Search found 4 matches
- Sat Oct 24, 2009 3:02 pm
- Forum: Zork Help
- Topic: Zork I bug
- Replies: 6
- Views: 24916
Re: Zork I bug
I got the one I'm using here: http://www.infocom-if.org/downloads/downloads.html I think I ran into similar problems a long time ago with a version called "dungeon" (IIRC that was the original Zork name?). As mentioned Zork II seems to be running fine so I can always just use that, or keep...
- Sat Oct 24, 2009 12:42 pm
- Forum: Zork Help
- Topic: Zork I bug
- Replies: 6
- Views: 24916
Re: Zork I bug
Yeah, so far I'm having no luck with the puzzle and just encountered the following: >up Deep Canyon @Attempt to address illegal object 988. This is normally fatal. Fatal error: Illegal object [Hit any key to exit.] I've had a couple of problems like that with Zork I (as mentioned above) but played Z...
- Sat Oct 24, 2009 12:31 pm
- Forum: Zork Help
- Topic: Zork I bug
- Replies: 6
- Views: 24916
Re: Zork I bug
Hi Siriusstar. Thanks for responding--I wasn't sure how active the forum is. Ya know I wondered if it was something like that but it didn't seem quite right (and I didn't come across anything about that in my searching). Okay so I guess it's up to me to figure it out then! I started playing Zork II ...
- Fri Oct 23, 2009 9:07 pm
- Forum: Zork Help
- Topic: Zork I bug
- Replies: 6
- Views: 24916
Zork I bug
Hello, can anyone help with a Zork I bug I'm encountering? This is running on frotz on OS X with the Zork I data file. I got to a point where every command I enter is echoed twice with no other result. For example: >look look look ... >inventory inventory inventory ... I think this happened the last...