THE DRUNK
A local character, dwelling in Port Foozle, had a penchant for
yelling obscenities at the clouds, moon, or anyone; and infamous for
his impersonation of Dimwit Flathead eating a kebab. His usual haunts
included the back alleys, the bars, and only the most disreputable
dustbins. Despite his distasteful reputation, this annoynmous Drunk
with brawler arms, taught the fine art of unarmed combat for a small
fee. Thus, many
adventurers sought him during the Great Monster Uprising. The fees were
as following (princes reflect the Zorkmid inflation of the period):
SKILL |
COST(Zm) | OFFICIAL FROBOZZCO RATING |
Dutch Courage |
4,000 | +1 against "Shock & Awe" attitude |
Bait and Taunt |
6,000 | +1 against "Smart Moves" attitude |
Headbutt |
10,000 | +1 when using "Fists & Feet" attacks |
Jellybones | 18,000 | +1 when using "Sticks & Stones" attacks |
Numbness | 30,000 | +1 Health Point |
Apart from being the only person to have postulate a
unique theory about the origins of rat-ants ("Who knows and who cares?
They're vicious little buggers, but
taste
better than what I slept in last night."), the Drunk took part in two
notable events of the Great Monster Uprising:
THE GREMLIN INFESTATIONWhen
a gremlin infestation spread all across the known lands for a few
weeks, on a certain Mud Day, this infamous drunk was infused with a
temporal ability to teach two alternate skills,
“Hadouken” instead of “Dutch Courage” and “Falcon Punch” instead of
“Headbutt.” After the this specific gremlin had been detected and
incarcerated, the Drunk was told off for having taught these shocking
skills.
THE WIZARD OF AGThe
time came when his drinking habits became so terrible that the Drunk
was informed that he needed a new liver. This had been found out, after
the famous "Detective Softly" found him sprawled out unconscious and
took him to Mick's Chop Shop. Frequently the Drunk used to come to
visit the Wizard of Ag along the
Gurth Woodland Trail and scare bears for him in exchange for hangover
cures, and he knew that this was the perfect person to acquire a liver
from. Attending the duo on their travels was a kobold (who could not
snarl properly), and a lucksucker (who was unlucky). They two were in
search of what they were missing.
Upon
arriving at the house of the Wizard of Ag, his assistant (which was a
raven) informed them that the wizard was away at some kind of gala
event for the opening of a pathway. The party tracked down the Wizard
of Ag at the Port Foozle Casino. He was willing to help the tree, but
first he needed the spines of one of the few plants that grew near the
edge of the world (Kovalli Desert).
Then they had to travel to the only place in Quendor where seafood
casserole is banned and get him one of their exquisite baskets (Crab Island).They plucked one spine after another off the cactus, then headed to the
Crab Island to get a basket. It took them four whacky attempts at burglary,
three embarrassing beatings from crabs, and one even more embarrassing
incident with the Drunk, before being able to snatch one of the crabs’ famous
claw-woven baskets.There
was a gala opening, but the Grand Wizard had a little too much
fermented dreamscape and set fire to the hall, so all the other wizards
left.
When they inquired if the Grand Wizard knew where the Wizard of Ag was,
he
waved a hand. The room shimmered and tendrils of smoke appears, forming
the
rough outline of a shape, hovering tentatively in front of you. It
looked like a square with a triangle on top of it (or in our
language, a house), which meant the
home of the Wizard of Ag.When they found him there, the Wizard gave proper advise to the kobold and lucksucker, while the Drunk was given a new liver, w
hile
the others waited for the surgery's completion outside the Wizard's
hut. After it had been completed, the Drunk was immediately ready for
action, stealing a pair of ruby-encrusted boots from the hut, tossing
them to Softly, and then making a
run for the woods. With shouts of alarm from the hut, the group
scattered. The
Drunk returned with "Softly" to Port Foozle.
SOURCE(S): Legends
of Zork |