GALEPATH
Galepath was one of the ancient cities united by Entharion the Wise to
form the Kingdom of Quendor. To the south, Largoneth Castle divides
Galepath from Mareilon. In all of Zork the beauty and splendor of the
ancient city of
Galepath is unrivaled. The perfectly paved streets are lined with
majestic, soaring buildings that rise ever-upward, climaxing in
glittering spires that seem to reach out and touch the sky--the spires
and noble domes, its graceful bell tower, and peaceful library.
The teeming streets and markets of Galepath, are crowded with people in
their
colorful clothes, countless street games, an abundance of noise and
laughter, and
the energy of a busy city. One of the largest districts of Galepath is
the mashed potato district. Deep in the heart of the city lies an
incomparable garden,
preserved by magic in a wonderful springtime glow. It is said that this
garden has fired the jealousy of the mighty Implementors themselves;
even those deities stand in awe of the triumph of the human spirit that
is Galepath.
Every citizen of that city is immensely proud of that which they
are a part. Even the lowliest rope salesman of Galepath swells with
elation at the sight of the city banner, or the first note played by
the Mayor’s marching band. From childhood the inhabitants of the city
are taught to cherish the rich history of the city. From the earliest days when Galepath was but a small village, the
inhabitants had the luxury of turning to intellectual pursuits. Blessed
with good weather and productive farming, it was only a matter of time
before the settlers began to found institutions of higher learning. The
first of these, and to this day the most famous, was Galepath
University, one of the prestigious Moss-League colleges.
Wiskus-meat is the foundation of a large trade market in the Mareilon and Galepath regions, yet is shipped all over Quendor.
[Note: Bittut Avenue is a street in Galepath.]
THE MASHES POTATO WARS
After the annihilation of Pheebor in 396 BE, an expedition by the
Borpheans made an incredible discovery that would permanently change
both the economic and culinary structure of the Westlands. The head of
the expedition, a courageous, stoic and highly admired noble named Sir
Thaddeus Galepath, described their finding in his journal. “Neither I,
nor any of the men had believed a word of the scout’s barely coherent
mutterings. But his dumbfounded elation was the field of mushy white
substance. In blatant, but understandable, disregard for my orders, the
men dropped their belongings and charged down the hill. I quickly
gathered my senses and followed behind them. After testing the
consistency of the substance with our hands, we threw caution to the
wind and dove headlong into what we soon discovered to be the most
delicious mashed potatoes that any of us have ever tasted.”
When news (and abundant samples) of this phenomena were sent to
Borphee, the ruler of the burgeoning empire, a man named Mareilon,
ordered that a village be established immediately to harvest the mashed
potatoes and send regular shipments back to Borphee in lieu of any
monetary taxation, and that village be named in his honor. Upon
receiving these orders, Sir Galepath realized that there must be some
kind of miscommunication, as he had already built an encampment which
his men had fondly named, Galepath. It was also his understanding that
Galepath would be a separate city, free from any kind of taxation and
interacting with the other cities by way of equally balanced trade of
goods. The dialogue between the two men quickly turned ugly and became
steadily worse as it approached what seemed to be an inevitable war.
Fearing a repeat of the Pheebor massacre, Galepath’s advisors convinced
him to invite Mareilon to a summit, where they would put their egos
aside and work out their problems. Needless to say, this did not work.
But surprisingly, it was not a complete disaster. Mareilon returned to
Borphee, absorbed by this development, and quickly assembled another
expedition that would colonize the region just south of Galepath. This
new city would fall directly under Mareilon’s reign, as it was overseen
by him, personally.
The competition between the cities of Galepath and Mareilon escalated
over the years, eventually outlasting both men’s lives. One of the
first and most famous princes of Mareilon was Prince Zarbonel. Though
the mashed potato fields were virtually boundless, spiteful citizens
would often harvest from the other city’s fields. Despite the valiant
attempt to resolve the issue early on, war eventually did break out.
But by this time, the new ruler of Borphee had wisely detached himself
from the feud, thereby drastically lowering the stakes.
The cities of Galepath and Mareilon fought for centuries. And as they
did so, both sides slowly lost touch with why they were fighting to
begin with. They were driven by self-perpetuating and meaningless anger
that only seemed to grow stronger after losing its foundation. The
cities grew in equal proportion to their citizens’ disdain of the
enemy, until both lands surpassed even Borphee in size, although the
two were mirror opposites. Galepath would grow to become icon of
intellectual pursuit of the entire world for millennia to come, while
Mareilon would be dragged down into decay with the infestation of rabid
gangs and corrupt politics.
PRELUDE TO QUENDOR
Although the history of the northern regions before the formation of
Quendor is dominated by the rise and fall of competing city-states,
these small powers were by no means the only participants in
pre-Quendoran political life in the Westlands. In fact, several
historical sources that detail the formation of the Kingdom of Quendor
make no mention of the city-states whatsoever, describing the lands
that now make up ancient Frobozz as wild and untamed wasteland,
populated by all sorts of warring tribes and uncivilized nomads.
Undoubtedly, the area stretching from the northern strip of the
Mithican Mountains in the west to the Lonely Mountain and the coast in
the east was still on the whole largely barbarized and highly
dangerous. In fact, it is likely that the various warring tribes that
inhabited the forests near Galepath and the hillsides near Mareilon
account in a large part for those two cities’ respective inabilities to
form a larger and more stable union or nation of some kind before the
coming of Entharion.
In any case, it is nearly certain that in his history-making campaign
against Galepath and Mareilon, Entharion himself encountered incessant
delays along the way. Forced to fight his way through foreign and
largely unexplored territory in his attempt to reach the coast, by the
time he had reached his goal, the would-be monarch had defeated and
pacified the various nomadic and tribal groups that had attempted to
stand in his way. Although the twin pillars of his new kingdom would be
the conquered coastal cities, it was these barbaric tribes that would
form the bulk of the countryside population of Quendor at its birth.
WAR BETWEEN GALEPATH AND MAREILON
Over the centuries, several historians from both Galepath and Mareilon
have tried to claim Entharion, later surnamed the Wise as one of their
own. If we believe Froblivius, nothing could be farther from the case.
By the time war had broken out between Galepath and Mareilon for the
last time, Entharion had risen to the position of bozbian praefect, the
chief military commander of the city of Quendor. The early details of
his life are still obscure, but it does seem that he was a native-born
Quendoran.
In any case, by 3 BE, Galepath and Mareilon were again at war. The
prince of Quendor hurried to make his traditional and tired declaration
of absolute neutrality. By all reports, Entharion, who was too young to
remember any of the previous conflicts, failed to understand why all of
his compatriots seemed so bored by the entire affair. It seems clear
from the king's later writings that he felt something important to be
in the making. He did in fact spend several weeks trying to convince
the prince to let him march; it did not seem to matter to him which
side he was going to fight for, so much as it did that he actually got
a chance to fight. By the end of the summer season, both of the warring
parties had sent desperate messages to the prince of Quendor begging
for military assistance. With the vague intention of solving the
chaotic situation, Entharion's armies had begun to march. Although the
founder of the Quendoran nation would insist until his dying day that
he marched only on orders from his prince, no such orders have ever
been found, and the prince's later actions do not support Entharion's
claims.
Within a matter of weeks, Entharion's forces had made the relatively
short march to the coastal areas in contention and had come in sight of
the two warring camps. The scene as told by Froblivius is a chaotic one
indeed. The forces of Galepath and Mareilon, upon seeing the approach
of the new arrivals, both withdrew and regrouped their forces,
expecting the Quendorans to join their camp and help in the fight
against the other. Soon it became clear that neither was the case;
Entharion ordered the bugle to sound, and his forces descended with an
amazing fury upon the unsuspecting coastal armies, hacking them to
bits. The battle lasted barely three hours, and the results were
devastating. When the dust had settled, the princes of Galepath and
Mareilon, both of whom had been at hand, were laying their arms at the
feet of the victorious Entharion, acclaiming his sovereignty. At first,
it seems, Entharion had no intention of violating his oath to the
Quendoran prince. In a brief letter sent back to Quendor, he informed
his overlord that peace had been found, and that both cities were
prepared to recognize the suzerainty of Quendor.
Concerned that the situation on the coast might sink back into anarchy,
Entharion stayed encamped near the Lonely Mountain, determined to keep
an eye on the two defeated powers. For months and months the prince of
Quendor stalled, reluctant to reply to his powerful praefect. Perhaps
he feared that Entharion had become too powerful, and preferred to see
him as far away from the center of power as possible. Whatever the
truth may be, it was a full six months before Entharion received a
reply: “I don't want those cities. Put them back where they belong. And
don’t come home.” Annoyed at the tone of the message, and more than a
little resistant to the idea of forsaking his easy conquests, Entharion
decided to take matters into his own hands. Entharion’s personal
writings, although potentially very helpful, are in truth highly
obscure. In fact, this one passage below degenerates from being unclear
to downright unintelligible:
The
true dilemma at this point lay in finding a simple way to unify the two bodies.
Choosing the half-way point a stronghold, true wisdom. General wrath brings
unrest I destroy. Be four kings tyrannized thee peoples it not for bar bar bar.
Nonetheless, Entharion abandoned his position in the Quendoran army
receding into temporary isolation within what is today known as Egreth
Forest. With his absence, the royal Quendoran army was recalled from
the Lonely Mountain, thus relinquishing control over the two conquered
city-states. Within a day of this repositioning of troops, Galepath and
Mareilon, now bereaved of their watchmen, were once again drawing
swords at one another.
DAWN OF THE ENTHARION DYNASTY
When the year 0 GUE finally came around, the people of Zork felt fairly
confident that something big was about to happen. This assumption would
turn out to be true, for during these days, Entharion emerged from
Egreth Forest and built himself a tiny hut on the beach between
Galepath and Mareilon.
Stunned by the presence of their new neighbor, soldiers from both sides
approached the hut. Unaware that this was the man whom their princes
had only three years ago surrendered to, they took turns interrogating
Entharion. The Galepathians would poke his left shoulder with their
spears and ask him where he came from, then before he could answer, the
Mareilonians would poke his right shoulder and demand to know who had
sent him. This went on for some time, until Entharion, instead of
answering any of the questions, inquired about the apparent hostility
between the two groups of soldiers. One of the dozen or so men crammed
inside the tiny hut explained that they had been in at war for hundreds
of years, noting, however, that it was none of his business and that he
better get to answering their questions right away. Disobeying this
order, Entharion again asked a question. “Why fight?”
From that day forth, the modest, unassuming man who emerged from the
woods was known as Entharion the Wise. With a perfectly naïve question,
Entharion united the warring kingdoms of Galepath and Mareilon and was
exalted as the first king of the Entharion Dynasty. It was a glorious
time. The new kingdom was named Quendor after Entharion’s city of
origin, and his castle was erected between the cities he had united, on
the former site of his hut. This region was named Largoneth. It was
from this castle that he ruled for the entirety of his reign, and it
would serve the as the capital of the kingdom for the duration of the
Dynasty.
ONE LAST REBELLION
Although the citizens of Galepath and Mareilon had declared themselves
one, the Prince Argonel, “rightful ruler of Mareilon,” did not so
easily bow to the whims of Entharion’s sovereignty. In public he wore a
façade of comradeship and loyalty, but in his heart he despised the
forced union. While most of the population of Mareilon, who had grown
tired of the conflict, were in no position to rise up against Largoneth
and Galepath, Argonel was able to rally enough soldiers to his cause,
that when his treason was discovered, Entharion was not hesitant to
quell the insurrection.
In the last days of Mareilon’s glorious independence, Mazimar Spildo of
Galepath took up arms with Entharion against the city and overthrew the
last remnants of its might. The king condemned Prince Argonel to die by
the executioner’s axe, but in an attempt (a pathetic attempt as
Argonel’s descendants would later recount), he allowed the prince’s
wife and son to go free. Most of Mareilon believed that the unity with
Galepath and Largoneth had brought internal peace, protection from
foreigners, even a great deal of new economic prosperity, while others
believed it to be a charade. They saw that the wars against Galepath
never ended, that Entharion only tricked everyone into believing they
did by lulling them into a false sense of peace. Instead of a prince, a
mayor was instituted as the head official, one over Mareilon and one
over Galepath. Diplomats from both of these cities played a crucial
role in the formation of Quendor.
THE SEVEN AND A HALF PROVINCES
Although the names of the original provinces have been lost,
several pre-Flathead maps have survived that show the original
provincial boundaries. For the sake of convenience, each of those
provinces were referred by the names of their chief cities, with one
exception: Galepath, Mareilon, Quendor, Znurg, Vriminax, Bozbar and
Borphee. The province surrounding the capital at Largoneth was referred
to as Frobozz, although no record of a city by the same name has
survived to the present day. The half province was Borphee. This “half
province” set aside, the rule of Entharion the Wise brought
a semblance of peace to a war-torn land and began a dynasty that
reigned over the Kingdom of Quendor and its seven and a half provinces
for almost seven hundred years, spanning the majestic reigns of
fourteen benevolent monarchs.
Now that the concerns that accompany constant warfare had been
abolished, people in all the cities of Quendor were able to concentrate
on more academic subjects. There was a sudden curiosity about the
nature of the world. The study and practice of magic was very crude in
those distant days, not the rigorous scientific endeavor it had become
by the eighth century. But, the literary works that were produced
during this period marked the very beginnings of what later became
known as Thaumaturgy; the experimental study of applied magic.
THE REBELLION OF ZARFIL
In the peculiar form of democracy that had developed in Galepath before
the creation of Quendor, time after time, generation after generation,
one Spildo held the office of mayor for several long, prosperous terms, and
then quite unexpectedly announce his decision to decline re-election.
At that moment, quite conveniently, that Spildo’s most favored son
would step forward and announce his candidacy. Thus for almost six
hundred years there had been an unbroken string of uncontested
elections as the city government became more and more hereditary. Umberthar Spildo was the last Spildo in office.
Prince Zarfil, a descendant of Argonel, poised the citizens of Mareilon
to usurp the throne of its current mayor and to march against the
armies of Galepath. Mayor Umberthar Spildo of Galepath, using any
excuse possible to declare war on Mareilon, accused Zarfil, without any
evidence what-so-ever of selling the Galepath University's Sacred
Scrolls of Fizbin. Thus he marched out. The armies of Mareilon and
Galepath met for battle on the Jerrimore plains, where both forces were
unexpectedly consumed by Kovalli natives. In the aftermath, the
citizens of Galepath slowly went about the business of rebuilding
their lives. The city had a contested mayoral election for the first
time in generations.
THE ZUCCHINI WARS
In 464, the zucchini blights led Quendor to increase shipments of
zucchini to the provinces of Bozbar and Vriminax at the expense
of the coastal regions. By 465 Mareilon marched against Frobozz to
force the freeing of the zucchini route through Znurg to the coast.
Harmonious Fzort ordered the Galepath militia to provide
reinforcements, but Galepath refused to respond. Unbeknown to
Harmonious, the entire city of Galepath was infested by a rebellion of
yipples much larger and more powerful than those described in the
Sorcerer packaging.
Dundor lead the armies of Vriminax against Galepath in one of the great
and early battles of the Empire. Faced with heavy fortifications,
Dundor of Vriminax ordered his cavalry to advance up the far side of
the river. Although the river was too dangerous to ford, Dundor built a
bridge under darkness. The yipples were taken completely by surprise as
the cavalry was no longer held back by the torrential waters. Thus
Dundor bravely crushed the yipples, quashing the rebellion.
By 474 GUE, the entire countryside was in a state of exhaustion and
collapse. The population losses inflicted by the ongoing famine must
have been devastating indeed, particularly to massive coastal cities
like Galepath that were completely dependent on exports to feed their
population.
NEW PROVINICAL STRUCTURE
Quendor at the time of Zilbo III's removal from power was relatively
small, encompassing seven-and-a-half provinces divided along rather
arbitrary and outdated boundary lines dating from the time of Entharion
the Wise. These were Galepath, Mareilon, Quendor, Znurg, Vriminax,
Bozbar, Frobozz, and Borphee (which had remained divided since the
formation of the kingdom, ignored as too difficult to be worth the
trouble). In those days, the major products of this agrarian land were
rope and mosquito netting. In the year 660 GUE, Pseudo-Duncanthrax raised a tremendous army to
wage a systematic conquest of the neighboring kingdoms. This vile ruler
moved swiftly and brutally against the southern half of Borphee and put
an end to the tottering and defenseless dynasty of Mauldwood. Finally
accomplishing the merger of the two halves, Pseudo-Duncanthrax called
the resulting territory Greater Borphee Province. This move began a
trend; one by one, the neighboring principalities of Miznia, Gurth, and
Mithicus were brought under Quendoran sway and given new provincial
administrations. Orexia, on the extreme southern border of Miznia was
not brought into Quendor, Pseudo-Duncanthrax himself being too
unwilling to combat the diseases and dangers of the Miznian jungles and
swamps in order to reach Orexia itself. Thus within three years,
Pseudo-Duncanthrax ruled an empire that controlled virtually all the
land between the Great Sea and the Kovalli Desert.
With the completion of the conquest of the Westlands, Duncanthrax was
faced with the peculiar problem of absorbing lands several times the
size of his original kingdom. Clearly it made little sense to turn each
conquered land into an individual province, since any one of the new
territories would be much larger than most of the original provinces
combined. At this point, realizing that the original seven provinces
were now too small to be effective in the new system, one of his many
administrative reforms was merging them all into the Province of
Frobozz, thus bringing to completion the creation of the provincial
system as we know it: Frobozz, Greater Borphee, Miznia, Gurth, and
Mithicus.
AFTER CURSE DAY
Following the disaster of Curse Day 883, entropy quickly took hold of the
surface world. Lands were torn by violence and discord. Faced with the
fact that Quendor was well past its prime, the once-great cities on
both continents became dens of misery and confusion; lands were torn by
violence and discord. The great island-continent of Antharia had been
separated from all contact with the outside world. With the final collapse of the Quendoran state in the older provinces
of the Westlands, the initial political evolution of the area was
characterized by a surprising rebirth of the ancient city-states.
Dating back over nine centuries from the ancient era before Entharion,
the cities of Quendor, Galepath, Mareilon and Borphee all re-emerged as
independent powers. Although Quendor would long remain a neutral power,
and Borphee itself would soon be reabsorbed by the Quendoran Empire's
successor state, Syovar’s Kingdom of Zork, Mareilon and Galepath were
to enjoy several generations of independent power.
The old families of nobility that had long controlled Vriminax wasted
no time in solidifying an alliance with Quendor, its nearest neighbor
and the most ancient of the northern cities. By 884, the combined
militias of the two cities had occupied the western half of the former
Frobozz Province, under the notion that taking the territory would
provide a solid defensive zone between themselves and the already
growing tensions of Galepath and Mareilon. Borphee, in close
communication with Accardi, and more concerned with its mercantile
interests in Miznia and Gurth to the south, discarded the bulk of the
ruined empire to the north, creating an immense territorial vacuum
between Borphee and Mareilon.
The governor of Galepath secured the allegiance of the
Lingolf Garrison and gained control over the Lonely Mountain and its
nearby villages, coastal routes and highway approaches, thus bringing
his territory almost to the border of the old Mareilon Province.
Clearly upset that his rival had seized the initiative, and hoping to
gain control over the historically important Largoneth site, the
governor at Mareilon declared war on Galepath, thus at the fall of the
empire reigniting the very conflict that had necessitated Quendor's
creation some 900 years before.
In a manner characteristic of the age-old mutual antagonism of these
two cities, barely five years had passed since the fall of Wurb
Flathead before Galepath and Mareilon were back at war in 888 GUE. The
various regional governors left over from the old imperial regime were
to emerge as the founders of hereditary dynasties that would rule the
two cities and the areas roughly corresponding to their old provincial
boundaries for the next seventy years.
Suffering from the famine and confusion that had sunk over the
Westlands since the decay of the empire, neither city could summon the
resources necessary to defeat the other, and the war dragged on,
punctuated by various short-lived truces. The more westerly powers,
Vriminax and Quendor, were in no position to help either of the two
opposing powers, both being more involved in protecting themselves
against the incursions made by Kaldorn and Kovalli respectively. It was
not until after the Westlands began to recognize the ascendancy
of Syovar that the bitter war between Galepath and Mareilon was finally
brought to a halt, the contested territory being taken from both sides
by a newly-invigorated Kingdom of Zork.
For some ten years following Syovar's capture of the Land of Frobozz,
both cities concentrated their military efforts against this new
incarnation of the Great Underground Empire. It would not be until the
Conference of Quendor led to a marked strengthening in Syovar's control
over the world political situation would the aggression of the
city-states begin to abate somewhat, at least until the Enchanters
Guild strongly opposed about one-fourth of the way through the tenth
century.
THE CONFERENCE OF QUENDOR
The beginning of the tenth century was an amazing decade for all known
kingdoms. Syovar’s plea for a
unified Kingdom of Zork was being considered by all leaders of the
lands. All of the leaders of the surviving city-states, as
well as representatives from Kovalli, Kaldorn and Antharia agreed to
meet at the old city of Quendor in the northlands. The tremendous
respect that they felt for Syovar made the conference possible. If
everything went according to plan, the treaty would be signed
proclaiming a union between the lands. As the conference approached, a
truce between all the warring neighbors had been observed—but instead
of working toward peace, the nations had merely used this time to build
huge armies, poised to attack should the treaty not be signed. These
included the army of Galepath, ready to amass on the Aragain border,
and the armada of Mareilon, ready to block the Aragain harbors.
Regardless of the attempts of the demon Jeearr, the Treaty of Quendor
was signed,
resulting once again in the unification of the entire area under one
unified Kingdom of Zork.
GREAT MONSTER UPRISING
Despite the high regard Galepath was held in, the areas around
it was filled with droves of mighty monsters, creepy crawlies, and
lustrous loot during the time of the Great Monster Uprising. One of the
many portals leading to the
Bozbarland arena was installed during this period.