HADES
Hades (also known as the "Land of the Living
Dead", "Hell", "the
Underworld", or "Kingdom of Decay") is the final (usually) eternal
resting
place of those who have been judged by Eru's holy standards as being
wicked. Since nearly the beginning of creation, the Land of the Living
Dead has been ruled by the pseudo-god Hades and his wife Persephone,
who renamed it after himself. Hades is the primary abode of the
Devil, also known as Belegur, following his fall; though he was able to
venture the surface of the world in the vessel of flesh. Minos is one of the judges of the dead.
This
subterranean realm is a boundless, horrible desolation filled with fire
leaping upward from unseen depths below, dwarfing
the worst battlefield or urban housing project. The
battlefield metaphor is most apt, because on one side, near the gate,
are heaps and piles of dead bodies, all in varying states of
decomposition. These are the last remains of less fortunate adventurers
who dared to enter Hades before their natural (or unnatural) demise.
During the reign of the Dungeon Masters, those who dared to defile the
bodies quickly found their disrepect costing them their life, as the
powerful guardian of the Dungeon of Zork placed their head on a sharp
pole.
Even from without, the thousands of voices of lost souls can be heard
continually crying out with weeping and moaning as each one
laments its own, no doubt well-deserved, though hideous fate.
The
hazy, bronze-colored Hades is paved with exactly the same kind of rock
and chips of stone that are found in the tunnels of the Great
Underground Empire. As if the G.U.E. was just an extension of this
monstrous place, or a kind of intelligence test for adventurers, and
the dumb ones were required to stay in Hades through eternity. Although
unlike the Great Underground Empire, there was nothing that smelled as
potent as Hades. It is as though the rulers of the underworld
contracted somebody to scoop up tons of rock from the passages above,
soak them in some horrible solution until every stone reeked with a
supernatural stink, and then they brought all that rock to the
underworld and paved the place with it.
Other territories within this realm inside the
Tomb of the Unknown
Implementor, the
Plain of Constant Conflict, the Great River
Acheron,
River of Terrible Fire,
River of Wailing, and the river
Styx.
GATES TO HADES
While
historians still differ in their conclusions as to whether Hades has a
single gate reached by multiple tunnels, or has multiple entrances all
over the Eastlands (there have yet been no reported descents in the
Westlands), it is most probable that due to the significant variations
of the descriptions of the gates in different accounts, that there are
multiple entrances. If so, there seems to be two specific entrances.
One of these is most definitely located at the south end of the Dungeon
of Zork. Here to gain full entry, it is necessary to enter the gates
before crossing the river Acheron. Nearby, is the Hades subway station,
which is most definitely an alternate entrance, as here one is required
to cross the river first, a completely different river, Styx, before
passing through the gates to gain full entrance. Some see the winding
tunnels which Yoruk took, beneath the Steppinthrax Monastery, as a
third possible entrance. This cannot be proven decisively, as the
caverns below the monastery have since suffered from many serious
cave-ins since the descent of Yoruk. This geologists have not been able
to determine whether these caverns are expansive enough to have once
connected with one of the other entrances (namely the Dungeon of Zork),
or in fact lead to a third gate. It is known that the Flathead
Mountains could be crossed by entering through the Dungeon of Zork
gate, then following an unguarded tunnel eastward which ended at the
edge of Fenshire.
DUNGEON OF ZORK ENTRANCE
The Dungeon of Zork entrance is a large
gateway set into the wall of a small room, that looks as if it
had been made of wrought and cast iron
pieces, but iron could not have survived a century in the atmosphere
that seeped from within the abode of the damned. Clouds of noxious
water vapor would surely have reduced the gate to rust, and the
poisonous vents of sulfurous gases would have done worse, especially
after the two vapors mixed, making sulfuric acid fog. So the fence that
kept out the living and kept in the ghastly dead must have been
constructed of some other substance. Inscribed in an antique style over
the gate itself was a firmly fixed motto reading, "Abandon every hope
all ye who enter here!"
Though
the gate itself is always open, it is protected, not only by an
invisible force to prevent its closure, but guarded by a legion of evil
spirits and wraiths which will push back all intruders from entering as
they laugh and jeer at their attempts to gain entry. For the jealous
dead do not want the living traipsing all over their fire and
brimstone. Many of these spirits are new spirits that have not yet been
ferried across the river, while others will never be able
to.
There
have been two known ways to bypass these spirits and gain entrance,
both which involve rituals of ancient religions, which are of
disputable mortality. Although these methods seem to make entry easy
enough for a mortal to manage, it is getting out alive that provides
the intellectual and sometimes physical challenge. One should also be
made aware that mere mortals cannot be brought out of Hades through the
gates without special arrangements made with Lord Hades (though
half-mortals are an exception). While all physical items are permitted
entry, only magical items are allowed to be brought back out again.
The
first method to pass through the spirit infested gate is a
powerful ceremony involving certain noises, lights and prayers of the
local religion to call upon an unearthly power to exorcise the spirits
and allowing anyone temporarily free access to the Land of the
Dead. This method has been used by several famous adventurers
to
gain entrance, including the one who would enter and steal the crystal
skull of Yoruk on his quest to become the Second Dungeon
Master
(948 GUE), as well as Bivotar and Juranda (less than a century prior).
This
ritual involves several specific steps:
The second method of
entry, has been completed by Glorian of the Knowledge (tenth
century) amongst many others, is comprised of several steps as
well, although much more dangerous (and also requires one to be
condemned through the utterance of blasphemous prayers to the falsely
so-called gods, Hades and Persephone):