QUEEN ESMERELDA
During the days of Kwisko (c. 150~175 GUE), the young Esmerelda lived
within her father’s castle, hidden deep within the bowels of Mauldwood.
This young and beautiful maiden was stuck-up, arrogant, snobbish,
haughty, adamantly refused to tread any path but her own intricate
selfish highway, and was always endowed with the most paramount gems of
society.
As a young maiden, the hair of the slender Esmerelda
was black as night. Her cheeks were rose, and her lips were red as
blood. Those around her said there was a kind of beautific light that
seemed to emanate from her. In her castle days, she commonly wore
attire such as gowns of creamy silk, all embroidered with white and red
flowers, and black velvet slippers.
Esmerelda’s father passed
away, and her stepmother, Nasturtium became her guardian. She always
hated the nickname she had given her, "Essie." An although Nasturtium
was a witch, Esmerelda never learned anything about magic. When the
maiden was both mature of age and countenance, Esmerelda was the sight
of every man. Despite her most crafty and shrewd means, Nasturtium was
almost unable to stop the overly comely woman from throwing herself at
everything in pants. Originally the witch forbade her from leaving the
castle, but the selfish Esmerelda was not about to submit herself to
any form of parental obedience. These days presented her with many
opportunities to perfect her stealth abilities by sneaking in and out
of the castle right under Nasturtium’s nose. Esmerelda presumed that
her terribly ugly stepmother was jealous of her beauty, but this was a
false claim. A mother had a responsibility, and finally Nasturtium had
to resort to enchantment. It was the only way she could keep her home.
Nasturtium
spent a lot of money on a casket, the finest in Quendor (to match
Esmerelda’s obsession for the best of everything), and placed a
time-suspension spell upon the needle of a spinning wheel. Esmerelda
was lured by the witch into a room where the wheel was set. Upon set
her hands to it, she pricked a finger and fell victim to the
time-suspension spell. She placed Esmerelda into a casket in one of the
upper tower rooms. This was where the comely maiden would sleep and
retain her youth and beauty for five hundred years, when a kiss would
awaken her during the days of Duncanthrax.
But magic must be
constantly renewed. Even so, it is not quite stable. It leaks. Thus
over the years, the leakage affected her coffin first, slowing down
time within. Then it spread throughout the tower room. As the spell was
constantly renewed over and over, the effect eventually permeated the
entire castle and enveloped the entire forest of Mauldwood. Thus an
hour or two to one wandering within its ancient depths could be years,
or even entire decades in the realm without.
Sometime between
665~668 GUE (this is difficult to date as passage time flows much more
rapidly within the cursed Mauldwood), three men, Caspar Wartsworth,
Sunrise, and Satchmoz the Incomparable, stumbled upon Nasturtium's
castle after surviving a shipwreck. While exploring, Caspar and Sunrise
not only found Esmerelda's hideous, although friendly cat, Meezel, but
came upon the high tower room where her crystal coffin was. The
beautiful young maiden was still asleep, but they assumed she was dead.
After
pressuring one another to kiss her, Sunrise took up the dare. The
sleeping
beauty reared to life, screaming, “Rape!” and with a fast uppercut,
caught
Sunrise in the jaw.
Esmerelda was not yet aware that she had
been
sleeping for five-hundred years, nor was she aware of the enchantments
over the castle and woods. When they were about to depart the castle,
the witch Nasturtium returned. After a lengthy
argument, the stepmother finally gave in to their pleas and allowed for
Esmerelda
to depart with the men. As they left,
Nasturtium called behind them, “I told you boys you’d pay for waking
her up.
Well, you will, too. I’m letting you take her.” Esmerelda adjusted her
bodice and put on a pouty little smile: “Which one of you gentlemen is
going tocarry me? My slippers weren’t made from this kind of ground.”
Esmerelda turned out to be an incredibly
spoiled,
selfish, demanding, complaining woman. She asked one of them to carry
her, then
chastised them for holding her too sensually. This constant bickering
irritated
everyone. When she was assaulted by brigands desiring to rape her, she
showed feisty determination and adept skills with the dagger. Despite
the protesting of the other companions, she refused to depart without
her cat Meezel. Eventually Satchmoz was able to use one of her AIMFIZ
scrolls to return them all to the Borphee Guild of Enchanters, which by
that time would tbe in the year 668 GUE, after Pseudo-Duncanthrax had
already conquered both Antharia and the Eastlands.
Believing
that Berknip was imprisoned with the dungeons of the Borphee Royal
Palace, Satchmoz sought to rescue him. Esmerelda outlined a bold,
though risky, plan to enter the castle. This plan was quickly put into
action. Before leaving, she changed into garments of all black silk.
Her trousers clung to every curve of her body, and her lace-up tunic
was unlaced to reveal the ample flesh of her bosom. She found a pair of
sturdy boots and shoved in the top of each one a knife.
Caspar's
impersonating of a drunkard before the guards of the Borphee Royal
Palace prompted him with passage to the dungeon, so he could be used as
an AIMFIZ anchor. Once there, Esmerelda, who was offended by the idea
that Meezel had to remain behind in the cell, set off on her own,
proving to be a formiable assassin. None of the intruders were able to
find anything of value, and Esmerelda's own stealth was eventually
found out. They reconvened together at the dungeon and Satchmoz casted
AIMFIZ to return them to the guild hall, but Meezel was left behind.
The selfish woman could only think about unreasonably returning to the
palace to rescue the cat.
In the meantime, the palace guards
recognized the usage of the party’s magic from their break-in attempt.
They equipped themselves to raid the guild. Knowing this was evitable,
Satchmoz knew that they could not remain in the guild. They had to flee
before the soldiers arrived. But blocking them from leaving was
Nasturtium herself. She was agitated because of the shaking caused by
the digging of the Great Underground Highway beneath her basement—the
entire north tower of her castle had fallen in. She was determined to
find those responsible and had followed the tunnel all the way to
Borphee. She joined the group as they fled the courtyard to an old
warehouse near the wharves. They agreed to reenter the palace.
This
time Nasturtium would be the anchor for AIMFIZ. She flew into the
courtyard on her broom and used a powerful spell to put all of the
guards on the exterior of the palace to sleep. Satchmoz AIMFIZed them
to her position inside the palace. Without anyone noticing when she
left, Esmerelda went in search of Meezel. She found the cat in the
dungeon, who had been terrorizing the guards and then went in search of
the others. In the lower regions of the castle, she tumbled down a
chute in the darkness which landed her with the rest of her companions.
Unable to stop her momentum, she knocked Pseudo-Duncanthrax over who
had held the others prisoner with a VAXUM spell. A harsh word from him
broke the enchantment.The king eventually escaped through a hidden door.
They
passed through the crystal door into the Great Underground Highway, and
came to a place where hundreds of men, woman, and children were making
mortar for the highway’s roadbed. The real King Duncanthrax in amongst
this group, that had all been ensorcelled by Pseudo-Duncanthrax’s
VAXUM. An outburst of anger at Duncanthrax from the party instantly
broke the VAXUM spell. Crafty Nasturtium had always desired for
Esmerelda to be in a good marriage, and cast a love spell. Because of
the enchantment, Esmerelda was instantly attracted to the king. The two
were amorous for each other from that day forth.
At the turn of
the century, King Duncanthrax retired with Queen Esmerelda to his
castle at Egreth in 670, victorious. Upon settling, one of
Duncanthrax’s first tasks was to start a family. This was something he
took very seriously. History, at this point, did not preserve the
results of Duncanthrax’s marriage with Esmerelda. Whether it was the
breaking of the love-spell or her death that dissolved the marriage, or
merely that Duncanthrax sought to collect a horde of wives, he sought
after the most flatheaded woman in the land to become his queen.
TRIVIA:
Esmerelda snores in her sleep.