FRANK LLOYD FLATHEAD, Royal Architect

Frank Lloyd Flathead was born in 741 GUE. As children, all the Flathead siblings adored playing with blocks. (Nanny Beeble, governess to the children, recalls that many had teams of slaves whose exclusive job it was to move the larger blocks.) However, only Frank Lloyd drew plans before building.

Frank Lloyd got his big break at the tender age of 17, when his father, King Mumberthrax, commissioned him to design a new wing for Castle Egreth. The resulting wing was breathtakingly impressive. As Frank Lloyd himself wrote, "the conjunction of space and time seems to interface in a pre-subjected instantiation of the underrepresented whole." Frank Lloyd became, overnight, the hottest architect in the Kingdom. (The fact that the new wing of Egreth collapsed two years later, killing over 4,000 royal guests, was credited to a miscalculation on the stonemason's part. He was summarily executed.)

His reputation established, Frank Lloyd designed virtually every important Quendorian building during his three decades as Official Court Architect. His designs ranged from his handsomely designed vacation ski chalet in the Gray Mountains (west of Mirror Lake) to the Great Meeting Hall of the Enchanters' Guild in Borphee, but Frank Lloyd is best known for his most ambitious work: the 400-story FrobozzCo Building in Flatheadia.

Overlooking exaggerations such as "on a clear day you can see the FrobozzCo Building from anywhere in the world," it is still the most ambitious building ever designed or built. A FrobozzCo Building address is most prestigious, and Frank Lloyd himself had a penthouse office, until a slight case of acrophobia forced him to relocate to a nineteenth-story office with a pleasant southern exposure.

The carcinogenic chemicals used in the eighth century to create blueprints finally took their toll on Frank Lloyd, and he died on 14 Mumberbur 789 GUE.

His corpse was later placed in the Tomb of the Twelve Flatheads and his skull upon a pole outside the same crypt by the "Keeper of the Dungeon." Although dead, the Twelve Flatheads foresaw that some cretin might tamper with their remains. Therefore, they took steps to punish trespassers with a curse. It is assumed that his remains are still there to this day.