design and build the Borphee guild hall; the crystal room was of
his own making. His bathroom had tile floor, gold fixtures, copper
mirrors, an exquisitely wrought wooden tub. Although sources tell of
Krepkit as the alternate inventor of the infotator (as opposed to
Entharion the Wise), it is
probable that he was responsible in the development of
the pinwheel model only. Having an odd sense of humor, Krepkit
tried to give each infotator its own personality. His servant, which
was staffed at the guild, was the faithful brogmoid Burble, who he
always scooted away when business talks started.
In
665 GUE, following Antharia's attack on Fort Griffspotter,
Pseudo-Duncanthrax sought to initiate a counterstrike. Part of his plan
involved using the wizards of the recently established Borphee Guild.
They refused. Knowing that Berknip was the heart and soul of their
guild, Pseudo-Duncanthrax took him prisoner. His ransom for the return
of their precious magician was their cooperation in the upcoming battle
against Antharia. The wizards would have done anything for Berknip and
anything to protect him. All of their attempts to rescue him with
AIMFIZ failed. And though they did not like Pseudo-Duncanthrax any more
than any other ruthless king, but while he held Berknip hostage, he
commanded their loyalty.
Quendor won against the island-nation
of Antharia. But this was not the end of the evil king's plans. In 668
GUE, Pseudo-Duncanthrax required the energy of the seven most powerful
wizards of the Borphee Guild in unison with every living being to
complete his mammoth vision of construction a Great Underground Empire,
complete with a massive highway system. In order to maintain control
of Krepkit and the other six most powerful wizards, the king
continued to hold Berknip hostage, although he relocated the child to
Antharia, thereby manipulating them to use their powerful KATPIL spells
to move earth wherever he wished. The king coaxed the remainder of the
populace into laboring for the highways with a cache of VAXUM scrolls.
After
Pseudo-Duncanthrax had been exposed and the rightful Duncanthrax
reinstated upon the throne, all of the lesser wizards of the guild,
including Berknip were freed from their imprisonment on the island.
When Berknip returned with the wizards to the Borphee Guild, Krepkit
was sour. First of all, the guildmaster was embarrassed about being
tricked and captured by Drespo Molmocker. Second, he was not happy that
Satchmoz, a supposedly minor wizard, saved him, or that Drespo
Molmocker managed to make a clean getaway. Third, some of the other
wizards were pressuring him to give up his bathroom, since someone told
him how much Satchmoz loved the big bathtub.