GLADYS
Gladys is the evil sorceress responsible for the magical
transformation of the Antharian village of Festeron into the dismal
nightmare known as Witchville. In those days, she was a sinister old
lady with dark terrible eyes seen in Festeron dresed in a flower print
granny dressed; but the Witchville curse put her beneath either flowing
robes of the deepest black, or saw her fit in a flannel shirt, rumpled
jeans, and work boots.
Like her sisters, Gladys had a talent
to read another person’s mind only when their thoughts were
particularly transparent. She also had powers to transform one into a
newt, furry toilet seat cover, or giant army boot (which is perhaps the
origin of the Boot Patrol). She was also able to use magic to assume
both the appearance and voice of another. When the first postal worker
found Chaos at the Festeron Library's museum and was about to place
Wishbringer into the sculpture's head, Gladys appeared in the guise of
Y'Gael to deceive into giving Wishbringer to her.
Along with
her henchmen, Gladys oversaw all Witchville activity via the means of a
vulure. This spyy recounted to her every significant detail of the
islands from high overhead. This buzzard also kept an eye-peeled for an
opportune time to snatch Wishbringer. She showed short films at The
Wtichville that could only be viewed using special 3D glasses. These
showings were in reality a two-way communication device between her
minions
and her laboratory stationed at whatever was her current headquarters.
Preferring higher elevations, like her personal inaccessible
tower, she placed her laboratory at the tallest point within a
structure. While this hundred foot tower, surrounded by a 20 foot wide
moat filled with black oily water, had replaced the post office during
the first curse, successive nights saw this laboratory changed every
time she started up Witchville, to locations such as the church's bell
tower. Quiet proudful, the curse twisted any statues of Festeron's
founders into images of herself in a granny dress, holding both her
fists aloft in trimuph. She even placed her own face upon Witchville currency.
HISTORY OF GLADYS AND WITCHVILLE
Years
ago, before the End of the First Age of Magic in 966 GUE, Festeron was
naught but a sleepy island community. But there was a family in town
that raised three young sisters. Y’Gael was the eldest of the three.
Hortense was the middle. The youngest and scrawniest, was Gladys, who
later styled herself The Evil One.
Gladys was a sickly child,
and an unhappy one as well. She claimed that their mother and father,
and sisters, in fact the whole town of Festeron, would go out of their
way, any time, day or night, to pick on little Gladys. How much of that
was real? Any family contains a certain amount of sibling rivalry, and
perhaps parents are not fair with one child as with another. And there
were a couple of bullies at school that picked on Gladys because of her
size. All shared part of the blame for The Evil One’s actions. But
Gladys was always overly melodramatic. From the time she was little,
she always had a way of blowing things way out of proportion.
Her
evil nature had mostly to do with having spent two years in medical
school. But that was before she realized her true calling—supreme
nastiness. Since Nastiness did not generally make for a good beside
manner, she turned to her new vocation—freelance dictatorship, where
she specialized in evil chuckles and demonic shrieks.
After
magic had returned to Zork in 1067 GUE, the aging Y'Gael returned to
her hometown of Festeron where she was the proprietor of the Ye Olde
Magick Shoppe located on the cliffs of North Festeron island. Shortly
after she came into possession of the Wishbringer stone.
The
Evil One discovered that whoever possessed Wishbringer would be
instilled with incredible magic and that it was in the care of her
sister Y’Gael. She had wanted the stone for years for her own foul
purposes; mainly, the conquest of the islands, then of the world
beyond. Gladys had always thought big. If Gladys was to get her way,
she would not stop with Festeron, but would take over all the
neighboring countries, and then their neighbors in turn, until she
controlled everything upon the surface of Zork! But this could only be
done if she could take Wishbringer, and, at the precise stroke of
midnight place it in the forehead Y'Gael's cat, who she would turn into
a statue, her power would increase a thousandfold, and she would
become virtually unstoppable. Thus Gladys planned to place an entire
curse upon Festeron, making it become Witchville (she was never very
good with names).
The physical layout of Glady’s Witchville
curse was written up by Moriarty, Moriarty, Moriarty & Flathead
Urban Planners—the final version was completed on 1085-07-02 GUE. But
it would be many years before her evil spell would be placed into
effect.
In order to gain control of the stone, The Evil One
kidnapped her sister's cat, Chaos, turned her into a statue,
and held her ransom in 1157 GUE. By the means of Postmaster Crisp,
one of her clever minions (among them also were Violet Voss and
Sergeant MacGuffin), a ransom letter was sent by an unknown postal
worker to Y'Gael. It was then that her Witchville curse went into
effect for its first time.
The Evil One’s powers were rather
limited when the island was still Festeron. When the island turned to
Witchville, she was virtually omnipotent. Omnipresent. Completely
unstoppable. Fortunately, these strengths were limited to the islands
unless she would have been able to obtain Wishbringer. When Festeron
became Witchville, all of the people were still there, along with the
buildings, and streets, the whole islands. But none of it was the same
as before. It was an evil place. A vile place. A twisted shadow of
reality. Nothing would be the same as it had been. Once the process of
Witchville had begun, there was no known way to change it back, unless
Wishbringer had been placed in the statue's forehead by a hand other
than Gladys' by the time the clock struck midnight.
Thanks to
the bravery and cunning of a local postal service employee, Gladys'
plan was foiled. The Evil One's tower was raided, the postal worker
placed the stone into the forehead of the Chaos statue, and returned
the cat to its rightful owner. Witchville was transformed back
into Festeron, and Wishbringer was kept out of the hands of The Evil
One for at least awhile.
Gladys did not cease her wickedness
when her first attempt was foiled. She continued on for many years, and
through many postmen. For the postman became the central figure in this
little drama, and it was more important to Gladys that to Y’Gael that
the postman played out his part. Generally, when Y’Gael received one of
The Evil One’s notes, she gave Wishbringer to whichever postman had
delivered the letter to her. Then it was that one’s job to be the
guardian of the stone, making sure it did not fall into the wrong
hands, and somehow foil Gladys’ plans all over again. The whole thing
became like a game to Gladys. But if she captured the postman, he was
in trouble. If she captured him and discovered that he had been trying
to escape from the island—well, trouble was no longer a strong enough
word for what he would have gotten himself into. He would find himself
wishing he had a less painful death, being nibbled slowly over a period
of hours by the sharks in Festeron Harbor.
Though Hortense had
not been originally involved with the Witchville conflict, she later
joined sides with Y’Gael. It was during these years in which several
rules were set in place, prohibiting the involvement of either of her
two sisters, Y’Gael and Hortense, from getting involved directly with
the affairs, provided that she agreed to other rules, such as
restrictions placed upon Boot Patrol routes, and magical assets to the
current postman that could not be destroyed (such as a magic radio,
Kitchen Wonder, and magic glasses).
One postman of importance
was Mr. Sneed. She was usually merciless with most of those who wore
postal uniforms, but due to his meek nature, she was much kinder to
Sneed than she was to his predecessors. After that moment, Sneed became
paranoid. He began thinking that Gladys was everywhere, watching his
every move. And should he do anything else against her, he feared her
retribution would be even worse. Thus he lost his grip on reality.
When
Simon arrived at Festeron, the town had been without a postal worker
for weeks and weeks. But its villains conspired a plan which they
believed would ensure full transformation of Witchville. Gladys planned
it that prior to sending the current postman with a ransom note to
Y’Gael, she would steal Wishbringer. Gladys did so, stealing the stone
by subterfuge, but was only able to succeed with her task because
Y’Gael had let her have it. Of course, Gladys thought that she had
stolen it from her. But when Gladys swiped the magic rock, she also
swiped a little extra spell Y’Gael placed upon it, a spell that would
activate only when Festeron is turned to Witchville. The minute
Witchville appeared, the stone would disappear. It would become
invisible and furthermore move three feet to the left of wherever it
had last been in Festeron. Thus Gladys would have casted her spell with
no way to complete it. For no one was able to see the magic Wishbringer
stone, unless they were wearing the magic glasses. But there was more
to the plan. The villains had thought they were so clever, planning to
succeed by choosing a postman of ill repute. With the aid of the High
Court, they had selected Simon, who, in their opinion was doomed to
failure. They had thought Simon to be a common criminal, a lowlife who
would run at the first challenge. And that was where they would make
their first mistake.
Simon went down in the annals as being the
most famous of all postmen of Festeron. But Gladys, assured of her
victory, set forth to break some of the rules that had been set in
place by the sisters, not afraid of the consequences (such as breaking
the plastic glasses after she had used them to discover the location of
the Wishbringer stone). Because of these violations, Y’Gael and
Hortense materialized into the laboratory. While their presence in the
entire Witchville affair was breaking the rules, they did so only to
stop Gladys from further violating more. Each of the three sisters
summoned magical creatures to do battle: a magnificent golden eagle for
Y’Gael, a miniature horse with dark blue wings for Hortense, and a
half-scorpion, half-spider creature for Gladys. The Evil One lost, but
when the sisters relaxed their guard, the Evil One fabricated a colony
of huge snakes that wrapped themselves around them so that their arms
were pinned to their bodies. Before anything could grow worse, the
Honorable Roger arrived with the Platypus Guard. The troop rescued the
entangled sisters and carried them out of the room. Gladys knew had
seen with the magic glasses that the stone had been hidden in one of
three canisters. Both her and Simon made a dash for it. The postman
reached them first, and quickly flipped them over, setting up a custom
version of his very own shell game. He secretly palmed the stone and
rearranged their order. The Evil One turned them over, finding it
beneath none of them. Simon had tricked and delayed her. Gladys had
once more been defeated.
Whether or not these Witchville curses
continued until the Great Diffusion is unknown; if so, they most
certainly ceased as a result.
GLADYS' LABORATORY
Always
located at high elevation, her laboratory was dominated by advanced
scientific equipment, large, gleaming machines full of multicolored
lights, with a control panel occupying most of one wall, all designed
to operate security systems, the theater, and in general, ensure
complete jurisdiction over all Festeron. The rest of the room was
filled by test tubes, petri dishes, bunsen burners, and cauldrons, all
bubbling chemicals and foul odors. There was also piles of what looks
like dried herbs, a stove, refrigerator, and a small table. Lastly, was
an antique telescope mounted near an open window which gave her near
omniscience over the entire region.
TRIVIA
Gladys' handwriting is atrocious.