GREAT SAGE OF QUESTS
The lengedary Great Sage of Quests knew all that one could know
about quests past, present and future and was able to provide answers
for adventurers before the question even rolled off their lips.
Although he had gained an almost holy reputation among adventurers, he
remained reclusive because of the vast number of people who were always
questing at any given time. To make matters worse, he was almost
immediately recognizable by any adventurer who found him, even if they
had had no prior knowledge of him before the encounter. His questing
advice had always been viewed as accurate, blunt and lacking in
showmanship, eager as he was to escape scrutiny and find a new hiding
place. One must wonder, however, why he was always found by adventurers
when he allegedly knew everything about quests and could theoretically
always avoid the presence of any adventurer. The most common mainstream
spectulations are that he liked helping people more than he pretended
to, or that there was something that compelled him to give the advice
that he gave.
Detective "Softly", who was let down by the quality of the sage's
showmanship, stumbled upon the Great Sage in the
Jungles of Miznia
while seeking the
hideout of
Oldric the Pirate during the
Great Monster Uprising. The
Sage simply urged the adventurer to keep heading "this way."
SOURCE(S): Legends of Zork (game, personal correspondence with author of 'Enter the Face Breaker' quest) |