THE
WHITE HOUSE
Also known at one time as Ellron's House, the White House in the
Aragain Province is one of the major landmarks above the vast
underground Dungeon of Zork, and even today a flocking grounds for
adventurers and treasure-seekers.
THE CURSE OF MEGABOZ (883
GUE)
Before
the reign of Dimwit Flathead, Aragain Village (later renamed
to
Flatheadia) rested on the spot where the White House is today. When the
Curse of Megaboz was fulfilled on Curse Day of 883 GUE, the both the
entire city and castle of Flatheadia collapsed. Though they were not
destroyed, they merely shrank and shriveled, transforming into ever
tinier structures, and finally into the White House, complete with
boarded front doors and windows, and a small mailbox. In the words of
Megaboz himself, "The Great Underground Empire is no more; but Quendor
remains. The white house will stand as a warning and reminder of the
excesses of the Flatheads."
THE WHITE HOUSE (883~c.966)
Thus
for nearly a century, deep within the Dark Forest, stood a
beautiful colonial house
which was painted white. Its stately architecture once reflected the
taste and
wealth of its builders, clearly dictating that the owners must have
been
extremely wealthy. There was
a usual brochure that one always found in this particular
mailbox outside this particular house, although occassionally
adventurers found other importantparcels within. Nearby, to the
southwest, was the hidden Stone Barrow, a secret entrance into a
portion of the Dungeon of Zork which is now seperated from the region
beneath the White House. The estate was equipped with a kitchen, living
room, and attic. But more importantly, its cellar was a hidden entrance
to the Great Underground Empire, specifically the Dungeon of Zork.
Sometime
between 883-910, the Quendoran knight Ellron took up ownership of the
White House, which he retained until at least the mid-tenth century.
The trapdoor to the cellar was locked with a bronze key, which Ellron
kept around the neck of his songbird, which he kept protected with an
invisibility spell along with its cage. In those years the
estate
was the site of Syovar the Strong's legendary battle against the evil
warlock Krill and his hordes of lizard warriors. It was to the trophy
case in this house where Syovar's nephew and niece returned the three
Palantirs of Three from the dungeon beneath. When Syovar quickly placed
the spheres into the trophy case, read its inscription, and recited a
spell, the legendary Warriors of Zork were summoned. Allied with these
god-like men, Syovar and Lord Ellron were easy able to cripple the
forces of Krill. The battle ended when Syovar defeated Krill in combat.
FROBOZZCO CLAIMS THE
WHITE HOUSE
At
one time, the White House was an incredibly marketable parcel of real
estate.
There had been serious talk of constructing an entire community to go
with it, with a school, a shopping mall, a massive cosmoplex for car
shows and auctions of sofa-sized art, and all that sort of modern
convenience. But none of it had even be implemented. All that remained
was the house, but FrobozzCo took an interest in the property sometime
before 948, and bought both the estate and the dungeon beneath it.
(Although there may have been some legal battles fought in regards to
this, as Ellron stilll lived in the house after 948, and the dungeon
was ruled by the Dungeon Masters.)
LUCIEN KAINE (947~8)
Since
the fall of the Empire, rumors of riches beneath the White House spread
all over the lands of Zork. One of these reached the ears of Lucien
Kaine, who was on a quest to revive his deceased love, Alexandria
Wolfe. Having spent the last of his fortune, he explored the dungeon
beneath the White House. Other treasure hunters had discovered the
ruins already, and more were to follow. Lucien was required to kill
them to protect his belongings, and soon become known as simply The
Thief. He trapped many luckless adventurers in the dungeon, by closing
and locked the living room trapdoor after they had descended into the
cellar.
The
unknown adventurer, who would become the Second Dungeon Master came
upon the White House in 948. Perhaps thinking the estate abandoned, he
stole many objects from
the house in 948, including Ellron's recently prepared lunch -- but in
exchange, placed at least twenty treasures into the trophy case. When
Ellron later returned, he ran an add in the New Zork Times selling
these treasures.
RENOVATION OF THE WHITE
HOUSE (c. 957-966 GUE)
The
decade before the end of the First Age of Magic brought drastic changes
for the White House, as FrobozzCoInternational was not only taken over
directly by the Implementors, but the Frobozz Magic Realty Company
finally began their renovation project of the estate and dungeon
beneath, under the guidance of Morgrom the Essence of Evil. In those
days, a bypassing adventurer could see zombie workmen busily tearing
down the boards that covered the windows, and a large billboard on the
property adveritizing, "3 Rm Barrow View, Spacious Downstairs Excellent
for Playroom, etc," followed by a sign, "Coming Soon! Casa Blanca
Condos! Only 6 Left!"
The workmen covered the old white
weathered clapboards with new vinyl siding, replaced worn soffits,
fasciae, gutters, and downspots, touched up the landscaping, covering
rocks with white paints and setting them alongside the paths that led
around the house.
The work on the kitchen had been finished. There was a huge
linoleum-topped work table in the center, with copper-bottom pots
and pans hanging from a rack overhead. There were two walk-in
refrigerators against one long wall, the kind of coolers you usually
find only in a sizable restaurant; a modern eight-burner stove stood
against the northern wall, giving further proof to the theory that
someone planned to do a lot of cooking in this kitchen; a capacious
double stainless-steel sink stood against a third wall; and there was a
small table and a comfortable chair by the fourth wall. On the table
was a stack of buttered toast, a pitcher of milk, and a recent issue of
The New Zorker magazine propped up on a rack.
The living room was now large, with a high ceiling. Against one wall
stood a tall,
glass-fronted trophy case. It appeared that some of the items that had
once been housed in the case were now missing. Shelves of books lined
the other walls, and on the floor was a beautiful and costly oriental
rug, mostly yellow. The room was filled with many other
curious and fascinating objects. Glass skylights were placed in the
attic, along with a great selection of plants.
Unfortunately,
Morgrom would be deleted before the renovations could be completed.
Thus the White House was left in a rather unique condition. Although
later workers quickly finished the disrupted renovations, the White
House became nothing but a small cottage as opposed to the great estate
that it had once been.
GRUE BREEDING GROUND
While
the proper date of the development of the Grue Breeding Ground cannot
be properly dated, this horrific dwelling place beneath the White House
could only be reached by passage through the boarded front door (for
some reason the entryway did not link with the remainder of the house).
It was here that the Skull of Yoruk, stolen from the living room's
trophy case by a pack of grues, was enshrined in 950 GUE.
Sometime
between circa 966~1000
, a brogmoid named Brog from the year 1067
having passed through a time tunnel, arrived at the White House. He
pulled the boards off the front door, entered the Grue
Breeding
Ground, and recovered the Skull of Yoruk, bringing it back with him to
the eleventh century.
THE INQUISITION AND BEYOND
By about the turn of the century (1000 GUE), the Grand Inquisitor (who
most likely was not Mir
Yannick at the time, although was surely pressured by him) condemned
the White House. It was surrounded with fencing and the mailbox
was later knocked over by a wrecking ball. This was the state in which
the
historic estate would remain until Zork was freed from the Second
Inquisition in 1067. The White House was quickly reopened, the mailbox
replaced with a new golden one, and adventurers once again began to
flock to the Dark Forest in search of treasure. In time, this became
the primary encampment for adventurers all over the world, forcing
installation of portable bathrooms, FrobozzCo shops, and even a bar
upon the grounds. One of the many portals leading to the
Bozbarland arena was installed during this period.
By 1157, eons of trespassing by
thoughtless adventurers left the once noble edifice in ruins. The curse
of Witchville somehow formed a magical dimension portal between the
Festeron in Antharia and the White House. The current mailbox was
transformed, becoming a sort of animated pet, which followed an
adventurer back through the portal.
By 1647, the mailbox would
be replaced with a Frobozz Magic Mailbox, and was one of the many
addresses to which Rooper sent his famous Valley of the Sparrows
Sweepstakes Winner packages.