TIME TUNNEL
While it cannot be said with precision when the time tunnels were
constructed, they were certainly completed before the end of the reign
of Lord Dimwit Flathead, who at one point hired a team of 12,000
specialists to trace the labyrinth of time tunnels underneath the Great
Underground Empire. The model they presented him with looked so awfully
like a great ball of spaghetti that the meeting was terminated and
dinner was served. The report “A Meticulous Tracing of Temporal
Lateralism in the Great Underground Empire, with Marinara” is still
available in libraries and restaurants today.
While it seems
that a group of advanced wizards from the Enchanters Guilds were
responsible for the construction of the time tunnels, many historians
suspect that Belboz the Necromancer, although extremely young, may have
played a significant role with their creation. The sole purpose for
which the time tunnels were built was to restore magic to Zork in the
instance that a tyrannical anti-magic despot should have eliminated it.
For magic to return, it was required for three magic artifacts to be
brought together: a specific Cube of Foundation, the Coconut of
Quendor, and the Skull of Yoruk. It would not be until 966 GUE that
magic would be eliminated and 1067 in which it would flourish once
more. Some praise the enchanters for their gifts of prophecy, others
see them as nothing more than time-travelers who planned for the
inevitable.
The History of Zork was rarely a chronological
study, until minions of the Second Inquisition officially sealed a
mjaority ancient network of time tunnels that
ran beneath the Empire (circa 1048), including one tunnel in the Steppinthrax Monastery.
In
1034 GUE, Dalboz of Gurth began researching methods of returning magic
to Zork. He eventually discovered that its restoration was possible by
using the time tunnels, so that the
three items necessary to bring magic back to Quendor (the Coconut of
Quendor, a Cube of Foundation, and the Skull of Yoruk) could be
retrieved—but the locations of these portals were unknown to him.
Time
tunnels can be opened except for the use of the NARWHILE spell. It
is dangerous for beings of flesh to jump through them normally, as they
typically suffer from side effects such as death, fatality, and loss of
life. This was partially corrected when Dalboz invented the YASTARD
spell in 1067. This spell allowed for the caster to send spirit
essences through time. When they came out on the other end, they were
back in their bodies. This was extremely effective upon totemization
victims, but needed to be cast upon the subject while they were beside
the time tunnel.
The unknown adventurer who would become the
Fourth Dungeon Master, sent three totemized victims (Lucy Flathead,
Brog, and a griff) back in time to recover the three lost artifacts and
bring them back to the present era to return magic to Zork, thus
ushering in the Second Age of Magic.
Today there are but three
known time tunnels: one just within the gates of Hades (the subway
station entrance) leading to the Dragon Archipelago sometime between
967~1067 GUE; one within the closet of the Dungeon Master's lair
leading to the White House between circa 966~1000 GUE; and one within
the Steppinthrax Monastery leading to the streets of Port Foozle in 931
GUE.