FRANK
LLOYD FLATHEAD, Royal Architect
Frank Lloyd Flathead was born in 741 GUE. As children, all the Flathead
siblings adored playing with blocks. (Nanny Beeble, governess to the
children, recalls that many had teams of slaves whose exclusive job it
was to move the larger blocks.) However, only Frank Lloyd drew plans
before building.
Frank Lloyd got his big break at the tender age of 17, when his father,
King Mumberthrax, commissioned him to design a new wing for Castle
Egreth. The resulting wing was breathtakingly impressive. As Frank
Lloyd himself wrote, "the conjunction of space and time seems to
interface in a pre-subjected instantiation of the underrepresented
whole." Frank Lloyd became, overnight, the hottest architect in the
Kingdom. (The fact that the new wing of Egreth collapsed two years
later, killing over 4,000 royal guests, was credited to a
miscalculation on the stonemason's part. He was summarily executed.)
His reputation established, Frank Lloyd designed virtually every
important Quendorian building during his three decades as Official
Court Architect. His designs ranged from his handsomely designed
vacation ski chalet in the Gray Mountains (west of Mirror Lake) to the
Great Meeting Hall of the Enchanters' Guild in Borphee, but Frank Lloyd
is best known for his most ambitious work: the 400-story FrobozzCo
Building in Flatheadia.
Overlooking exaggerations such as "on a clear day you can see the
FrobozzCo Building from anywhere in the world," it is still the most
ambitious building ever designed or built. A FrobozzCo Building address
is most prestigious, and Frank Lloyd himself had a penthouse office,
until a slight case of acrophobia forced him to relocate to a
nineteenth-story office with a pleasant southern exposure.
The carcinogenic chemicals used in the eighth century to create
blueprints finally took their toll on Frank Lloyd, and he died on 14
Mumberbur 789
GUE.
His
corpse was later placed in the Tomb of the Twelve Flatheads and his
skull upon a pole outside the same crypt by the "Keeper of the
Dungeon." Although dead, the Twelve Flatheads foresaw that some cretin
might tamper with their remains. Therefore, they took steps to punish
trespassers with a curse. It is assumed that his remains are
still there to this day.