Status Wire, Week 7

The Adventurer's Chronicles

The following story is the first in a three part series covering the brave adventurers who are dedicated to help better society by ridding the world of magic. Matchlick the Mighty, a hardy adventurer in the employ of the Grand Inquisitor, chronicles fantastic adventures for your enjoyment.

Part 1: A Strange Place

It was no surprise that the Grand Inquisitor picked me to investigate the strange book that had been uncovered near Aragain. After all, I had helped detain the great-great-uncle of the wizard-at-large, Bumbor. The evil book had all of the signs of those detested enchanters: strange runes on the cover and a faint stench of spenseweed. Little did I know that the tome held a curse far more powerful than anything since Megaboz...

As soon as I opened the cursed thing, I saw a thundering bolt of lightning surround me. When it subsided, I found myself in a new land, stranger than any I had visited before (including the Valley of the Sparrows). The land was as beautiful as it was strange. Magic had warped the physical laws of this place so that I was unable to turn around in a full circle. It was as if the world were made up of paintings placed next to one another...

Just as I was beginning to get used to my surroundings, I noticed another adventurer exit a round building. The adventurer seemed surprised to see me, stating "Matchlick, I have been stuck here for five years. In that time, I have been forced to wander aimlessly, throwing switches and pressing buttons. I have not seen or talked to another person in all this time. I have been forced to listen to the same dreary and boring music over and over again. I fear that this place may have prematurely stunted my taste of adventure. Please tell me that you will help me escape from this accursed island!"

Will Matchlick accept the quest? Will the world of adventuring ever be the same again? Tune in next week to find out. Same Zork Time, same Zork Channel.

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