SYOVAR THE STRONG
Many have said that if a man as noble and brave as Syovar the
Strong had been born into the House of the Flatheads, the Great
Underground Empire would be living still. Surely, in all the long and
dark years after the collapse of Quendor, few rulers showed the wisdom
and grace made manifest in Syovar, the genius behind the creation of
the Kingdom of Zork, and surely no other man in history has overcome
such adverse circumstances to gain the achievements that rank under his
name. He was called by some the rightful King Syovar, but others simply
as Vice-Regent. In the latter years of his reign, after many conquests,
he began to force his subjects into referring to him by Syovar the
Strong.
Born in the days of the reign of Frobwit the Flatter (circa 701~727
GUE) in a ramshackle
little fishing hut on the outskirts of Grubbo-by-the-Sea, Syovar was a
totally self-made man, sheer perseverance and skill allowing him to
overcome the poverty and humble station of his parents to reach the
heights of greatness. Syovar has been compared to the remarkable and
equally long-lived Belboz of Aragain, who convinced his simple-minded
uncle to allow him to abandon the construction business and study
magic. Syovar himself left the little fishing village at a young age,
eventually finding his way to Egreth, where his persistence and
precocious skill convinced the aged Hermacedus to take him on as an
apprentice.
It is said that several portents and remarkable omens
accompanied the young man as his powers grew. Convinced by his friends
to visit a soothsayer, the first five attempts to foresee his destiny
by consulting the entrails of a baby minx resulted not only in repeated
predictions of greatness, but in the death of each successive minx.
By the reign of Phloid Flathead (circa 738~755), a young warlock
named Krill who would figure so importantly in both the East and
Westlands some two centuries later, was already beginning to test the
limits of his magical powers. After the repeated series of earthquakes
that heralded the arrival of Krill's fledgling strength, Phloid himself
had recurring nightmares that showed a noble and brave young warrior
matching Krill in magical combat. A search of the city ordered by the
Flathead monarch after this portent brought Syovar into royal service
after a mere dozen years of magical training, and barely four decades
of life. Syovar would spend many years in the faithful employ of the
Flathead
family before the fates granted him the first hints of his eventual
destiny. His sudden absorption into the isolation and intrigues of
court life left him separated from all contacts with his own family,
and sadly, it would be several years before he found out that his own
nephew and niece, Bivotar and Juranda, had been kidnapped by the forces
of Krill, a mere fortnight after his own appointment to the head of the
royal bodyguard.
Aided by the time-defying skills of his magical prowess, Syovar's
physical appearance changed little past his thirtieth birthday. Not a
remarkably tall man, he was nevertheless physically quite daunting. His
build was solid and muscular, his entire body an immobile column of
stubborn rock. Portraits and sculptures of the wizard-king show a large
face quite covered in hair, bushy eyebrows, a thick beard and mustache
rarely changing from year to year. He bore a caring smile on his face
and a rare kindness in his eyes. He dressed simply, only in the later
years of his life deigning to wear a circular diadem on his head as a
sign of royal authority. For years before his rise to prominence, he
wore no other jewelry or piece of decoration than the Ring of Zork, the
priceless magical heirloom that he would pass on to his beloved Bivotar
and Juranda in the late ninth century.
Highly skilled in all forms of magical combat, Syovar was also one of
the leading knights of his day, his skill at the sword and the joust
said to be equaled by none perhaps other than Ellron (his own dear
friend and companion in the late ninth, and tenth centuries). Syovar's
remarkable sense of tactics and natural strategic instinct were
destined to save the day on countless occasions.
Surely such skills are praise-worthy in any man, but in Syovar they
were accompanied by his wide range of magical powers, powers that made
him truly one of the most imposing figures in the declining Quendoran
empire. Thanks to the firm guidance of the ancient Hermacedus, Syovar
was skilled in all of the most arcane forms of Thaumaturgy. Unlike the
charlatans and power-mongers that ravaged the empire during its later
generations, he never once used his magical powers for personal gain.
Tales tell of several occasions during the reigns of Barbawit, Idwit
and Wurb in which Syovar himself nearly died in magical battles fought
to preserve the life of the ruling member of the dynasty.
It was during the reign of Mumberthrax Flathead (circa 755~770) that
Syovar met the beautiful and singularly
talented Lorena of Mauldwood, a relative by marriage of a distant wing
of the ruling family. Stricken with love for the first time in his
young life, Syovar spent months sighing over the young countess from a
distance before Mumberthrax himself caught wind of his young
enchanter-knight's romantic obsession. The meddling monarch's order
that the two be wed by the end of the week may be counted among the
‘169 Not Quite as Important Things’ that marked the fifteen years of
Mumberthrax's reign.
Syovar has received not even a mention during the reign of Lord Dimwit
Flathead (770~789 GUE). While the two closest advisors to the king were
Lord Feepness and
Delbor of Gurth, ait would seem likely that Syovar at least played a
minute roll.
Duncwit Flathead spent most of his remaining years on the throne (circa
813~843) in the grips of a mortal fear for his own life, having been
more than a little disturbed by the simultaneous deaths of a dozen
relatives beneath the curse of Megaboz. Syovar and the ever
level-headed Lord Feepness were the guiding hands of the kingdom for
most of this period while the crown was upon the head of this cowardly
monarch.
In the last days before the fall of the Empire, an enemy of Syovar,
an evil warlock named Grawl rose up and murdered his wife Lorena. Grawl
also cast a powerful spell upon his only son, Logrumethar, which
transformed him into a hideously ugly creature, thereafter
called Grum. The warlock then exiled him to the Cavern of the
Rainbow Mosses, where he lived for many years in complete isolation.
Anyone that looked upon Grum was instantly turned to stone. While the
spell did not constrain him within the cavern, Grum stayed on
his own will, so that no one would stumble upon his ugliness and the
onlooker be turned to stone. Syovar was never able to locate his son
for many years, and finally forced himself to admit that Logrumethar
was dead.
THE ASCENSION OF SYOVAR THE STRONG
The Great Underground Empire collapsed in 883 when the curse of Megaboz
took its toil upon Flatheadia. Although abandoned, the the underground
did not remain
uninhabited. Still lurking within its crags and crevices were numerous
creatures, including trolls, gnomes and other magical denizens.
Although Syovar had been unable to prevent the fall of the Great
Underground Empire, this nobleman refused to admit that it had
vanished. In his unseemly arrogance, he claimed to be the rightful
successor to the powers of the king, first issuing orders in Wurb’s
name, then using his big army and tremendous magical powers to declare
himself the King of Zork. Had he not had these incredible powers, his
title-mongering might not have stuck; but he did. The Castle of Zork in
the newly formed Aragain Province was his seat of power, established as
the new capital of the Empire.
The forests and mountains of the Eastlands were beset by hard times.
Aragain itself was bombarded by wave upon wave of barbarian invasion,
natives from the fringes of Fenshire and the more unsettled regions of
the Flathead Fjord poured over the hills and laying waste to the last
Quendoran outposts. Only the emergence of Syovar at the head of the
last royal armies was able to preserve the Aragain region. He gathered
the surviving remnants of the imperial army and plunged them into a
never-ending war between the barbarian invaders. The armies under his
leadership were the only Quendoran troops in those dark times unsullied
by defeat. It is said that without his military prowess, the empire
would have come to an even quicker demise.
While fending off the hordes of monsters, each remaining province
additionally fell to warring with its neighbors. Only when the great
Syovar made a pact of peace and friendship with Lord Ellron of the
Aragain Province did peace spread throughout most of the Eastlands. The
two helped to recreate the Knights of Frobozz to establish order to the
land of anarchy. Syovar now had at his disposal a vast array of magical
powers, and commanded the bulk of the armies that had survived the
barbarian invasion. It was only the military strength of Syovar that
preserved any semblance of stability in the Eastlands, and allowed him
to march against the western continent in his attempt to reunify the
old empire.
His goal was nothing less than reconquest and subjugation of the
entirety of Zork and to end the wars that had sapped the lives and
resources of all. He saw that peace would benefit all the lands,
allowing an exchange of resources. For example, the water-rich Antharia
could irrigate the desert of Kovalli, while Kovalli’s secret
insect-extermination spells could cure Antharia’s perennial locusts
plagues. Almost every force of nature and man stood in opposition to
the great Syovar, but the old general refused to back down. He would
spend many years laboring in attempt to unite all known lands into his
unified Kingdom of Zork.
With the final collapse of the Quendoran state in the older provinces
of the Westlands, the initial political evolution of the area was
characterized by a surprising rebirth of the ancient city-states.
Dating back over nine centuries from the ancient era before Entharion,
the cities of Quendor, Galepath, Mareilon and Borphee all re-emerged as
independent powers. Although Quendor would long remain a neutral power,
and Borphee itself would soon be reabsorbed by the Quendoran Empire's
successor state, Syovar’s Kingdom of Zork, Mareilon and Galepath were
to enjoy several generations of independent power.
It was not until after 888 GUE that the Westlands began to recognize
the ascendancy
of Syovar, which finally brought a bitter war between Galepath and
Mareilon to a halt, the contested territory being taken from both sides
by a newly-invigorated Kingdom of Zork. For some ten years following
Syovar's capture of the Land of Frobozz,
both cities concentrated their military efforts against this new
incarnation of the Great Underground Empire. It would not be until the
Conference of Quendor led to a marked strengthening in Syovar's control
over the world political situation would the aggression of the
city-states begin to abate somewhat, at least until the Enchanters
Guild strongly opposed about one-fourth of the way through the tenth
century.
When Syovar finally attempted to lay claim to the abandoned underground
caverns, he found that a force even stronger than his had beaten him to
it. The mysterious castle servant who had held the secret to the Curse
of Megaboz had taken control of the underground realms, and was now
known throughout the land as the Dungeon Master. Nearly every tunnel
and cavern in the Great Underground Empire had come under his control,
from the massive Flood Control Dam #3 to the farthest flung underground
highway.
THE FORCES OF KRILL
Though many of the events following the fall of the Empire are undated,
much of the most prominent history of Zork happened between the years
of 883~948 GUE. Because Syovar wished to later highlight his military
career with the release of Z-Team in 913 GUE, many historians suspect
that many, if not all, of the following events happened prior to the TV
series. Some place the Conference of Quendor after 913, but definitely
prior to 924, when the conflicts of Kaine and Ellron blasted away the
temporal peace.
Evil times plagued the Land of Frobozz as every warlock in the kingdom
attempted to gain control. The most powerful of these warlocks was
Krill, who emerged from the mysterious forbidden lands of the freezing
north. The Enchanters Guild confronted this warlock, who had already
been bathing in dark sinister and menacing deeds for approximately 200
years. It was now that the Guild was finally able to banish him from
the Accardi Circle of Enchanters. Upon excommunication, Krill gathered
an army of lizard warriors, and using powerful spells enslaved many
humans to fight in his army against their own will. Krill’s first
battle was waged against the capital of the newfound Empire, the
Aragain Province and the Castle of Zork.
To counter this uprising, King Syovar declared war on Krill and fought
the warlock with his amassed army. The early campaigns were many, but
the forces of Krill grew so strong that not even a great warrior-wizard
like Syovar was able to overcome the evil that had snatched the land.
To gain victory, he knew that he needed both the Sword of Zork (one of
the most powerful of all ancient blades of elvish workmanship) and the
three Palantirs of Zork.
Every day and every year, the forces of Krill grew more daring. No
village was safe from their attacks or spells. The wind became old and
sour and reeked of evil. The crops began to wither and the barren land
lost its fertility. All those who struggled to farm, found their crops
stunted and bitter-tasting. Hunters discovered that most animals had
fled the land, and those that remained were hardly worth catching. Many
villages became ghost towns: the men were enlisted into the Knights of
Frobozz, and the women and children were hidden in the mountains.
It was during these desperate days, that two young adventurers, Bivotar
and Juranda were placed on the scene. This nephew and niece of Syovar
had been in Krill’s captivity for nearly 200 years, during a period
which neither had aged a day. Having managed to escape from the
clutches of Krill’s servants, the two stumbled across the Sword of
Zork. As they attempted to bring it to Syovar at their campsite in the
Dark Forest, the hosts of Krill kept them seperated. The Knights of
Frobozz had been forced to move on to engage with Krill's forces that
were again amassing beyond Flood Control Dam #3.
Bivotar,
Juranda,
It
brings joy to my heart to hear that you have returned. Sir Ellron tells
me that
he met you in the foothills and that you have the Sword of Zork. We
must hurry
off to battle; the armies of Krill are massing again beyond the dam,
and I fear
they will attack before nightfall. We will go to Ellron's house as soon
as
possible; meet us there with the sword.
Syovar
Krill's forces defeated the Knights of Frobozz in battle that day and
they were in retreat. Syovar fled to the underground base in the nearby
coal mines where the survivors rendezvoused to form a last defense
against Krill who was amassing for battle against them once again. Just
as Sir Ellron arrived at the coal mines, Krill discovered the hideous
and forced all of the Knights of Frobozz to withdraw to the White
House. It was there in the living room where Bivotar and Juranda met
their uncle, having both the Sword of Zork and the three Palantirs in
their inventory.Bivotar handed them over to Syovar.
Krill’s pursuing army of at least ten thousand strong surrounded the
house. Syovar quickly placed the Palantirs into the trophy case, read
the inscription on the case and recited a spell. An arc of light leapt
between the three spheres and grew to encompass the entire room. It
flashed blindingly bright, and as the light faded, so did their
surroundings—the house was gone, and instead they all stood on a hill
in the center of a vast plain. Before them, like a foul black sea,
stood the armies of Krill.
Krill himself towered above them, larger than life, a horrible dark
cloud before the sun. Behind them, stretching to the horizon, summoned
by the power of the Palantirs, stood the legendary Warriors of Zork,
clothed in white tunics and shiny battle armor. Syovar mounted his
mighty steed and commanded the summoned warriors to rid his kingdom of
the evil scourge. With a cheer that echoed across the plain, the
warriors charged forward, engulfing the armies of Krill.
As the battle raged about them, Syovar held the Sword of Zork high
overhead—its brilliant glow like a beacon to the troops. Dark storm
clouds formed, and lightning streaked down into the heart of the
battle. Giant balls of fire plunged overhead and exploded into a
million tiny infernos. A fierce wind whipped across the plain, toppling
trees and sweeping horses off their feet. After an eternity of chaos,
the armies of Krill lost both ground and strength. The Warriors of Zork
pressed on, seemingly tireless and invincible.
With an explosion like thunder, Krill appeared before Syovar. Drawing
his sword, the warlock challenged the king to dismount. Syovar
relented, leaping from his steed. As the battled raged about them,
Syovar appeared to be the better swordsman, but Krill used a variety of
tricks and pyrotechnics to distant his opponent. Krill lunged and sunk
his blade deep into Syovar’s side. At his last act, a blue glow
surrounded the Sword of Zork and Syovar’s right arm. With surprising
strength, he plunged the blade deep into Krill’s heart. The evil
warlock’s body disappeared in a giant puff of unwholesome smoke and his
disembodied spirit fled elsewhere. Unfortunately, the middle of the
tenth century would see the resumption of the evil sorcerer’s
deviousness.
Syovar’s wound was not serious. Now that the three Palantirs had served
their purpose, they vanished in black smoking piles of ash, only to be
magically relocated back to the Great Underground Empire beneath the
White House. Before sending Bivotar and Juranda back to their homeland,
Syovar gifted them with the Ring of Zork. Whenever they wished to
return, they only had to place the ring upon their finger to be
teleported instantly to the Castle of Zork.
THE MALIFESTRO QUEST
Temporary defeat of Krill ushered in a brief period of peace which
bolstered the kingdom. These were the happy days of Syovar’s reign,
where he would invite as many of his subjects as were willing to a
grove east of the Castle of Zork. This grove was the site of a large
tree stump, at least ten feet across and rumored to be a powerful
source of magic. The stump was flat, almost like a large round table,
which all who came would sit around for big feats, eating dragon meat,
hot-pepper sandwiches, and garlic. Syovar would entertain the guests by
performing feats of magic. Trolls also battled for sport, and minstrels
sang ballads about the ancient Underground Empire of the Flatheads.
The legends of Bivotar and Juranda’s bravery and their defeat of Krill
spread all across the kingdom, although the tales were distorted. One
of such warped versions, which omitted the roles that any of the others
had played in the ordeal, making it seem that Bivotar and Juranda were
two powerful wizards who alone had defeated Krill, made its way beyond
the kingdom to Malifestro. This evil wizard lived on the east side of
the Flathead Mountains where he was in preparation for world conquest.
Malifestro conjured a powerful spell to capture Syovar and held him for
ransom in his Fenshire castle. The mighty ransom for the freedom of the
king included a wealth of gold and jewels, half the land of the Kingdom
of Zork, and ten thousand men to be enslaved by the greedy wizard.
Refusal to concede to the payment would forfeit the return of their
king, and many believed, his life.
Denying this outlandish ransom, the noble and faithful Sir Ellron
gathered the Knights of Frobozz, who at that time were two thousand of
the best soldiers of Zork. He led them forth to rescue Syovar. The
knights did not return after many days. No one knew if it was the
treacherous pass of the Flathead Mountains or the awful power of
Malifestro. With the king captured, the Knights of Frobozz too far away
to protect the kingdom and the remaining soldiers were without their
former might. The Aragain Province soon fell into anarchy and
barrenness. Fear and despair settled across the land. All order
vanished and thieves began roaming the highways and towns unchecked.
Robberies were commonplace and many farms were burned by bandits. Much
of the populace fled the province, leaving behind buildings gutted by
fire, overgrown farms, empty marketplaces, and deserted villages. The
hearts of those who dared to remain behind grew cold, and many shut
their doors to one another. The Castle of Zork was one of the last
places to be abandoned. But with much of the province in chaos, most
feared that Malifestro would easily conquer the kingdom, starting his
invasion with the capital. Thus the castle was emptied save a
scattering of the most faithful (or perhaps the most stupid).
Malifestro securely tied his prisoner’s hands to a rope hanging from
the ceiling so that Syovar was suspended but a foot above the floor of
a small chamber covered by a hissing, writhing mass of snakes. Weak and
desperate, the imprisoned king contacted Bivotar and Juranda via magic
which came to them in the form of a dream. The two were both troubled
with images of Syovar’s imprisonment above the potent slithering
reptiles. Their uncle told them to come to his aid, to take the ancient
underground route, and to seek the black crystal sphere. Then the dream
dispersed. The two set out to rescue their uncle. In the meantime, the
boastful Malifestro outlined to the imprisoned Syovar all of his
schemes to enslave the entire Kingdom of Zork. Throughout this, the
king was able to learn all of Malifestro's strengths and weaknesses.
But before any of this knowledge could be put to use, Malifestro
murdered him.
When Bivotar and Juranda arrived at Malifestro's castle, they learned
from a demon which that wizard had imprisoned that Malifestro had
already disposed of Syovar and was in preparation to invade the Kingdom
of Zork. The demon bargained, that in exchange for the adventurer’s
bottle of Wizard Escape Potion, he would grant them any wish that was
within his power to fulfill. Sensing their distrust, the evil spirit
was willing to grant their wish before requiring the payment of the
potion. It is here that Bivotar made one of the most foolish decisions.
Although their other two elven companions protested for him to retain
the potion and not barter with a demon, he was not warded by their
attempts. By requesting that the demon bring Syovar back to life,
Juranda followed him on the path of folly, for any bargain with a demon
is sickening and immensely evil and hideous. The demon granted their
request, and revived Syovar from the dead, and unfortunately, was freed
when Bivotar handed over the Wizard Escape Potion in exchange.
Syovar knew that if he was able to meet with Malifestro in the throne
room of his own castle, the evil wizard would be unable to summon
additional help. It would be just his magic and wits against Syovar’s.
The king teleported them all into the throne room where Malifestro
appeared to confront him in a cloud of acrid smoke. The others watched
from the balcony as Syovar changed into a ferocious mountain lion.
Malifestro countered his lunge by transforming into a raging wall of
fire. Syovar retaliated, taking on the form of a wave of rushing water.
But Malifestro quickly became a howling wind of cold air, blowing over
the water, pushing it back and starting to freeze it into a sheet of
ice. The ice began to change shape, flowing outwards. Its edges curled
upwards, meeting to form a gigantic, translucent sphere around the
whirlwind. The sphere shrank and shrank and a moment later, Syovar held
a black crystal sphere with Malifestro trapped inside. With a wave of
his arm, Bivotar, Juranda and the two elves were back in the Castle of
Zork with Syovar.
By the next morning, word had spread of Malifestro’s defeat. Throngs
began to gather on the meadow outside the castle. Syovar was hailed by
the returning people and the two adventurers were honored with
surnames: Bivotar the Brave and Juranda the Dauntless. After the
celebration, Bivotar and Juranda said their farewells and departed from
the kingdom.
THE CAVERN OF DOOM
The Great Underground Empire began to rise once more following the
imprisonment of Malifestro. Each week, new areas of the old underground
caverns were rediscovered, explored, and settled. Flood Control Dam #3
was once again the famous tourist spot it had been at the height of the
empire, and the Mines of Zork were once again producing coal and
diamonds. A new section of the Great Underground Empire was discovered,
a region that Syovar would later entitle the Cavern of Doom. Over fifty
adventurers and treasure hunters flocked into the vast new area, many
of them wise and brave, but none returned. Max and Fred were amongst
the missing.
For Logrumethar, who was still under Grawl’s curse and in the form of
the hideous monster Grum, dwelt in the Cavern of the Rainbow Mosses in
that region. Although Grum was happy when people first began to come to
the cavern, he hid himself from view and warned others that they would
be sorry if they entered. Anyone that did not heed his words and looked
upon him were instantly turned to stone.
Syovar sent several of his knights to search for the missing explorers,
but they too did not return, also turned to stone. Even the king
himself attempted to use his magical powers to explore the cavern, but
they were unable to penetrate it. It was as though the entire region
were guarded by some powerful enchantment. Wishing to prevent further
disappearances, and with utmost reluctance, Syovar was forced to forbid
access to that section of the Underground Empire. After sealing the
door to the region with powerful magic, he left an inscription upon the
door that read:
As
ruler of the Kingdom of Zork, I hereby decree that this Cavern of Doom
has been
sealed off. No man may remove the spell that protects this door.
Syovar could only glean a vague feeling that the one able to enter the
enchanted cavern and return was someone completely innocent and pure of
heart. His first thought was of Bivotar and Juranda. Concurrently, that
moment was when the two young adventurers found themselves transported
to the throne room of the Castle of Zork. Syovar picked up the Ring of
Zork that dropped into the room after them.
The abundance of celebration and feasting had not ceased since the
freedom that had been ushered in after the defeat of Malifestro. While
Syovar hinted that he preferred if they talked with him, the excitement
of these events caused them to forsake listening to his tales.
Somberly, Syovar accompanied Bivotar and Juranda to the craftsfair, the
jousting finals, and a banquet followed by a play before the king took
them to their bedroom for the night. The following morning, both were
guilty that they had bathed in the jubilation of the festivities and
neglected the king. Syovar informed them of his past, his late wife,
lost son, and the conditions of the Empire since the fall. The most
important information was the details of the recently discovered
“Cavern of Doom.”
In response to the tales, Juranda was convinced that both she and
Bivotar were the ones spoken of that were completely innocent and pure
in heart. For both this reason, and that their friends Max and Fred
were numbered amongst the missing, the persistent Juranda was able to
convince the hesitant Bivotar to accompany her. Syovar was easily
persuaded that they might possibly be the pure and innocent ones. He
felt that they would succeed where so many brave adventurers and mighty
warriors had failed and teleported them to the entrance of the Cavern
of Doom. The king removed the ward on the door with a lengthy spell,
and gave them rations of food and water, a lamp, and a powerful
talisman that would glow in the presence of evil. He additionally
enchanted them with his strongest protection spell, then resealed the
doorway behind them to continue to prevent unauthorized access.
Bivotar and Juranda eventually found Logrumethar, in the form of Grum,
and returned with him to the Castle of Zork via a magical mirror. While
passing through, the enchantment that had imprisoned Logrumethar as
Grum was broken. His memories were restored with his appearance.
Hearing the rumble, Syovar came to investigate. Weeping with tears for
his long-lost son, Syovar embraced him. That evening, the king held a
mighty banquet to celebrate the return of Logrumethar. Noblemen and
enchanters from every township in the kingdom were present. Syovar and
his son sat at the head table, flanked by Bivotar and Juranda. Syovar
“tested his abilities” during the banquet by casting a spell so
powerful that the very air in the room seemed to crackle. And when he
was finished, standing in the hall were a hundred or more explorers,
treasure hunters, and knights. Syovar had returned all the stone
figures to flesh and transported them back to the castle. Max and Fred
were amongst the restored. The jubilant reunion with the elves was
short. Syovar thanked both adventures one more for saving his son,
handed the Ring of Zork to Juranda, and again sent them off.
THE RETURN OF JEEARR
It was an amazing decade for all known kingdoms. Syovar’s plea for a
unified Kingdom of Zork was being considered by all leaders of the
lands. Dreams of peace and unity were no more translucent vapors, but
nearly solidified forms. Both Quendor and Vriminax had already
benefited in securing their own interests through Syovar's diplomacy.
In several days, all of the leaders of the surviving city-states, as
well as representatives from Kovalli, Kaldorn and Antharia agreed to
meet at the old city of Quendor in the northlands. The tremendous
respect that they felt for Syovar made the conference possible. If
everything went according to plan, the treaty would be signed
proclaiming a union between the lands. As the conference approached, a
truce between all the warring neighbors had been observed—but instead
of working toward peace, the nations had merely used this time to build
huge armies, poised to attack should the treaty not be signed. These
included the army of Galepath, ready to amass on the Aragain border,
and the armada of Mareilon, ready to block the Aragain harbors.
If Syovar was not present at the conference, the treaty would not be
made and Quendor would be merely the prelude to the worst bloodshed
that the Land of Frobozz would have ever seen. This was where Jeearr
surfaced his ugly feline head. Jeearr had once spread pestilence and
terror across many lands. The demon thrived by feeding on war and
suffering. Only the combined magic of many kings and wizards had been
able to stop this great power, even as he was preparing his final
assault. He was imprisoned in the void beyond our world. His jailors
had warned future generations that his exile might not be permanent.
Somehow, the demon had been released and planned to lure Syovar into a
trap that would prevent him from attending the Conference of Quendor.
The bait was his dear Bivotar and Juranda.
The evil force prepared a wicked spell which heralded a dark, black
storm cloud across the sky above where Bivotar and Juranda were. With
an explosion of lighting, the cloud changed shape until it knotted into
the form of an enormous hand. The giant hand reached down from the sky
and closed around the two, plucking them away. The two adventurers were
deposited in a shallow pit in the ancient castle which was being used
by the evil warlock Grawl. Juranda sent help to Syovar at the Castle of
Zork via a summoned nymph: “Syovar, help! Rescue us from this dungeon!
Juranda and Bivotar.”
The plea for help was received by Syovar. He presumed that Grawl had
imprisoned Bivotar and Juranda out of revenge for having rescued
Logrumethar from the Cavern of Doom and formulated a rescue plan.
Taking the two elves, Max and Fred with him, Syovar set out for the
ancient castle now occupied by Grawl. Wishing for the elves to be
placed in the dungeon alongside Bivotar and Juranda, Syovar
purposefully sent them alone into the enchanted woods surrounding the
castle. Without any magical protection, they were captured.
The two elves informed the adventurers of the situation. Suddenly, a
wall of the dungeon exploded into a cloud of smoke and mortar, and
sunlight poured through the newly formed gaping hole. Outside of the
castle, Syovar and Grawl were locked in combat together. Lightning
bolts flashed from Grawl’s arms and exploded harmlessly off Syovar’s
invisible shield. The king conjured a huge monster in response—it had
venomous fangs as long as a man’s arm. As the monster leapt for Grawl,
the evil warlock conjured an ever fiercer monster that devoured
Syovar’s. Despite Bivotar’s urges to aid Syovar, the two adventurers
followed the elves through the opening in the wall while the magical
battled climaxed with wall of fire leaping across the dungeon. At
first, there was abundant joy when the flames dispersed and Grawl was
lying motionless on the dungeon floor. But the cheer died in their
throats when they saw a burned Syovar staggering. Jeearr appeared above
the body of Grawl. Its eyes betrayed a hint of anger as it spoke
directly to Syovar:
My servant
Grawl lies
here
defeated by your hand
but soon you’ll see the
end
of everything you’ve
planned.
The demon vanished, and as it uttered the last word, Syovar stumbled
backward and fell to the ground. It is still a matter of no small
debate on what happened at this point. Due to Jeearr’s own words, prior
to his 957 GUE defeat, where he stated that he could not survive
without a host (thus an unknown sorcerer was able to defeat this demon
by preventing him from entering another host) most theorize that Syovar
was possessed at this point by the evil spirit. Others see this as
impossible, as Jeearr frequently appeared to Bivotar and Juranda to
torment them many times apart from both Syovar and without a host while
they were questing in lands far from the Castle of Zork. Thus there is
still much confusion as to the seemingly inconsistent nature of Jeearr
and the illness of Syovar.
Before anyone could tend to the king, Bivotar, Juranda, and the two
elves suddenly appeared with Logrumethar in one of the turret rooms of
the Castle of Zork with the unconscious Syovar now bedded. Logrumethar
applied ointment to his father’s burns. A healer soon arrived to tend
the king with potions. He announced that regardless if Syovar lived or
died, he would not be at the Conference of Quendor.
It was then that Logrumethar knew that he had been wrong about why
Bivotar and Juranda were snatched away to the dungeon prison. Jeearr
had deceived them into thinking it was Grawl seeking revenge for
breaking the enchantment of Grum, but the real reason was to ensure
Syovar’s absence from the Conference. And it seemed that Jeearr had
won, until Logrumethar recalled the Helm of Zork, a magical headpiece
that allowed the wearer to impersonate anyone he chose. With the helm
in possession, Logrumethar knew that he would be able to attend the
Conference by impersonating his father. Since its location was unknown,
it seemed that the Helm would be impossible to find. Despite this,
Bivotar and Juranda were determined to do anything they must to restore
Syovar. Logrumethar presented them with equipment for the journey, a
brass lantern and a magic bead that when broken would return them to
the castle. Then with an AIMFIZ spell, the prince teleported the two
somewhere near the vicinity of the Helm.
Bivotar and Juranda recovered the Helm of Zork from the ruins of an
ancient castle and returned to Syovar and Logrumethar by dashing a
magic bead against the stone floor. Logrumethar was surprised at their
discovery of the Helm, but Syovar’s condition had been worsening
hourly. Now he was almost as pale as his white silk bedsheets and his
breathing was shallow and irregular. Taking the Helm, Logrumethar left
at once, for Quendor was a day’s journey and the Conference would began
on the following midday. The only thing the prince feared was that his
father would die before the Conference, and then everyone would know of
his charade. But he was fortunate. The Helm of Zork had fooled everyone
at Quendor; they had really thought he was Syovar. Thus the Treaty of
Quendor was signed, resulting once again in the unification of the
entire area under one unified Kingdom of Zork.
Logrumethar returned to find that the healer and his assistant
alchemists had used experimental procedures upon Syovar. And within
half-an-hour he was on his way to recovery. The king regained
consciousness the next day for first time since his battle with Grawl.
Logrumethar told him all that had transpired during his illness. Syovar
called Bivotar and Juranda to his bedside. Beaming, he humbly thanked
them for their courageous help. Bivotar and Juranda departed from the
Castle of Zork with invitations to return again to see the blossoms of
the seed that had been planted. Unfortunately, this period of harmony
between the providences would not last forever. Further uprisings and
conflicts were on the horizon.
THE Z-TEAM (913~914 GUE)
In 913, Syovar was the Executive Producer of the hit series, the
Z-Team, which he created to highlight his military career. He was
seeking for someone to take a pie in the face at least once an episode,
and Antharia Jack, who literally stumbled onto the stage during open
rehearsals, was it. Syovar was said to have been a big fan, but after
one and a half seasons, The Z-Team went off the air in 914 due to
“creative conflicts” with its creator.
THADDEUS KAINE PROMOTED TO GENERAL
Thaddeus Kaine of Desert River Province, famous for his battle against
the barbarian hordes at Flood Control Dam #3, was granted Knighthood
and promotion from Major to General at the age of 24. In an elaborate
ceremony at Syovar’s palatial estate in Aragain, Syovar anointed
Thaddeus Kaine to the applause of various well-wishers, including
Sophia Hamilton of the Desert River Branch Conservatory and Francois
Malveaux. In the “name of the rightful and unified Kingdom of Zork,”
Syovar
thanked General Kaine for his struggle to defeat the barbarian and
trollish hordes that had been recently threatening the Kingdom. From
thereon, Thaddeus would emerge in this period as one of Syovar’s
strongest generals.
CAMPAIGN AGAINST THE ENCHANTERS' GUILD
/ CIVIL WAR
The records in regards to Syovar’s campaign against the Enchanter’s
Guild is shrouded in much mystery and darkness, abounding in questions
and speculations. The foremost problem lies in the dating of the start
of the war and who was the original instigator. The Enchanters would
join Ellron against Thaddeus Kaine in 924, and by 925 a coalition
formed against Syovar and he was losing control of the Westlands. A
scattered fragment tells us that when Syovar’s armies invaded the
Westlands in the early tenth century, that no one in the local
Westlands population defected to him. But it is not known if this
invasion occurred before or after the events listed here. We cannot be
certain either if the Enchanter’s opposition against
Syovar was a result of his supremacy over the Westland city-states
following the Conference of Quendor (as their tension against Syovar
did not seem to be present until after this event), or if it was
directly related to something involving the alchemical persecutions. It
cannot be a distant theory of the assumption that Enchanter’s Guild saw
Syovar as an enemy because of his failure to eliminate the remnants
alchemists who, having fled the Westlands, took refuge in his lands
east of the Great Sea.
The Enchanters' Guild's legal banner of alchemy began circa 895, but a
small and secretive group of rebels refused to obey the orders of the
magic guilds. And so, in reprisal, the Circle of Enchanters used every
means of power at their disposal to persecute and destroy the
alchemists. Many of the most powerful members of the secret groups were
forced to flee into exile, taking up residence in the more remote and
depopulated provinces in the Eastlands. It was in this manner that the
great Guilds eliminated all who opposed them, and thus ensured that
when Syovar’s armies invaded the Westlands in the early tenth century,
no one in the local population defected to the enemy.
Despite the Conference of Quendor which merged almost all of the
nations under the one banner of Syovar’s Kingdom of Zork, some remnants
still could not come to peace with each other. Lord Ellron and Sir
Thaddeus Kaine fell to bickering over control of the border regions
lying between the former Aragain and Desert River provinces. Their
relationship quickly turned terribly sour. An undated letter provides
some insight into the nature of this dispute:
General
Kaine,
Your
refusal to acknowledge the persistent inquiries from myself and my
attorneys
leave me little choice but to appeal to the authority of King Syovar. I
believe
that I have the evidence that will allow me to resume my rightful claim
to the
border regions between the former Aragain and Desert River Provinces
and that I
will carry the day in all other matters. The time for compromise had
ended.
Ellron
The long unsolvable ordeal kindled ever-increasing tensions between the
two, over farmlands near the Desert River, that finally reached their
height on the evening of Arch 19, 924 when Lord Ellron declared war on
General Kaine. There are no records on the results of Ellron’s appeal
to Syovar, but it may be reasonable to assume that either Ellron did
not have enough evidence to his claims, or that Syovar’s campaign
against the Enchanters had already begun and Ellron refused to wait
until the king had returned to the Eastlands. Whatever the reason, this
fight between Ellron and Kaine was more critical than many others in
the Empire at the time due to Kaine’s rumored creation of Thaddium, the
lethal zirradiated ore. Many feared that if this weapon of mass
destruction were to be unleashed, the very world beneath them might be
totally destroyed.
It is here that we enter into another mystery. For by the next day,
Ellron aligned with the powerful and political Enchanters Guild of the
Westlands against Thaddeus Kaine, and was rumored to have purchased a
lethal scroll from Wizard Bilboz. In an undated letter found in Castle
Irondune, Ellron threatens Kaine and remarks on his alliance with the
Guild:
Kaine—
Your
pathetic
attempts to harness the lethal magic of Thaddium were futile. The Guild
is now
supporting my cause and we have something far more powerful than
Thaddium. In
five years, your precious Irondune will be nothing more than dust
blowing in a
wasteland, and your men as weak and womanish as your own Lucien.
—Ellron
Why did this happen? All we can note is that from future
correspondences between Syovar and Kaine, that Syovar did not realize
the General for the wicked man he was. Perhaps Kaine’s treachery
against Ellron was so devastating that he had no choice but to have it
urgently dealt with, and without Syovar’s support, the only ones
willing to support his cause were the Enchanters despite that they were
at animosity with the Kingdom of Zork. One can however, only speculate.
The results of the never-ending feud between Ellron and Kaine would
have major impact on Syovar’s ability to expand and unite the entire
Zork lands. For the next two decades the endless war would drag on
unceasingly without solution. During Syovar’s absence on campaign to
the Westlands, the two petty lords would march their armies up and down
the Aragain and Desert River regions. Ellron at times would obey
Syovar’s wishes and order that the violence be stopped, but each time,
Kaine’s treachery would begin the conflict again. Their mortal hatred
for each other would parade through the pages of history in several
epic campaigns throughout the Desert River Province. Many claimed that
they knew of no two men that despised each other more.
Syovar the Strong wrote a letter to Thaddeus Kaine (925-01-29)
concerning the Enchanters' Guild and Ellron:
The
Enchanters’ Guild is gaining strength in their power and magic. They
have
formed a unified coalition and I am losing control of the Westlands. I
believe Lord
Ellron is now under their control. I can no longer rely on the magic of
the
scroll.
-Syovar
In the battle between mathematics and magic, it is said by some that
magic will always have the upper hand. Fearing that the effects of his
own magic would be used against him, the great wizard-warrior put his
magical abilities to the side and instead relied on his wits and
technology for a replacement. During the course of the campaign against
the powerful Enchanter’s Guild, Vice-Regent Syovar’s spies would
attempt to send encrypted reports back to the Castle of Zork, only to
find that the numbers would rearrange themselves before the very eyes
of the code breakers, forming nonsensical non-sequiturs such as
“Thaumaturgy is a walk on a slippery walk” and “Religion is a smile on
a Yipple.” Syovar then implemented the “Zenigma” mechanical encryption
device, replacing the more fallible mathematic mnemonic systems, with
pulsing electricity. Clearly, where wizards are concerned, the best
secret is the secret you do not have to hide.
Contemporaneously, the barbarian hordes north of Aragain resumed their
attacks upon the civilized regions; having been crushed several years
prior by Thaddeus Kaine at the battle of Flood Control Dam #3. In the
following letter, Syovar again requested the assistance of General
Kaine, willing even to use his invention of Thaddium as a means to
maintain control (925-03-07):
General
Kaine:
Since
the destruction of the GUE, the barbarians have begun their massive
invasions
in the north. The Quendoran military force is suffering under their
attacks. I
have been made aware of the presence of Thaddium in your vicinity and
of a particular
invention which may assist me in my battles. Whatever you require to
fund your
experiment, I will gladly provide.
-Syovar,
Vice Regent and General of the Royal Quendoran Army
The war against Syovar did not cease the Enchanter’s Guild of their
persecutions of the alchemists, nor those who practiced magic
illegally. In a letter discovered at the Gray Mountains Asylum, the
Enchanter’s Guild, having heard of Sartorius’ violations of their laws,
confronted the Doctor (925-05-15):
Dr.
Sartorius
It has
been called
to our attention that you have been practicing unorthodox and
unauthorized
magic. As you know, it is in violation of Magic Code #6547 for a
non-guild
member to engage in any magical practice. Cease and Desist or we will
file for
Fudgunctive Relief.
-The
Enchanters
Guild
It may have been numerous instances like this that had originally
stirred the Enchanters against Syovar. Without proper jurisdiction and
Syovar’s cooperation, they may have had to take matters into their own
hands by opposing the Vice-Regent.
Thaddeus Kaine victory's over the barbarian hordes received much praise
from Syovar, but the war against Ellron and the Enchanters' Guild
continued onward (929-06-16):
Darling
Thaddeus,
Crushed
the barbarian hordes and even the grand Syovar seems content!
Congratulations
on your recent victories; but take heed upon your return. The battle is
far
from over. In your absence, Ellron has discovered a powerful scroll and
I am
scared. We are deep into the Great Work. If they learn of our secrets,
the
Enchanters’ Guild, and others, will surely kill us.
Sophia
And in an undated letter, Sophia possibly references the same event:
Dear
Thaddeus,
Though
you were far away, all the Eastern provinces are proud of your recent
successes. I only wish that the rebellion will end soon and you are in
my arms
once again.
Sophia.
THE FORBIDDEN LANDS
After the tragedy at the Temple of Agrippa, which resulted in the
murder of Thaddeus Kaine, Sophia Hamilton, Francois Malveaux, Erasmus
Sartorius, and Alexandria Wolfe, a curse casts its shadow. The bitter
Lucien Kaine, murderer and victim, wandered the Eastlands, manifesting
his anger by tormenting the scattered enclaves of society that occupied
the regions near the alchemists’ homes. Almost at once, affairs in
these regions soured as evil began to emanate from the land. Haunting
and hallucinations began to sprout in various cavities of the former
Empire. The Gray Mountains slipped into oblivion first, being plagued
by magical storms and fires. The inhabitants of Frostham complained of
horrible screams and an inescapable stench that pervaded the area.
Reports came from the Desert River next. Merchants and trading caravans
that still moved through the areas untouched by the war began to report
nightmares and visions so powerful that they lingered for weeks in the
minds of the victims, while chronic hallucinations haunted the natives
along the borders. Travelers began to disappear. Soon the entire sky
over that area became covered with distorted faces and figures. A
strange figure called the Nemesis was placed at the center of these
events.
King Syovar, who was already dwindling in power, was wary of the
bizarre haunting taking place on the fringes of his domain. Fearing
that the land was being controlled by his political and ever
increasingly powerful opponents, the Enchanters, he was prompted to
declare these lands “The Forbidden Lands.” (The circle of Enchanters
also dubbed them the same.) All access was barred to the desolate
Desert River and Gray Mountain provinces. Various penalties were
imposed on those that trespassed, including the pain of death. Most of
the refugees managed to make it out in time. Those who did not later
died or wished they were dead.
When Bivotar ventured into the Desert River Province at the close of
947 on behalf of Syovar, he described the devastation firsthand:
Immense
scars and patches of burnt land are visible with alarming frequency, as
if the
Implementors have tormented the province with an unceasing series of
lightning
strikes and fire storms. Giant corbies circle overhead menacingly,
already
waiting for me to collapse in exhaustion. This is no place for the
living.
And again:
It
is clear to me now that the Vice Regent’s order to make all of the
eastern
provinces outside of his control into forbidden territory was a wise
decision.
It is doubtful to me if even Syovar the Strong would be able to defeat
the
force that has taken control of this land. What that force might be,
whether it
truly is a curse, or simply the latest terrorist tactic of the
Enchanters’
Guild, I still have no idea. Moreover, since the fall of the empire,
all of
these lands have been devastated by famine and barbarian invasions of
the worst
kind. It would be a wasted effort for Syovar to attempt to recapture
these
territories in hopes of restoring the Great Underground Empire…
Civilized life
will never again thrive in these territories, but the reasons are much
deeper
than we had ever feared. Some sort of evil spirit has come to reside…
While no one knew during those days that Lucien Kaine was the cause
behind the devastation, many believed that the curses were signs of the
Enchanters’ Guild gaining the upper hand against Syovar’s Kingdom of
Zork:
Are
the recently evacuated “Forbidden Lands” really cursed? Or is Regent
Syovar
simply becoming paranoid, now that the Enchanters’ Guild composes the
first
substantial challenge to his political supremacy? The theory of the
curse seems
legitimated by the dark series of earthquakes, draughts, missing
persons, and
general ill-humor of the inhabitants of the region following the Great
Eclipse.
Though the Guild denies responsibility for any black magic in the
region, the
disappearance of General Kaine from Irondune suggests political
conspiracy. And
since we all know the trolls, orcs, and gnomes of the Flathead
Mountains are
only waiting for the slightest hint of civil strife to stake their own
claim to
that corner of the Empire, the clock is ticking on the Forbidden Lands.
Throughout this dilemma, Syovar never gave up his desire to ruler the
abandoned underground caverns. Thus he once again turned his gaze
toward the buried ruins of the Great Underground Empire.
Since Thaddeus Kaine’s inexplicable disappearance, the cause for his
war had fell into complete disarray. His absence caused the gradual
decay of his province and his armies as they fell under the command of
a series of nameless, second-rate generals that had failed to rise to
the urgency of the occasion. Syovar believed that Lord Ellron had,
despite his urgings, continued to push his troops further into the
haunted and desolate regions that Kaine once controlled. Although
Ellron’s armies had previously pushed forward to Irondune, Kaine’s
armies had still held territory as far north as the Frigid River Valley
until 945, but by the spring of 946 they had been forced back to the
regions surrounding the inaccessible Temple of the Ancients.
During the winter of 946~7, Ellron’s armies fell utterly out of his
control. Every last man once under his authority fell prey to the
sickness that pervaded the Forbidden Lands, from his highest generals
to the lowest foot-soldiers. The first mutinies began in the last weeks
of 946. By Estuary of 947, General Frobblemarre already quelled three
different riots in his ranks by executing one out of every twenty men
that took part.
At the start of 947, with both the Desert River and Famathria Provinces
lawless, these troops succeeded in overrunning them entirely. Kaine’s
castle was besieged by the marauding armies, a vain assault that in 949
would finally be turned away. Over the next year and a half following
the beginning of the siege, large numbers of soldiers would break away
from the main invading army. Roving brigades would fall upon one random
village after the next like packs of wild wolves, ignoring all orders
and communication with the outside world. These hordes were driven by a
force almost outside of themselves, moving in directions and committing
atrocities that even they did not understand. A few of the older
veterans showed enough strength to leave these guerillas, but those
that did seemed to lose their sanity in the attempt, wandering the
hillsides aimlessly, mumbling to themselves. What inhabitants remained
in the region kept hidden behind their boarded-up doors, terribly
frightened. This bloody aftermath would weave its course across the
southern provinces until the removal of the Nemesis.
It is here that we turn to the writings of Bivotar, who on the 27th of
Estuary, 948 gives us but a glimpse into the intense drama between
Syovar, Ellron, Kaine, and the Enchanters Guild when he wrote to the
King:
It is here that your concerns of the loyalty
of Lord Ellron become the most important. Ellron himself had spent most
of the
year [947] at your side, aiding you in your struggle to retake the
ancient
Westlands. In your final conversation with me, you had seemed worried
that he
had not been entirely honest with you, and that even as he was
assisting you in
your darkest hour, he had betrayed you. Rumors had reached your ears
that
Ellron persisted in the conquest of the Desert River area in hopes of
forging
his own power base, and ultimately rebelling against your authority.
I can assure you now that these accusations
are not true. Ellron has remained faithful to you throughout the entire
affair,
and if he had ever been dishonest in his reports to you, it is only to
spare you
the burden of knowing the truth.
…At any rate, these drifting criminals are
hardly in worse condition than what is left of Ellron's army. I doubt
that any
of the men under Frobblemarre are sane enough at this point to attempt
to make
any contact with Ellron. Perhaps this is why Ellron has seemed so
distracted
lately: he does not know the fate or whereabouts of thousands once
under his
command. Now it seems that the few reports we had heard in
Aragain were
true. Ellron's armies have pushed what is left of the resistance all
the way to
the southern reaches of Famathria, across the southern branch of the
Frigid
River, and within sight of Kaine’s ancestral castle. No one here knows
what was
the final goal of that insane and rebellious army, nor exactly what the
siege
of Kaine’s castle will accomplish. Still, the black smoke of battle
grows
thicker each day.
The Forbidden Lands were largely a mystery to all who lived under King
Syovar. All attempts to reach Thaddeus Kaine since 945 had ended in
complete failure. Thus Syovar had no alternative but to send a spy to
scout out the lands to discover the fate of the general. The times were
dangerous, it was weary to trust anyone. The most truest and earnest
companion of his was still his beloved Bivotar. He gave Karlok Bivotar
the rights and authority to act as agent and representative in all
matters concerning the investigation of the
disappearance of Madame Sophia Hamilton, Bishop Francois Malveaux,
Doctor Erasmus Sartorius and General Thaddeus Kaine, respectively, all
citizens of importance and stature whose welfare is of the utmost
concern of the Vice Regent and the Empire. The mission was ordered
through unorthodox procedures, and made with a special request that
Bivotar report back to him alone. And so, as a fully authorized agent
and representative of the Vice-Regent Syovar, Karlok Bivotar was
entrusted with this challenging assignment and sent out to the
Forbidden Lands hoping to shed light on the chaotic power-vacuum that
had existed in those realms for almost three years.
Although Bivotar was somewhat disturbed that his briefing was hastened
by unexplained urgency, his objectives were clearly enumerated by
Syovar:
- To determine the whereabouts of the Four Missing Citizens of
Prominence (General Thaddeus Kaine, Doctor Erasmus Sartorius, Father
Malveaux, Madame Sophia Hamilton)
- To substantiate the alleged curse of the so-declared Forbidden
Lands.
- To investigate rumors of unauthorized magic, black or otherwise,
in the region.
It was the final element of his assignment that most intrigued him.
Since Syovar had ordered the mission through unorthodox procedures, and
had made special request that he report back to him alone, Bivotar was
caused to think that there might have been much to be gained from this
adventure. He was determined to keep his records faithfully.
On Dismembur 17, 947, Bivotar arrived at the outskirts of the Forbidden
Lands—the northern border of the Desert River Province. The border
crossing into the territory was well-guarded. Even with the scroll
bearing Syovar’s signature, the royal militia was reluctant to let him
across. He would go on to explore and report to Syovar on Irondune, the
Frigid River Branch Conservatory, Steppinthrax Monastery, Gray
Mountains Asylum, and the Temple of Agrippa. It was at the last of
these locations that Bivotar was murdered by the Nemesis. His journal
was returned into the hands of Syovar.
AFTER THE CURSE
A unknown female pilgrim defeated the alchemists and restored both
Lucien Kaine and Alexandria Wolfe. With this, the curse of the Nemesis
vanished. Although documentation of their juxtapositions have been
lost, Syovar’s war against the Enchanter’s Guild reached its immediate
conclusion following the dispersal of the curse. The controversy
between Ellron and Kaine was resolved and the Forbidden Lands were
reopened. With the conclusion of an agreement between the Second
Dungeon Master and the Flathead successor-king Syovar, the Great
Underground Empire seemed poised to rise again. The magical boundaries
sealing shut the massive caverns in the east were reopened, and the
bulk of the reacquired territory was once again open for settlement. A
craze of treasure-hunting quickly swept through the remnants of the
Great Underground Empire.
Above ground, Syovar had come to control nearly all the Flathead
holdings in the eastern provinces, and a significant portion of the
older lands across the ocean to the west. The barbarians that had once
again overrun Fenshire and the Grey Mountains, and had threatened the
end of civilization in Aragain proper, were in turn defeated and
assimilated. Official correspondence and personal diaries kept by
inhabitants of the Castle of Zork betray an amazing confidence and
growing vigor.
Ellron, skilled general and close advisor to King Syovar, displayed
just this attitude in a letter to Barbel of Gurth, dated Ottobur 949, a
year after the ascension of the new Dungeon Master:
Now
at last we can free ourselves from the shadow of the Flathead failure
and get on with the job at hand. The creation of one noble and magical
Quendoran empire, the task begun by Entharion so many centuries, can
now at
last resume again!
Despite this optimism, a second disastrous collapse was less than two
decades in the future--Syovar's reincarnated Great Underground Empire
wouldbe a collapse of the very fabric of magic itself.
THE LATTER YEARS OF LORD SYOVAR THE
STRONG
Syovar had been able to preserve the Aragain region from collapsing
into total barbarism and the Eastlands showed a remarkable sign of
life. But as so much of Syovar's dynamic power stemmed from his magical
ability, the collapse of the First Age of Magic in 966 was a crushing
blow to the old king. From that point onward, his Kingdom of Zork faded
out into oblivion.
Unfortunately for the modern historian, the fate of Syovar the Strong
at the end of his 89 years of kingship is a mystery. The most reliable
biography of Syovar, “Lives” by Fuzbo Glort, provides an excellent
portrait of how Syovar was viewed by his near-contemporaries, and also
provides an admirable summary of the period from the fall of the Empire
to the end of the Age of Magic. Although it is in fact of dubious
reliability as an historical source, it is one of the few works that
have survived those dangerous times to reach our modern eyes. However,
the last page of the only surviving manuscript had been blotted out and
covered with scribbled images of granola chunks and oversize yipples,
and thus we do not know Syovar’s eventual fate for certain.
For all his talents at military and magical combat, Syovar found time
for intellectual pursuits. Deeply interested in the written word, he
was himself a master of several ancient tongues, and is believed to
have written a chronicle of the history of Quendor from Entharion to
his own time. An avid and fascinating storyteller, Syovar spent most of
his free time during his later years composing and narrating
complicated oral epics ranging in subject from the greater deeds of
Mumberthrax the Insignificant to the Seven-Headed Snow Monster of
Snurth.
Lord Syovar II succeeded Syovar the Strong in 972. It is uncertain
whether this Lord was in fact Syovar’s son Logrumethar, or another
individual.
NOTES ON MAGIC:
His powers were so strong that he could transform into many forms,
including
water and a ferocious lion, was able to turn a hundred or so people
from stone back to life and at the same time teleport them all back to
his Castle at Zork, was able to duplicate items completely, conjurer
huge monsters, invoke invisible shields,
Syovar the Strong had a similar talisman with the power to glow in the
presence of evil. The brighter the glow, the closer the evil.
TRIVIA:
In the span from the curse of the Nemesis until the end of the
First Age of Magic, the Highly Gifted in magic could attend GUE Tech
free of charge on one of the Vice Regent's Scholarships.
Syovar was considered to be a spellbinding storyteller.
Syovar always found banquets to be noisy affairs. Despite this, he
commonly performed impressive magic tricks during meals (including
levitating the entire table).
Syovar always thought jousting was pretty barbaric.
Crafts fairs usually bored him to tears.