WITCHVILLE
Witchville was a cursed version of Festeron, beneath the curse of The
Evil One. The village has its origins with a tremendous stream of
rejection Gladys faced during her childhood and throughout her entire
life. The Evil One discovered that whoever possessed the Wishbringer
stone would be instilled with incredible magic and that it was in the
care of her sister Y’Gael. She had wanted the stone for years for her
own foul purposes; mainly, the conquest of the islands, then of the
world beyond. Gladys had always thought big. If Gladys was to get her
way, she would not stop with Festeron, but would take over all the
neighboring countries, and then their neighbors in turn, until she
controlled everything upon the surface of Zork! But this could only be
done if she could take Wishbringer, and, at the precise stroke of
midnight place it in the forehead of the statue of Chaos, her power
would increase a thousandfold, and she would become virtually
unstoppable. Thus Gladys planned to place an entire curse upon
Festeron, making it become Witchville (she was never very good with
names).
Long
in the making, 1157 GUE was the first time this curse was initated by
the mysterious sorceress, in which she transformed the innocent town of
Festeron into the hideous Witchville. The Evil One’s powers were
rather limited when the island was still
Festeron. When the island turned to Witchville, she was virtually
omnipotent. Omnipresent. Completely unstoppable. Fortunately, these
strengths were limited to the islands unless she would have been able
to obtain Wishbringer. When Festeron became Witchville, all of its citizens remained, along with the buildings, and streets, the
whole islands. But none of it was the same as before. It was an evil
place. A vile place. A twisted shadow of reality. Every normal person
or place became a wicked version of itself.
Sweetness
and light could not exist in Witchville. The people who were friends
would be friends no more. While Postmaster Crisp, Librarian Voss,
Sergeant MacGuffin, and a few others would be more or less as they were
in Festeron, only more so. It is only when the island had been turned
to Witchville that they allowed their natural proclivities free reign.
With them, nastiness became an art. In Witchville one could do whatever
they wanted. But in Witchville, one also had to watch their back. In
Witchville, one would abandon themselves to their desires, but it was
best to have done it behind locked doors. Once the process of
Witchville had begun, there was no known way to change it back, unless
Wishbringer had been recovered before the clock struck midnight. The
innocent citizens of Festeron only remembered Witchville as though it
had been a nightmare.
Some
other changes ushered in by the curse were an ever-roaming vulture, a
toll gate set up on the Festeron Bridge manned by a troll or ogre,
goldfish transformed into piranhas, dogs into hellhounds, buildings
populated by stunted humanoids, a dimensional tunnel in the northern
forests leading directly to the White House, and many more. Witchville
even has its own currency; common Festeron coinage was putrid. WTCH was its official radio station.
Luckily
for Festeron, The Evil One was vanquished by an employee of the
aforementioned postal service, and everything was temporarily returned
to normal. Unfortunately, this began a long period of attempts by
Gladys to take over Festeron (possibly even until the Great Diffusion),
that eventually occurred so frequently that residents expected each
nightfall to bring forth the Witchville curse. Because of this the
Festeron authorities issued a 6:00 PM curfew.
While Gladys'
plans for an eternal curse were always thwarted by a postal worker,
many of them were killed during their quests. Festeron had went through
so many that most of their names have been lost to time. The only two
that have remained known are Mr. Sneed and Simon.