HIGH MAGIC (OLD MAGIC)
High Magic, sometimes referred to as Old Magic, is wild. Controlled by
no wizard or mage, High Magic is best understood by dragons, and by
association, griffs (though the knowledge of griffs concerning High
Magic is confined to scattered bits of Old Speech that are half hearsay
and lore). High Magic is neither fundamentally good nor evil. Older
than the Implementors themselves, High Magic is the wild stuff that the
Empire was formed of—the uncontrollable, dangerous energy of Creation
and Destruction, the Conjuration of the unknown from the known. High
Magic also invokes Plant Growth & Communication Spells.
With powers
that
are seemingly unlimited, arcane combatants are able to create
either illusions or physical effects, ranging from flinging fireballs
at their foes to making themselves appear so horrendously ugly
that their enemies instantly fainted.
Old Speech, the runic language of dragons and some druids, details the
power of High Magic, and lists the Names (true names, not call names) of
every creature, animal, plant or other property in the Empire. All
Spells are first composed in Old Speech, and some can only be
deciphered through Old Speech today.
High Magic is not traditionally associated with the Underground, as it
takes its power from the unformed vastness of the Overland Sky. High
Magic is dangerous, most of all to those who attempt to use it without
fully understanding what they are doing, which is everyone who has ever
attempted to use High Magic. Some Mithican creationist legends even go
so far as to contend that the founding of the Great Underground Empire itself is the result
of one colossal malpractice of High Magic use.