Welcome & The Future of Zork Game
Posted: Fri Dec 07, 2012 5:00 pm
Greetings adventurers,
First of all I'd like to simply say "Hi" to you all. By my reckoning such a valuable gem such as "Zork" game series should be considered as outdated nowadays but fortunately such false proposition occurred to be wrong. I'm happy that i found this community filled with faithful fans who still have deep interest in game franchise and continue to contribute to it. Perhaps it is possible for me to assist this universe somehow...
Not so long ago, in late 90s, a double-CD box of Grand Inquisitor appeared in my childish hands. To bad i didn't knew English well back then but it didn't stopped me from sinking into the magical world of The Great Underground Empire. Graphics, story and humor...especially humor supplemented whole game really efficiently. I remember how i laughed my arse off when i saw "in case of adventure break glass" sign. Special quirky humor like ZGI has suits me well. Of course i had stuck at Flood Control Dam #3 issue and soon had to abandon it. In few years later i made an attempt to replay it and successfully passed the game to the finish. Lately came Nemesis, Zork interactive text games, etc.
Despite the passed game i still continue to replay it once a year at least. Knowing what awaits me can't serve as the main blockade against playing it but time to time some voice from "outer space" tells me that we need some kind of sequel to the legendary zork games. LoZ didn't survived that long to fulfill passion towards the universe.
So here comes "the second":
I don't think Activision or any other commercial company will fall down into the tentacles of nostalgia and try to reproduce similar game like ZN/ZGI. I have doubts that the mass they focus on will play this game since it doesn't follow mainstream concepts in game industry and yes, we can understand them - it's not that profitable like ,for example, new call of duty game would be (but who knows... i heard one of the CoD games has zork reference in it). So the lead role for zork video game future lies in hands of indie developers.
I suggest to develop a new zork game in same manner and atmosphere as ZGI have - pre-rendered textures, panoramic background scrolling, cunning and intelligent dialogs and quirky jokes, interesting insane magical world with specific plot combined by odd riddles. Programming of such game is most easiest part in whole development process since it doesn't require difficult ai logical setup or difficult game engine structure. All what it needs is enigmatic music, beautiful graphics and smart-wise script/plot. Well the story stands on the first place in unwritten priority list and then everything other.
Programming and music/audio production can be covered by me - i have decent experience in it. My friend can draw like "a boss" thou he's a bit lazy : ). Everything that is required beside upper mentioned branches can be acquired from freelancers. One thing i'm sure i can't ask from people who are unfamiliar with zork series is the storyline and script (dialogs etc). I'm sure there is some avid fans that can help with this for some reason... are you willing to help dear adventurers? "Sure ya do!"
Just kidding, but seriously plot is what i can't do since i don't have decent writing skills. I think the story should be as wacky, interesting and humorous as original ZGI had. And i don't have any idea who can help with this, any suggestions?
So what you say, is this a good idea or it not worth bothering? If not then no. If yes i'd like to mention one fact that this is going to be shareware game under other name since original authors still own the rights. Frankly speaking the reason of shareware is that i'd like to do some investments to the yet-undecided project and i'm not Maecenas.
So va'la, thank you for your attention afgncaaps : D
First of all I'd like to simply say "Hi" to you all. By my reckoning such a valuable gem such as "Zork" game series should be considered as outdated nowadays but fortunately such false proposition occurred to be wrong. I'm happy that i found this community filled with faithful fans who still have deep interest in game franchise and continue to contribute to it. Perhaps it is possible for me to assist this universe somehow...
Not so long ago, in late 90s, a double-CD box of Grand Inquisitor appeared in my childish hands. To bad i didn't knew English well back then but it didn't stopped me from sinking into the magical world of The Great Underground Empire. Graphics, story and humor...especially humor supplemented whole game really efficiently. I remember how i laughed my arse off when i saw "in case of adventure break glass" sign. Special quirky humor like ZGI has suits me well. Of course i had stuck at Flood Control Dam #3 issue and soon had to abandon it. In few years later i made an attempt to replay it and successfully passed the game to the finish. Lately came Nemesis, Zork interactive text games, etc.
Despite the passed game i still continue to replay it once a year at least. Knowing what awaits me can't serve as the main blockade against playing it but time to time some voice from "outer space" tells me that we need some kind of sequel to the legendary zork games. LoZ didn't survived that long to fulfill passion towards the universe.
So here comes "the second":
I don't think Activision or any other commercial company will fall down into the tentacles of nostalgia and try to reproduce similar game like ZN/ZGI. I have doubts that the mass they focus on will play this game since it doesn't follow mainstream concepts in game industry and yes, we can understand them - it's not that profitable like ,for example, new call of duty game would be (but who knows... i heard one of the CoD games has zork reference in it). So the lead role for zork video game future lies in hands of indie developers.
I suggest to develop a new zork game in same manner and atmosphere as ZGI have - pre-rendered textures, panoramic background scrolling, cunning and intelligent dialogs and quirky jokes, interesting insane magical world with specific plot combined by odd riddles. Programming of such game is most easiest part in whole development process since it doesn't require difficult ai logical setup or difficult game engine structure. All what it needs is enigmatic music, beautiful graphics and smart-wise script/plot. Well the story stands on the first place in unwritten priority list and then everything other.
Programming and music/audio production can be covered by me - i have decent experience in it. My friend can draw like "a boss" thou he's a bit lazy : ). Everything that is required beside upper mentioned branches can be acquired from freelancers. One thing i'm sure i can't ask from people who are unfamiliar with zork series is the storyline and script (dialogs etc). I'm sure there is some avid fans that can help with this for some reason... are you willing to help dear adventurers? "Sure ya do!"
Just kidding, but seriously plot is what i can't do since i don't have decent writing skills. I think the story should be as wacky, interesting and humorous as original ZGI had. And i don't have any idea who can help with this, any suggestions?
So what you say, is this a good idea or it not worth bothering? If not then no. If yes i'd like to mention one fact that this is going to be shareware game under other name since original authors still own the rights. Frankly speaking the reason of shareware is that i'd like to do some investments to the yet-undecided project and i'm not Maecenas.
So va'la, thank you for your attention afgncaaps : D