The griff (A) / (B) The griff captured, 1037 (A) / (B) / (C) / (D) The griff totem in time tunnel, 1067 (A) / (B) The griff rescues AFGNCAAP, 1067 (A)
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THE
GRIFF
This unknown famous griff was born approximately in the year 717
GUE. As a neurotic, whiny cross between a runt dragon and a small
winged lion, the griff was principally defined by his neuroses
and
fears—which were
numerous, but included a crushing fear of heights that made flying
difficult, if not impossible and hyper-neurotic tendencies
which mandated a strict adherence to state and federal law. He
had
a rather extreme dragon
inferiority complex, and above all, he tried to avoid pain, discomfort,
and heroic actions of any kind. His
highly-developed superego kept these basic tenets of adventuring in
check.
The powers of the griff, and his sphere of knowledge,
corresponded with High Magic pelagic. He knew bits and snatches of the
Old Tongue, which enabled him to
translate sections of spells and encrypted magic riddles/objects.
The griff could read the weather and predict
it with some accuracy, and he knew bits of a few good growth spells. He
had an instinctive compass of above ground
navigation, and was excellent at riddles, true to his breed. He was
something of a wit, as a result. He was interested in magic, but
fearful
of its results, and far too neurotic to ever sleep.
In 1037
GUE, Dalboz of Gurth met the griff in the deepest forests of Antharia.
Though of a cowardly nature, this sort of minor-league dragon agreed to
help Dalboz search for time tunnels, so the items necessary to bring
magic back to Quendor could be retrieved. Unfortunately the Inquisition
proved dastardly for many races of magic, halfling-magic, or
barely-magic creatures that lived in Zork, including the griffs.
One
day, when a lone member of the Inquisition Guard was patrolling a
singularly dense forest glade near Port Foozle, he came across the
winged one thrashing in a trap they had set the week before. The
griff’s tail was caught by a rope, which was tied to a stake in the
ground and prevented him from flying away no matter how hard he
strained at it. As the guard pulled at his rope, the creature began to
hiss and grimace, as if he were trying to breathe fire from his little
feline jaws. The soldier burst into laughter, and began to taunt the
fellow in a most unfortunate manner. At that point, the griff began to
babble in the most idiotic fashion. He was trying to speak in the Old
Tongue, the ancient runic language that empowers dragons above all
magical creatures. Of course, he did not actually know the Old Tongue,
which hampered the effort considerably, and he was not a dragon.
Then,
he began to shout, “Avert your eyes! Look away! I’m a dragon, you know.
If you dare look into my eyes, I will turn you to… to… jelly.” The
shouting became stammering, because frankly, there is not anything too
frightening about jelly, and everyone knows that looking into a
dragon’s eyes will turn you not to jelly but to stone.
The guard came closer, grabbing the griff by the chin and staring into
his eyes. “It’s stone, you idiot. Not Jelly.”
The
griff, who was by nature quite timid and could not bear to be touched
in anything he interpreted to be a rough fashion, shrieked and cowered
to the far extreme of the length of rope, flapping his wings as hard as
he could, and begging-above all, not to be hurt. He was not a bad
fellow, he was just a simple coward, a bit of a tragedian, and a touch
neurotic about anything potentially involving pain of any sort. And if
he did seem to imagine that nobody liked him, that everyone talked
about him the second he flew out of the room, and that he was the butt
of every joke, you must take a moment to consider how it must feel to
be compared every moment to a dragon, and to always suffer by the
comparison. The griff was not so fearsome, so loathsome, and, in a
terrible kind of a way, so handsome, as a real dragon—he could not
smash things with his tail, had no protective dragon scales or powerful
dragon breath, and his belly was not armored in golden treasure. In
fact, he only rarely had any treasure at all. This particular griff had
never been in a battle, or for that matter, even a fight, and he was
petrified by the idea of fighting this guard. It was only a matter of
minutes before he was reduced to a blubbering pup and captured.
And
it was only a matter of days before he stood at the top of the
Totemizer machine, begging for clemency. But a magic race is a magic
race, and there was no room for any sort of magic in Yannick’s new
regime. The troops had been teasing the griff for some time, provoking
him until he began to sob with such vigor that even Yannick began to
feel a bit uncomfortable.
Just as Yannick gave the signal for
the griff to be pushed into the machine, a brogmoid guard, conveniently
named Brog, who had felt badly for the griff, and had shown him many
preferences while in jail, leaped up out of the crowd and, ripping a
massive iron tube off the side of the Totemizer, knocked a guard down
into the machine instead of the griff. And, for one tense moment,
Yannick himself wobbled on the edge of the Totemizer; he would have
fallen inside, if he had not caught the guard with his hands, and
knocked him into the machine by way of keeping himself from falling.
Chaos ensued, and when the chase was over and done, it took six men
(each twice the size of Brog) to hold down the wrathful, growling
brogmoid, while a seventh stuffed the griff down the hatch.
A
whirr… and smoke… and sparks… and a metal totem clattered to the stone
floor. A rider picked it up and bit it, as if checking to see if it
were a real coin. He rode away with it, down the Great Highway and the
griff totem was later dumped into the bottom of a well (which was a
secret entrance to the Great Underground Empire) on the outskirts of
Port Foozle.
On the 34th of Frobuary, 1067, the adventurer who
would become the Fourth Dungeon Master (who was carting Dalboz around
in a lantern) soon met up with three other traveling companions who
wished to join the quest: the griff, Brog, and Lucy Flathead who had
been trapped in totems. The griff had been found along the Great
Underground Highway near the Secret Entrance of the well which he had
been thrown in. Together, they formed an unlikely band of adventurers
who joined forced to recover the three lost relics, destroy the Grand
Inquisitor, and finally return magic to its rightful place in the
Empire.
The group dynamic was interesting, to say the least;
Dalboz was hungry and bitter and betrayed, skeptical as to whether the
Grand Inquisitor could even be stopped, and in as foul a mood as any
fellow stuffed in a lantern of that size was likely to be. Dalboz
oversaw the posse with what limited respect a bodiless voice could
command. The griff had a good overall sense of the big picture
of
the adventure, due to
his aerial perspective on life and his age. Although the
griff spent a lot of time and wit haranguing the
muddle-brained Brog, the two were friends, if opposites. The griff
liked nothing better than to order about Brog, duping him into
performing his own share of the work and more, and then blaming Brog
when these suggestions backfired. Brog did not mind; he simply liked to
talk with the twittering birds and the chirping insects, and
instinctively find his way throughout the Underground, as he had since
he was a pup.
To
retrieve the three artifacts, it was necessary to send the spirits of
the three totemized victims through three time tunnels, which had been
erected back in the days of Dimwit Flathead for the very purpose of
restoring magic to Zork. The griff went back in time and heisted the
Coconut of Quendor straight from the mouth of the great Watchdragon.
Firstly, to accomplish this deed, the submerged
head of the dragon had to be raised to the surface. This was done when
the griff stuffed an inflatable sea captain into one nostril and an
un-inflated boat into the other, then inflated them both. With both
nostrils plugged, the Watchdragon lifted its head out of hte water,
allowing griff to fly inside the maw. The dragon did not seem to mind
that the griff was within its mouth, but any attempt to remove the
Coconut resulted in its mouth slamming shut. Sneffle the Baker, hoping
that the griff would pull him out of the throat, tossing up a coil of
rope. Ignoring him, the griff took the rope and a golden chipped-off
piece of one o the dragon's teeth. He placed the Coconut into a pouch
on the inflatable boat (one half which was sticking out of the
nose, and the other into the maw). He flew outside the mouth and tied
the boat to the sea captain's leg so that both inflatable devices were
connected. Reentering the mouth, the griff popped the captain with the
piece of the dragon's tooth. The deflating captain shot out of the nose
and whizzed around in the air for a few seconds with the inflatable
boat in tow before crashing into the water and sinking. Realizing that
the Coconut was stolen, the Watchdragon attempted to close its maw, but
the griff escaped before being trapped inside, and then quickly
vanished into the strange walking castle of Dalboz and returned to his
proper time period.
This fulfilled a prophecy of his race, which spoke that only the
bravest, most important griff in the world would defeat the old
Watchdragon and reclaim the Coconut for his race.
The griff
additionally went through an alternate time tunnel to the White House
where he sent a sealed GLORF spell to Hades after placing it within the
mailbox.
On the following day (1067-02-35), the totems
accompanied AFGNCAAP to the Flathead Mesa, where the three magic
artifacts were bound togother on the radio tower there. The blast of
powerful magic, which hit the top of the antenna threw AFGNCAAP, the
totems, and the Grand Inquisitor from the tower while sending a
shockwave of magic across the land. Exposed to the burst of magic
energies, the totems sprung back to life. Fortunately, the adventurer
was caught by the griff and survived the fall from the tower.