Infocom to Activision inconsistencies.
Posted: Sat Sep 15, 2007 4:49 am
Continued from the fanart thread:
Quote:
Siriusstar: The many ways in which Activision ignored or mangled existing canon is a subject unto itself.
Dr. Paul: I'm glad you said that. Â Now we have lots of things to talk about. Â
>>>
Oh yes, plenty to talk about there. lol. So much that I think it merits a thread of its own.
It isn't that the Activision games are not good games on their own. I do realize that the series needed to be expanded upon to make successful new games. Some of their ideas were pretty good and reasonably consistent with what came before; but too often it seems that Activision's Zorks play so loosely with canon that they barely resemble Infocom's. If Z:N were simply called 'Nemesis' and not Zork: Nemesis, there would only be a handful of references that bring Zork to mind at all; some of those it does have are incorrect or awkwardly placed. Z:GI isn't canon perfect, either. I can't remember RTZ well enough to comment accurately.
One of my personal pet peeves is the denigrating of the Dungeon Master's duties. As per Zork Zero, the DM was to watch over ALL the kingdom of Quendor, not just the Underground, and to be certain any rulership that does arise is benevolent. If evil alchemists did come to be, their removal would be the task of the DM or those she/he chose to help her/him. I admit some of this may be preference as opposed to cold, hard factual canon.
Of course the very concept of a 'solar system' was disproved in Zork Zero.
I'm not at all convinced about Syovar and the Enchanter's Guild. It does not match with what we know of the Enchanters' Guild in the Enchanter Trilogy.
Aging: I can buy a 'long life spell.' (It is not mentioned in Infocom canon, but it is certainly a reasonable addition to it.) But I have a hard time with spells of any kind still working after the utter abolishment of magic. There was no room as per the end of Spellbreaker for ANY magic to exist after the end. According to Infocom canon Sorcerers normally live to be 175 years old, but this would most certainly be because of their magic. And how did Lucy and Jack manage to live so long? Jack isn't even magical!
Ages, pt. 2: Belboz is described as ageless in Spellbreaker, not old as he appears in the portrait in Z:GI; nor is he remotely in character. Y'Gael? That is certainly not the Y'Gael of Beyond Zork & Wishbringer.
There are more. (Aside from those that have been mentioned already.) But that's enough for the moment. lol. Â
The inconsistencies aren't all terrible. I've been known to exploit a few on occasion. Some I merely work around or ignore.
What inconsistencies do the rest of you notice? Which are the most irritating? Which do you prefer Activison's way? Â
Quote:
Siriusstar: The many ways in which Activision ignored or mangled existing canon is a subject unto itself.
Dr. Paul: I'm glad you said that. Â Now we have lots of things to talk about. Â
>>>
Oh yes, plenty to talk about there. lol. So much that I think it merits a thread of its own.
It isn't that the Activision games are not good games on their own. I do realize that the series needed to be expanded upon to make successful new games. Some of their ideas were pretty good and reasonably consistent with what came before; but too often it seems that Activision's Zorks play so loosely with canon that they barely resemble Infocom's. If Z:N were simply called 'Nemesis' and not Zork: Nemesis, there would only be a handful of references that bring Zork to mind at all; some of those it does have are incorrect or awkwardly placed. Z:GI isn't canon perfect, either. I can't remember RTZ well enough to comment accurately.
One of my personal pet peeves is the denigrating of the Dungeon Master's duties. As per Zork Zero, the DM was to watch over ALL the kingdom of Quendor, not just the Underground, and to be certain any rulership that does arise is benevolent. If evil alchemists did come to be, their removal would be the task of the DM or those she/he chose to help her/him. I admit some of this may be preference as opposed to cold, hard factual canon.
Of course the very concept of a 'solar system' was disproved in Zork Zero.
I'm not at all convinced about Syovar and the Enchanter's Guild. It does not match with what we know of the Enchanters' Guild in the Enchanter Trilogy.
Aging: I can buy a 'long life spell.' (It is not mentioned in Infocom canon, but it is certainly a reasonable addition to it.) But I have a hard time with spells of any kind still working after the utter abolishment of magic. There was no room as per the end of Spellbreaker for ANY magic to exist after the end. According to Infocom canon Sorcerers normally live to be 175 years old, but this would most certainly be because of their magic. And how did Lucy and Jack manage to live so long? Jack isn't even magical!
Ages, pt. 2: Belboz is described as ageless in Spellbreaker, not old as he appears in the portrait in Z:GI; nor is he remotely in character. Y'Gael? That is certainly not the Y'Gael of Beyond Zork & Wishbringer.
There are more. (Aside from those that have been mentioned already.) But that's enough for the moment. lol. Â
The inconsistencies aren't all terrible. I've been known to exploit a few on occasion. Some I merely work around or ignore.
What inconsistencies do the rest of you notice? Which are the most irritating? Which do you prefer Activison's way? Â