FLATHEADIA
Flatheadia was the capital of the Great Underground Empire from 770
GUE, when Lord Dimwit Flathead built his castle there, to the fall of
the Empire in 883. (The former seat of royal government was Egreth, in
the Westlands. Dimwit's love of the Eastlands has always been given as
the main motive behind the capital's relocation.) Before 770,
Flatheadia had been called Aragain Village. In a surprisingly short
amount of time, that small village was transformed (squashed) and renamed, quickly
becoming the center of civilization as it was then known. After the
completion of Megaboz's curse on Curse Day of 883, all that sits upon
its former site is a small historical White House.
HISTORY OF FLATHEADIA
Having
spent countless vacations overseas, Lord Dimwit shared the fondness of
Duncanthrax for the uncharted territories of the Eastlands. Thus he
decided to move the capital of Quendor from Egreth in the
Westlands, to the little-known colony of Aragain in the central
Eastlands, where the seat of government would remain until the fall of
the Empire in 883. The small hamlet was replaced with the 8,600 square
bloit monstrosity known as Castle Flatheadia, which was built
literally on top of the unsuspecting villagers (rumor has it that some
of the crude huts and tents are still occupied in the lower basement
levels of the castle). Some bitter, unappreciative chroniclers have
described Dimwit’s castle at Flatheadia as his biggest folly. In a
surprisingly short amount of time, that small village was transformed,
quickly becoming the center of civilization at it was then known.
To
celebrate the completion of the Flatheadia Dungeon in 771, Johann
Sebastian Flathead wrote and performed his famous "Flatheadia Overture
for Rack and Pendulum." Though there has never been an accurate count,
it is known that the
Flatheadia Dungeon (also known as the Asylum), contained no less than
10,000 occupants at its peak. This is of minor historical note in the
context of Dimwit’s other acts of excessiveness, but it is worth
mentioning because of a drama of Lucrezia Flathead that played
itself out within the dungeon’s walls.
With
the entire castle completed, the seat of government was officially
moved from Egreth to Flatheadia on the 14th of Jam, 771 GUE. At its
peak, the castle at Flatheadia, which was connected directly to the
sprawling underground caverns and tunnels after which the empire had
been named, housed over 90% of the Empire’s population at its peak. The
nearby
village-turned-metropolis would be home to the Underground Revenue
Service, the Postal Service, and various temples and courts of law. The
dominating feature of the Flatheadia landscape after 781 would be the
400-story FrobozzCo World Headquarters Building. Much like Egreth, its
counterpart in the Westlands, Flatheadia was the focus of all new
underground tunneling and exploring in the area. Egreth was abandoned
and collected dust.
The Wizard of Frobozz and Fudge (785
GUE)
In either the 770s or early 80s, the Wizard of Frobozz was appointed by
Dimwit Flathead as the official court wizard at Flatheadia. If fate
turns as a wheel, then the Wizard of Frobozz represented a low point
for the excessive king. For among the senile Wizard's failings, the
lively wit of his youth had been replaced by a semi-sadistic
mischievousness coupled with an inability to pronounce spells other
than those beginning with other than the letter “F”. In 785 GUE, havoc
struck Quendor when he accidentally transformed the entire west wing of
Dimwit’s famed castle into a mountain of fudge. Thus in one errant
stroke of wayward magic, the Wizard’s blunder simultaneously destroyed
it with a single word, “Fudge.”
To see the west wing of his beloved Castle Flatheadia transformed into
a pile of fudge was too much for anyone to bear. Lord Dimwit, without
giving so much as a written reprimand first, fired the Wizard for
crimes against sugary goodness. Never one to let himself be outdone by
an upstart ruler, Lord Dimwit, without another thought, ordered
everyone, everywhere to help rebuild the west wing. Of course, the new
wing would be 25 times larger than the previous one because Dimwit
wanted it that way. Had he not already earned the nickname “Dimwit
Flathead the Excessive,” he would have earned it here.
Both above and underground, the veins of fudge washed lusciously into
area streams and ponds,
and being magic, affected whatever ate it. These mutations included
magic chocolate frogs, hills of chocolate-covered ants, chocolate
turtles swimming in unusually luscious-looking ponds, and even
chocolate rabbits. It was immediately declared
illegal to eat Flatheadia Fudge (as it had become known) and local
authorities were ordered to run a billboard campaign with the slogan
“Stop Eating My Castle!” Dimwit built a fudge-melting plant in Fenshire
to melt down the pieces of fudge that his castle had been turned into.
It took more than a year for the west wing to be rebuilt.
During this, period tons of the sweet chocolate was squirreled away
in vaults while fresh foundations and tunnels were created throughout the
valley floor, ostensibly to replace the original west wing, and yet the faint smell
of fudge would always be hanging in the air after the reconstruction. (see the "Fudge Mines" for more information)
Death of Dimwit Flathead
Following the death of Dimwit Flathead in 789, which took place during
a tremendous banquet held at Flatheadia, much of the empire fell into
decay in wake of the fear of the Curse of Megaboz. Almost at
once, sections of the underground caverns in the Eastlands fell into
disrepair without Dimwit’s obsessive interest in the subterranean lands
to ensure their upkeep. Even parts of the truly immense royal palace
itself quickly became forgotten, as the less excessive and somewhat
more austere King Loowit found little need for the square bloits of
bedroom and bathroom that Dimwit so loved. While some people have seen
this trend as an immediate indication of the empire's necessary
decline, it seems more likely that the people of Quendor were instead
simply recovering from a period of ridiculous excess, and returning to
a more normal situation. If parts of the underground empire fell into
disuse, it was not out of helpless and pathetic decline, but instead
out of an increasing disgust and annoyance at the outrages of the
previous regime.
Curse Day Draws Neigh (881~883)
Wurb
Flathead came to the throne in the year 881. The dread Curse Day was a
mere two years away and already the empire had fallen into a
completely frantic state over their impending doom. Both town and
countryside were abandoned as the day drew nigh, their
inhabitants fleeing in the wake of the wizard’s curse that had already
killed Dimwit and disposed of the royal Flathead family some 92 years
before. The brief period of his reign, the last two years of the
empire, saw the complete collapse of any sort of imperial authority,
the effective size of the Quendoran state shrinking to encompass only
the once thriving city of Flatheadia and the grounds of the royal
palace itself.
On the 4th of Mumberbur 883, outside the gates of
the castle, the peasants ran riot. The last of the royal guard
abandoned their usual posts and spread themselves out around the
castle’s massive stone perimeter, fighting desperately for the safety
of their king. Finally, Wurb himself was forced to acknowledge the
hopelessness of the situation. With the royal guard growing mutinous
and the barbarian invaders moving closer to the capital, he snuck
quietly out of the castle through an unblocked rear entrance.
The long wheel of time had run its
course; he knew that the game was over. With the royal guard growing
mutinous and the barbarian invaders moving closer to the capital, he
began to hurry. Scarcely pausing to packing their bags, the king, his
wife, and the last members of his family to remain until the end, snuck
quietly out of the castle through an unblocked rear entrance, Wurb
bringing only his pet elephant along with him.
In a final
melodramatic act on the 13th of Mumberbur, that many people since have
interpreted as his own admission of defeat and abdication, Wurb sent
word that the castle gates be thrown open and the royal guard be
relieved from duty. Within minutes, the Royal Treasury was sacked and
looted, the royal soldiers and the orcs joining together in an attempt
to scavenge anything of value. The remaining peasants broke into the
royal wine cellars for one last rowdy party. By the next morning (the
morning of Curse Day), the imperial treasury and the entire palace was
virtually bare of any richness. Even the entire metropolis of
Flatheadia was vacant; every building gutted.
One Last Cursebuster (883-11-14
GUE)
On the 12th of Mumberber, 883, one last treasure-seeking, a peasant
from an unheard-of
village in an obscure province set forth from his home for Flatheadia
to stop the Curse. This is the one who would be the first to don the
title of “Dungeon Master.” By
the time of the peasant’s arrival at Flatheadia, most of the
treasure-seekers had given up and returned to their homelands. In fact,
he discovered that most of the population, including all figures of
authority, had fled to distant provinces. And when he awoke on the hard
floor of the castle on Curse Day (the 14th of the month), he found that
even the looters and
the most persistent adventurers had departed.
Megaboz, in the guise of the royal jester, Barbazzo Fernap, chose to
assist this last cursebuster. In an attempt to halt the Curse, this
peasant assembled two items from each of the Twelve Flatheads, tossed
them into a cauldron which still remained in the castle of Flatheadia,
and uttered a scared word. The huge outer gates of Flatheadia burst
open and the entire structure began to shake and tremble. While the
peasant escaped, the castle and entire village were reduced to a simple
white house, which still remains today.
It should also be mentioned here, that before the peasant's quest,
bottomless pits were the second-leading cause of death in Flatheadia.
But on that dark day, he while seeking one of the the twenty-four
relics, a brass lantern, he tossed a Frobozz Magic Anti-Pit Bomb into
an incredibly quantity of bottomless pits in the lowest levels of
Flatheadia. As they filled up, a legion of dark and sinister grues
welled up and lurked quickly into the shadows. Unhindered by the
darkness, they quickly spread to every area of the Great
Underground Empire and beyond. Deathly afraid of
light
of any kind, the grues began lurking throughout the darkness of the
abandoned underground empire preying mercilessly upon any adventurer
foolish
enough to explore their realms without a source of light at hand.
FLATHEADIA CASTLE
Here an attempt shall be made to describe some small portions of
the 8,600 bloit castle at Flatheadia, and what went into its making. As
the only source of the Castle's layout dates to Curse Day 883 (and but
a sliver of information on 789), it is not certain if all the following
regions were constructed before the
castle’s 771 occupation, but they were certainly all finished before
the king’s death.
Great Hall:
This was the huge central chamber of Dimwit's castle. The ceiling was
lowered
at some point in the past, which helped reduce the frequency of storm
clouds forming in the upper regions of the hall. A wide balcony, itself
large than most castles, overlooked the Great Hall. Banners and
pennants were draped from the railing into the hall below, whcih could
be reached via the wide stair.
Audience Chamber
This was a tremendous meeting room where thousands of visitors would
queue up
every day for an audience with Dimwit or one of his successors. Such
visitors were usually wasting their time; Dimwit rarely had the
patience to see even one person a day. A plush red carpet led from
the main doorway on the north wall to the golden throne, fringed with
red tassels, which towered above the floor.
Throne Room
This was a smaller version
of the room to the north, meaning that a person could walk all the way
across it without stopping to rest. The throne, though smaller and more
comfortable looking, was just as gaudy. It was in this chamber that
Dimwit would meet with his "advisors," raising taxes and plotting
grandiose schemes. A secret passage could be opened if one sat upon the
throne and snapped their fingers.
Formal Garden
Dimwit designed this garden to
match a fairy tale he enjoyed as a child, and subsequent kings added
their own touches, creating a hugely confusing maze of flowers and
shrubbery and statuary and trees and fountains and pools and bridges
and gazebos. The garden was seemingly endless.
Banquet Hall /
Scullery / Kitchen
Many
royal feasts were held in this hall, which could easily hold ten
thousand guests. Legends say that Dimwit's more excessive banquets
would require the combined farm outputs of three provinces. The nearby
Scullery was where the castle's pots and pans, the output of the forges
of Borphee for three years, were cleaned and stored. Although
the Kitchen was the largest cooking area in the Empire, it must have
still been
crowded when all 600 of Dimwit's chefs were working at the same time.
Courtyard
This
open area was paved with marble and surrounded by imposing stone walls.
Dimwit would occasionally order carnivals to be set up in this court,
on totally cloudless days .
Library
This chamber once contained copies of every book ever written.
Chapel
None
of the Flatheads were particularly religious, but that did not stop
Dimwit from building the biggest chapel in all of Quendor.
Solar
This was the king's solar, where he would bathe and dress and meet his
most
trusted advisors and intimate guests. Dim light entered through narrow,
slitted windows. Following the king's death, the solar laid unused for
many decades.
Dimwit's Room
The canopied bed of the private
bedroom of Lord Dimwit Flathead was alone is larger than
most farms. Attached to it was a small magic clothes closet (small by
the standards of the castle; in a pinch it could probably have slept a
few regiments).
Bastion / Parapet
A tall tower rose from a corner of the keep. The slitted windows were
wide in the bastion, presumably to accommodate the weaponry
of the period. The roof of the tower was a virtual museum of
state-of-the-art
castle defense from the eighth century. This fortified parapet, resting
on
stone corbels, rimmed the roof. Machicolations, holes between the
corbels, allowed massive weights to be dropped on invaders below. (More
often, they were dropped rather painfully on the soldier's own toe.)
Crenellations were spaced around the parapet, providing openings for
armaments and offering a commanding view of the castle grounds: the
main castle just below, and beyond the moat, the castle's village and
garrison.
Lower Levels
Dimwit
loved zoos, because he loved imprisonment of any kind -- if the
dungeons were full of prisoners he could at least get some joy from
throwing a couple of minxes behind bars. This underground zoo in the
lower levels of the castle, with 69,105 cages, was easily the largest
in Quendor. Following Dimwit's death, the large hall and other areas in
the lower levels were not maintained and gathered much dust and debris.
Lowest Hall
Few even ventured down into the lowest halls of Flatheadia since the
Curse of Megaboz was laid upon the castle in 789. There was a vault
here were Dimwit stored his trifles.
Underground Ecosystems
Dimwit's mania for including every
conceivable ecosystem under his roof included the excavation and
construction of the Great Underground Mountain, Savannah, Woods, Lake,
and Desert, all beneath Flatheadia. The formation of the Desert clearly
demonstrates Dimwit’s lack of perspective, as his originally intent was
for a personal sandbox. The inspiring view of the Mountain made it easy
to see why the king climbed it with such frequency, although some
quibblers insisted that it was hardly “mountain climbing” to be carried
up in a plush sedan chair, but those quibblers all were tortured to
death.
Dungeon
The Flatheadia dungeon
(also known as the Asylum) contained no less than
10,000 occupants at its peak. Within were state-of-the-art torture
devices, including the comfy chair and a large oubliette. The recesses
of the deepest underground, a network of catacombs beneath the dungeon,
are known as
The Dark.
Crypt
The remains of generations of royalty laid arranged on slabs through
this underground tomb.
West Wing
The
castle's newest wing was the west wing, reconstructed after the Wizard
of Frobozz had turned it into fudge; but even afterwards the faint
smell of fudge always hung in the air. For generations, the Kings of
Quendor would come to the steam bath to sweat off excess
pounds (which, given their excessive infatuation with chocolate
truffles, was plenty often). Considering that Dimwit despises all forms
of exercise, the Gymn was certainly a later addition by one of his
successors. The tremendous Dirigible Hangar, completed with luxurious
gondola, had a direct route to the Summer Castle at Fenshire.
Castle Exterior
The inner bailey was narrow grassy strip between the castle and the
moat. A causeway, which was a peninsula of dirt and gravel, extended
out into the moat from to the northwest of the castle gates. A tall
barbican which towered over the tip of the causeway, guarded the
castle's drawbridge. Its upper level was key to defending the outer
perimeter of the castle, with its commanding view of the causeway, moat
and baileys. The floor was filled with "murder holes" for dropping
heavy cannonballs onto unwanted visitors who penetrated as far as the
barbican's lower level. From here, a sturdy wooden drawbridge crossed
the moat (the surface which roiled from the thrashing of countless
ravenous beasts) to a wide meadow at the northwest edge of Flatheadia.
THE VILLAGE OF FLATHEADIA
The village of Flatheadia, which quickly became a bustling metropolis,
was established in the center of what is today known as the Dark
Forest. It lay outside the castle proper but still comfortably within
the outer perimeter wall--a massive structure which formed the first
line of defense for the castle grounds. The stone wall was said to be
so towering that not even Babe Flathead could toss something over it.
The huge oak gates at the northwestern corner of the city were
reinforced, able to form an impassable barrier across the road. Nothing
but the might of a powerful wizard was able to open the massive doors.
A rolling meadow at the northwestern corner of Flatheadia extended from
the moat to the distant perimeter fortifications. Nearby the castle's
army would be quartered. The garrison fell into disuse
as all known lands fell under the rule of the Flatheads; the army had
little to do except quell an occasional tax revolt.
The village center itself, which was to the north of the castle, was
home to the Underground Revenue Service, the
Postal Service, various temples (including the Church of Brogmoidism)
and courts of law, and a shady park. The
dominating feature of the Flatheadia landscape after 781 was the
fantastically tall
400-story FrobozzCo World Headquarters Building.
THE CULTURE OF FLATHEAD
Little is known of the culture of the Flatheadians, save that the royal
guard consisted of a goodly number of particularly stupid-looking
people dressed in
peculiar uniforms who wielded waffle-like objects. When the weapon was
twisted, the enemy was instantly vaporized with the flick of a finger.
DISTANCES FROM FLATHEADIA
Shadowland - 16 bloits south along GUH-95
Royal Museum - 18 bloits south
Fublio Valley - 91 bloits south
White Cliffs Beach - 1 south, 4 east GUH-90
Flood Control Dam - 1 south, 4 east
Aragain Falls - 1 south, 5 east
Port Foozle - 1 south, 9 west
Quilbozza Beach - 1 south, 9 west