Re: Licensing Zork
Posted: Thu Sep 25, 2014 12:14 pm
[Mod Edit: The previous posts in this thread were removed at the request of the original thread author. The thread diverged a bit and included useful info after the initial conversation, so all content after that initial conversation has been retained.]
I'd love to see a Zork remake or new release; personally I think that Zork Nemesis or Zork Grand Inquisitor would be the most viable for a reboot, as gameplay-wise they're perfectly functional, and could easily be adapted into a touch-friendly format for smart-phones etc.
The main issue is whether or not either of these games have any surviving game assets such as source code for the Z-vision engine or the original 3d models from which the various scenes are built, as well as video of live-action sequences. If these existed then it would be hard to re-render at modern resolutions, or even adapt the game to an engine that can render the environments in real-time, though some improvement of textures might be needed (even at the original resolution some of the models lacked detail by today's standards).
I'm a programmer myself, and have worked on old games written in C and C++ before so have an idea of the headaches in properly updating them, and have done work on various iOS and Android programs. I tried for a while to get in touch with anyone at Activision that could help me find out what original assets still exist and/or discuss licensing terms, but I was completely unable to get any kind of meaningful response. I was able to get in touch with someone from QuickSilver (who created the Mac version of the game) but they weren't able to help much either, as most of their contacts were no longer with Activision anymore.
It's a huge shame, as I do feel that those titles would be very viable as a means of reaching a new audience on smart-phones, tablets and modern computers, but for any chance of that actually happening I'd need to find someone who can actually help in tracking down game assets and licensing (or some kind of agreement).
I've worked with Project Magma on the continuing updates to Myth II (a Bungie classic), and we were lucky to have some contact within Take Two who owned the Myth franchise after Bungie sold it, but they made efforts to re-release the games difficult, insisting on up-front payment for copies in increments of 10,000… yeah. I've no idea if Activision would provide any easier options, but without dialogue it's impossible to know.
I'd love to see a Zork remake or new release; personally I think that Zork Nemesis or Zork Grand Inquisitor would be the most viable for a reboot, as gameplay-wise they're perfectly functional, and could easily be adapted into a touch-friendly format for smart-phones etc.
The main issue is whether or not either of these games have any surviving game assets such as source code for the Z-vision engine or the original 3d models from which the various scenes are built, as well as video of live-action sequences. If these existed then it would be hard to re-render at modern resolutions, or even adapt the game to an engine that can render the environments in real-time, though some improvement of textures might be needed (even at the original resolution some of the models lacked detail by today's standards).
I'm a programmer myself, and have worked on old games written in C and C++ before so have an idea of the headaches in properly updating them, and have done work on various iOS and Android programs. I tried for a while to get in touch with anyone at Activision that could help me find out what original assets still exist and/or discuss licensing terms, but I was completely unable to get any kind of meaningful response. I was able to get in touch with someone from QuickSilver (who created the Mac version of the game) but they weren't able to help much either, as most of their contacts were no longer with Activision anymore.
It's a huge shame, as I do feel that those titles would be very viable as a means of reaching a new audience on smart-phones, tablets and modern computers, but for any chance of that actually happening I'd need to find someone who can actually help in tracking down game assets and licensing (or some kind of agreement).
I've worked with Project Magma on the continuing updates to Myth II (a Bungie classic), and we were lucky to have some contact within Take Two who owned the Myth franchise after Bungie sold it, but they made efforts to re-release the games difficult, insisting on up-front payment for copies in increments of 10,000… yeah. I've no idea if Activision would provide any easier options, but without dialogue it's impossible to know.