A short Tex Murphy demo by DrPaul
Posted: Sun Oct 28, 2007 1:43 pm
Don't know if any of you are Tex Murphy fans, or even heard of Tex Murphy, but the TM series has suffered much the same fate as Zork - Game creators bought-out by bigger company who the scuttles series. Ten years since last installment.
Naturally, the fans haven't given up and want to create a fan-based game to keep the flame alive. The same as here, high hopes of making a state-of-the-art, 3D graphic game, maybe even full motion video is inevitably the game's undoing. It's just too much to chew.
Recently, I came up with an idea over at unofficialTexMurphy.com which I think has a lot of potential.
One of the Tex Murphy games (The Pandora Directive) was very closely based on a novel of the same name by Aaron Conners. Although most of the novel is represented in the game, there are several 'scenes' in the novel that are glossed over in the game. I have taken a couple of these skipped scenes and brought them to life in very short interactive fiction games which you can play on line from my website.
The beauty of this concept is that since the novel is, of course, written in text, the location descriptions, objects, dialog, etc., can all be cut and pasted directly from the novel into the game. This makes creating the game a breeze and it enables fans of the games to play out many of the scenes that were not playable in the original graphic game.
Check out these short demos here:
http://mywebpages.comcast.net/pdrallos1 ... andora.htm for Chapter 11 and here:
http://mywebpages.comcast.net/pdrallos1 ... ndora2.htm for Chapter 12.
In the original graphic game these scenes were replaced with two or three lines of narration with no input from the player.
It seems to me that we could do something like this with Zork. Instead of trying to take on a complete game, which is more than we can handle, why don't we zoom in on some scenes that we know happened but were never interactively played out in the games?
What say you?
Naturally, the fans haven't given up and want to create a fan-based game to keep the flame alive. The same as here, high hopes of making a state-of-the-art, 3D graphic game, maybe even full motion video is inevitably the game's undoing. It's just too much to chew.
Recently, I came up with an idea over at unofficialTexMurphy.com which I think has a lot of potential.
One of the Tex Murphy games (The Pandora Directive) was very closely based on a novel of the same name by Aaron Conners. Although most of the novel is represented in the game, there are several 'scenes' in the novel that are glossed over in the game. I have taken a couple of these skipped scenes and brought them to life in very short interactive fiction games which you can play on line from my website.
The beauty of this concept is that since the novel is, of course, written in text, the location descriptions, objects, dialog, etc., can all be cut and pasted directly from the novel into the game. This makes creating the game a breeze and it enables fans of the games to play out many of the scenes that were not playable in the original graphic game.
Check out these short demos here:
http://mywebpages.comcast.net/pdrallos1 ... andora.htm for Chapter 11 and here:
http://mywebpages.comcast.net/pdrallos1 ... ndora2.htm for Chapter 12.
In the original graphic game these scenes were replaced with two or three lines of narration with no input from the player.
It seems to me that we could do something like this with Zork. Instead of trying to take on a complete game, which is more than we can handle, why don't we zoom in on some scenes that we know happened but were never interactively played out in the games?
What say you?