MITHICUS
Mithicus is a small, mountainous province in the southlands
sandwiched between Gurth and Miznia in the Westlands is said by some to
be the birthplace of the Quendoran civilization. The Mithicus
Mountains, stretching all the way into the frigid regions beyond the
Northlands, separate Quendor from Kovalli, and are home to a thriving
settlement of platypi and are a haven for minx hunters.
This
province is renowned for its fine artisans, including pottery
making, basket weaving, and glurking. The greatest works of art and
music have all come from
Mithicus. Its cities, having been crafted by rose marble unique to the
southern valley area of Mithicus, gleam with fantastic and beautiful
structures. These breathtaking sights, combined with numerous other
outdoor activities, such as scuba-diving in the Sea of Mithicus
(although many say the beaches of Greater Borphee are far superior),
have
made the entire region a beacon for tourists and vacations. In fact its
nickname, along with Gurth, is the Vacation Province. Research has
shown that the best place for lodging in Mithicus is the No-Frill Inn.
Mithicus
is known for its fine academic establishments, including the Mithican
Institute of Technology (MIT) and the Mithicus Province University.
The
provinces of Gurth and Mithicus are governed jointly from Gurth
City by an informal board of 13,000 citizens that meets three times
each day to settle disputes and ratify the provincial budget. The
flower of the twin provinces is the Morgia, and their motto is,
"Utribiz oomum flaxil zobs" ("Don't eat moldy bread").
IMAGE:
An ancient
villa on the outskirts of Mithicus.
GURTH
& MITHICUS PROVINCE STATS (873 GUE)
Population: 2,883,190
Land Area: 21,545 square bloits
TRIVIA:
Some Mithican creationist legends contend that the
founding of the Great Underground Empire itself is the result of one
colossal malpractice of
High Magic use. Despite that this theory has been disproven, it has not
yet been discredited among certain sects of Mithicans.
Blasterberry Street is a well-known street in Mithicus.
HISTORY OF MITHICUS
When
the entire world of Zork was judged by the hand of Eru and the
Frobeolithic Glacier Epozz was ushered in, the only humans to survive
were those which would become known as the Mithicans. Their seed
continued to multiply throughout the the next several
centuries.
Frequently these men were visited by spirits of the Supernatural and
Fantastic Wayfarers Association, who tried to convince them that they
were holy gods (rarely these spirits did reveal their true evil
persona), sharing their names with them and demanding their adoration
in exchange for favorable season of crops, or promised victory in war.
These pseudo-gods perused those who were most devoted, teaching them
how to call upon them by name and how to utilize their supernatural
powers. This event was the foundation of evil magic among mortals.
While
several of the residual families broke off to different regions, a
majority of the humans had congregated in primitive huts along the
outskirts of the Miznia Forest, wore vulgar loincloths, and derived
entertainment from sitting around bonfires, yelling and hollering at
the sky. While many of the developing families after the disaster were
duped into following these so-called gods, a remnant who still followed
the ways of The One handed down through his messengers, broke away from
these deceived tribes, seeking to pitch the rudiments of what would
become known as Borphee and Pheebor. It would be many centuries before
these two cities would ascend beyond incessant grunting and form the
first semblance of society.
It has always been quietly
acknowledged by some of the more progressive enchanters that the
linguistical root of magic, commonly known as the Old Tongue, is the
same language once used by the Mithican tribes. This was quite a
scandalous assertion when it first surfaced, during the early ninth
century. Many conservative guild members felt that it was blasphemous
to attribute such credit to a group of people who had been perceived as
savage and culturally inconsequential up to that point, who could not
possibly have developed such an enlightened understanding of the
universe. But the words of the renowned historian, Ozmar, in 821 GUE,
held sway. “The ancients of our kind were nearer to knowing the truth
about science than those who we call scientists today.”
Before
the guild of anthropologists made their discovery, the Mithican dialect
was thought to have survived only by the title of the game, Snarfem, a
common source of entertainment along the streets of major cities. All
that was known about this mysterious group was that they lived apart
from the relatively metropolitan areas of Borphee and Pheebor.
It
is now known, however, that the seemingly awkward, runic words used by
sorcerers and enchanters to invoke magic spells during the age of
thaumaturgy are the same words that were incorporated into every day
Mithican life. Magic flowed through the Mithican people with amazing
intensity. Virtually everything that was said by a tribesperson had the
accidental side effect of invoking some potentially dangerous spell.
This is thought to have caused many problems for the Mithicans, and is
probably the reason for their disappearance around the time of 800 BE.
It is also an excellent demonstration of the perils inherent in magic
usage.
In any case it is estimated that around 800 BE, some great disaster
fell
upon this empire. Most anthropologists today term the disappearance of
the
Anatian Empire as a “goof-up of the first order.” Some speculate it was
the
wrath of the pseudo-gods in retribution at the intrusions into their
domains.
But the one in which almost all historians unanimously agree upon had
to do
with this Empire being the crown of the Mithican tribes.
Since the Mithican tongue had been formed from the elements of magical
incantations, the mysterious disappearance was most likely the
accidental side
effect invoking some potentially dangerous spell, namely one of
transformation.
All in one sudden stroke, every member of the ruling family, and large
segments
of the population as a whole, were transformed without warning into
platypi. With
the rulers of the kingdom stuck in Mithicus and Antharia in the feeble
isolation of newly-born platypi, all form of order and civilization in
the
lands in between came to a sudden halt. In a matter of minutes, the
empire
collapsed, only to survive in distant and obscure legends.
Local tradition narrates that the three cities of Gurth,
Mithicus and Miznia all lived together in harmony beneath the Anatian
Empire. If the Great Platypus Transformation (800 BE)
is correct, then some of the inhabitants of the Southlands may be
survivors that managed to escape the curse. This would for instance
explain why most residents of the Mithicus area suffered for many
centuries from acute platypophobia, a fear that culminated in the
annual sacrifice of any platypi unfortunate enough to wander down the
mountainside. The small remnant of
humans multiplied and grew into the modern Quendoran cities,
which
would be later renamed Mizniaport, Gurth, and Mithicus.
In the ensuing vanity following Pheebor’s defeat in 396 BE, the
Borpheans became rather excited about the notion of conquering new
lands. After countless humbly uninquisitive generations, the population
had flourished and the people were suddenly curious about what else lay
beyond their borders. The first wave of settlers discovered the
struggling remnants of the two cardinal villages of the Mithican
tribes. The settlers utilized the villages and named them Gurth and
Mithicus. Since then, the two provinces have become a haven for
artisans, and the colorless Fields of Frotzen, located within Gurth,
are renowned for their incredible agricultural capacity.
The
cities in the Southlands were notoriously poor at chronicling their own
histories, and thus the several centuries of time before the invasions
of Pseudo-Duncanthrax (early 660s) have generally been lost to the
mists of time. After conquering Mauldwood, and merging it into the
province of Greater Borphee, one by one, the neighboring
principalities of Miznia, Gurth, and Mithicus were
brought under Quendoran sway and given new provincial administrations.
The forms of local government to be found in the Southlands in the 9th
century were in all likelihood direct descendants of the original
systems that had been in place for hundreds of years before their
incorporation into greater Quendor. In fact, Duncanthrax was well-known
for preserving local systems of government in areas that he otherwise
felt inclined to destroy entirely.
Following
the disaster of the Curse of Megaboz in 883 GUE, entropy quickly took
hold of the surface world. Lands were torn by violence and discord.
Faced with the fact that Quendor was well past its prime, the
once-great cities on both continents became dens of misery and
confusion; lands were torn by violence and discord. The older provinces
of the Westlands were characterized by a surprising rebirth of the
ancient city-states as divided in the ancient era before
Entharion. Borphee, in close communication with Accardi, and
more
concerned with its mercantile interests in Miznia and Gurth to the
south, discarded the bulk of the ruined empire to the north, creating
an immense territorial vacuum between Borphee and Mareilon.
One of the many portals leading to the
Bozbarland arena was installed during the Great Monster Uprising..