Page 2 of 3

Re: Zork Random

Posted: Wed Oct 02, 2002 8:15 am
by Basse
>take lamp

taken

>go s

An invisible force prevents you from going south. A strange voice begins to speak from somewhere in a very wierd language.

>tell voice "#@$* off!"

That's rather rude! Anyway, the voice doesn't take any notice of you and just keeps babbeling.

>exit

Forest

>go n

Road
You find yourself on a road. There is a suspeciously looking wolf, wearing rug clothes and standing on two legs by a tree nearby.
There is a sign here.

>read sign

It points to the west. Written on it is "To grandmother's house".

The wolf notice you.

"Hey pal. Ya wouldn't happen to've seen dis girl, bout this size, in red clothes?"

The wolf frowns as you shake your head.

>talk to wolf

"Aw, dang! Oh well, gues I have to eat you then."

The wolf raises his paw and goes towards you.

>talk to wolf

The wolf doesn't care about any of your excuses for not being his dinner.

>give bread to wolf

The wolf eats it very quickly. Still, he doesn't seem satisfied.

>give wine to wolf

The wolf drinks the wine quickly. It seems to have some effect on him. He suddenly lies down and begin to snoor.

>turn sign s

The sign is now pointing southwards.

>go w

West road
The road continues west from here and back east.

>i

a bag of grease (incenerated)  
a letter opener      
a letter (opened)      
a sword of Elvish workmanship      
a note  
a match (burnt out)  
a basket containing:
  a paper

Re: Zork Random

Posted: Sat Oct 12, 2002 11:28 pm
by nitek1982
>continue down west road

As you continue your westward progression, you hear a beautiful melody accompanied by visable sound waves.  The melody becomes louder and more visible until it manifests itself into the form of a haggard old man.  The man then identifies himself as the Zorkian wizard of sound, Zonu.  He continues by stating that he needs your help in finding the five sacred musical notes of Zork, notes so powerful that if they were knocked out of harmony, it would cause the destruction of Zork.

>Nodding off...

Zonu blasts you back into consciousness.  He continues to tell his plight by informing you that the daemon Smialliw Nhoj pilfered the sacred notes before abscounding into the Xith Dimension.  Zonu then gives you a map to the Xith Transporting Temple and intones that you have five days to find the five notes.

He then disappears into a musical black vapor.

Re: Zork Random

Posted: Sun Oct 13, 2002 3:58 pm
by Nemesis
>eat map

How ever hungry you are, the map is not very appealing.

>read map

The map is written in some language you do not understand...or you're holding it upside down.

>i

a bag of grease (incenerated)    
a letter opener  
a letter (opened)  
a sword of Elvish workmanship  
a note    
a match (burnt out)  
a basket containing:
  a paper
a map to temple
a zorkmid?

Re: Zork Random

Posted: Mon Oct 14, 2002 1:22 am
by nitek1982
>Look at Map

It appears that the map was drawn on the back of a fading Zork Grand Inquisitor 2 advertisement.  You ponder to yourself why the Grand Inquisitor would have an advertisement and move on.  You notice that you're standing in a location on the map far away from the Temple.

>Bring sides together.

Very innovative.  The map's size reduces and merges the two edges together.  As you look into the surrounding milieu, off in the distance, a large wave of praireland is rapidly moving in your direction, erradicating everything in its path.  Trees vaporize, streams dessicate and other eternal changes are being imbued onto the environment all because you have changed the map's appearance.

Before your eyes stands the Xith Temple.

Re: Zork Random

Posted: Mon Oct 14, 2002 1:23 am
by nitek1982
>Look at Map

It appears that the map was drawn on the back of a fading Zork Grand Inquisitor 2 advertisement.  You ponder to yourself why the Grand Inquisitor would have an advertisement and move on.  You notice that you're standing in a location on the map far away from the Temple.

>Bring sides together.

Very innovative.  The map's size reduces and merges the two edges together.  As you look into the surrounding milieu, off in the distance, a large wave of praireland is rapidly moving in your direction, erradicating everything in its path.  Trees vaporize, streams dessicate and other eternal changes are being imbued onto the environment all because you have changed the map's appearance.

Before your eyes stands the Xith Temple.

>i

a bag of grease (incenerated)    
a letter opener  
a letter (opened)  
a sword of Elvish workmanship  
a note    
a match (burnt out)    
a basket containing:  
  a paper  
a map to temple
a zorkmid?

Re: Zork Random

Posted: Wed Oct 23, 2002 5:28 pm
by Basse
>enter temple

Well, that's very strange, everything is turned upside down, but outside everything appears normal.
You can't really see anything because of this new view. The only things you notice is all you're things falling down on the roof...errm...floor. Still, you back is still not completely light.

>i

Map to temple

>turn map around

As you turn the map, so does the temple you can now make everything out clearly
There is corridors leading off in west, east, north and south. You can't make anything out beyond the corridors except the one to the east where you can see that everything outside is turned around.
The walls are all sandy brown. On the north wall is a weird A inscripted with a circle around it. Under it there is says 'Anarchy forever!'
All of your stuff lies here.

>get all

You take all of your stuff. Apparently the game is to lazy to descripe all of what you take.

>erase sign

A guy in weird leather clothes with a soundblaster playing very loud music enters the room.
"DUDE! Man, leave that!"

>examine punk

The punk is sitting down with his soundblaster. Right now he is rolling something.
The whole room is soon covered in a sickening sweet smell.

>talk to punk

The punk lookes up. He makes a peace sign. He then offers you a smoke.

>refuse

You suddenly notice that the punk has a pretty big baseball bat beside him. You politly accept his gift.

>i

a bag of grease (incenerated)    
a letter opener  
a letter (opened)  
a sword of Elvish workmanship  
a note    
a match (burnt out)    
a basket containing:  
  a paper  
a map to temple
a zorkmid
a weed smoke

Re: Zork Random

Posted: Wed Oct 23, 2002 11:19 pm
by Nemesis
>kill punk

Violence is not the answer to this one.

>what is?

I'm not telling.

>kill parser

%&%$&^%

>kill punk

%&%$&^%

>revive parser

%&%$&^% Thank you. Try taking the punk.

>take punk

What a concept!

>hint

Try taking the punk.

>get punk

He's so wasted, he doesn't seem to notice.

>i

You are carrying:
a bag of grease (incenerated)      
a letter opener    
a letter (opened)    
a sword of Elvish workmanship    
a note      
a match (burnt out)    
a basket containing:  
  a paper  
a map to temple  
a zorkmid
a weed smoke
a punk
me (parser)

Re: Zork Random

Posted: Fri Oct 25, 2002 3:08 pm
by Basse
Don't know what you just did ???, but okay fine.

>go w

Dry room
You are in a very very dry room. Sand covers all the walls here.
Nearbye, to the north, is a bridge, crossing a quicksand pit. By the bridge stands and old man.

>talk to man

"Hello." The man smiles with not so pretty yellow-black teeth. "This is the Bridge of the Second Death*. I am the previous guardian of the Bridge of Death. A ummm, accident happened, and I moved here. Anyway, before you can cross you must answer the following three questions. If you get one wrong, you will fall into this pit."
The man laughes a bit in amusement.

>wait

Here is the first question you must answer: "What is you're favourit colour."

>say green

"Wrong!" The man laughes as you fall into the pit.

*YOU HAVE DIED!*

Fortunately, a spell is bestoved upon you which will ressurect you and move you back to where you died. Well, actually I'm just too lazy to come up with another destination.

Dry room

>throw punk

You throw the punk over to the man. He laughes and tell the punk the same old story. The punk is too confused to realize what is going on. He begins a complex coversation with the man about rock music, rebellion and weed.

>wait

"And dude, it makes you like, dude man, like in heaven man. It's aaaaawsome!"
The man nodds slowly and clueless.

>wait

"And dude! Anarchy man! No rules, man! Dude, you look like a good anarchist, dude! Man you should join!"
The man looks pretty confused now.
"May I asked sir, what is Anarch?"
"DUDE! You don't know what Anarchy is dude, man!"
"No."
Suddenly the man is slung into the pit while screaming, "Not agaiiiiiiiiin!"

>cross bridge

The punk  is in the way. He doesn't seem to keen to move.

>ask punk

The punk looks confused about the question with no content. He simply shrugs and say, "Dude, I don't know."
The punk is suddenly slung into the pit, screaming "Anarchy foreveeeeeer!". You just killed an innocent peaceful anarchist. Ups! Ironically enough your points go up by one.

>i

You are carrying:
a bag of grease (incenerated)  
a letter opener    
a letter (opened)    
a sword of Elvish workmanship    
a note  
a match (burnt out)      
a basket containing:    
  a paper    
a map to temple  
a zorkmid  
a weed smoke
me (parser)

*If you've seen Monty Python's The Holy Grail you'll get the joke. If you haven't then, well, too bad.

Re: Zork Random

Posted: Mon Oct 28, 2002 5:14 pm
by Nemesis
>north

On bridge
You are on the bridge. Here, there is a laundry basket. Something is shining inside of it.

>get basket

It's nailed to the bridge.

>jump

***You have died.***

On Bridge

>eat nails

You aren't hungry.

>pour grease on nails

The grease is so toxic that it melts the nails. You grab the basket, but now the bridge is melted too.

>i

You are carrying:  
a letter opener      
a letter (opened)      
a sword of Elvish workmanship      
a note  
a match (burnt out)  
a basket containing:    
  a paper    
a map to temple    
a zorkmid  
a weed smoke
me (parser)
a laundry basket
part of a bridge

Re: Zork Random

Posted: Tue Oct 29, 2002 2:44 pm
by Basse
>smoke weed

You become very high. In fact you are floating in the air.

>cross bridge

You have the bridge!

>cross over

I only understood you as far as you wanted to cross

>cross

You cross safely over to the other side

>examine basket

Suddenly a powerful blast bursts from the basket. A mighty old man emerges from it.

"Greetings, mortal! I am the God of Lundry, the Protector of Underwears, and the Guardian of the Holy Cleaning Powder!"

The god's voice booms across the room. You look at him in awe. You didn't know that your lundry was under the gudiance of a god.

"Here is that, which you seek!" a node appears in his hand. You take it.

"Seek out the other gods of the Xith Temple, mortal, and prevent Zork from utter downfall. If you do not succeed, then the world will be transformed into a terrifing place where music with bad taste will rule for two million years!"

The god dissapears along with his basket.

>go e

Temple entrance
You notice that the outside has gone darker. Time is apparently working faster in here!

>go n

Hot room
You are in a very hot room. There is a stone bridge here that crosses a hot lava pool. A sign is beside it.

>read sign

"Don't even try to cross. The slightest touch to the stone, and it will fall down!
Guardian of All Kinds of Bridges"

>throw match on stone bridge

The stone bridge immediatley crumples into the lava pool. Guess whoever wrote that sign weren't lying!

>put bridge across pool

You put the plank across to the other side. It seemes like it's going to fall down any second now.

The heat from the room is getting to you. There is a large pool of sweat at your feet.

>i

You are carrying:  
a letter opener  
a letter (opened)  
a sword of Elvish workmanship  
a note
a basket containing:      
  a paper      
a map to temple    
a zorkmid    
me (parser)
a Musical Node of Zork

Re: Zork Random

Posted: Sat Nov 02, 2002 3:13 pm
by Nemesis
>cross

The plank falls, and you fall in with it.

***You have died.***

And I'm not bringing you back.

>why not

I cant.

>why not

I'm in your pocket.

>drop parser

parser: dropped

Hot Room
You are on the other side of the lava pool.
You see a box of bridge kits here.

>get box

box: Taken.

>open box

It's empty.

>throw box in pool

A puff of smoke emerges as it hits the lava and begins sinking.

>i

You are carrying:    
a letter opener  
a letter (opened)  
a sword of Elvish workmanship  
a note  
a basket containing:      
  a paper      
a map to temple      
a zorkmid    
a Musical Node of Zork

Re: Zork Random

Posted: Mon Nov 04, 2002 1:59 pm
by Basse
>examine smoke

It's rather...well...smokey.

Suddenly a huge figure emerges from the smoke. He speaks in a hot fierce voice.

"Greetings, mortal! I am the God of Very Hot Things, Lord of Hairdries, and the Father of Good Quality Matches!
Thank you from releashing me mortal. I will grant you one wish, but only as long as it has something to do with heat."

>wish for a cool drink of water

"One cool wa...Hey!"

>wish for a hot air balloon

"You wish will be granted mortal."

A hot air ballon suddenly stands next to you.

"Good luck kid." The God of Very Hot Things says and dissapears.

>get in hot air balloon

You are now in the hot air balloon

>look

You are inside the hot air balloon. A manual lies by your feet.

>take manual

>i

You are carring:
a letter (opened)    
a sword of Elvish workmanship    
a note  
a basket containing:  
  a paper  
a map to temple  
a zorkmid      
a Musical Node of Zork
a manual

Re: Zork Random

Posted: Thu Nov 14, 2002 5:05 pm
by Nemesis
>read manual

It says something about up, down, land, and take off, but you don't notice because a scroll falls out.

>get scroll

Golgatem
Create a bridge over a body of water.

dfahsdlfhasdlkjasdklfjadklsfj
dasofjasdklfjaladskljfheuncj
adflkjkjhkdkfajdskfjasdfl;kej

>gnusto spell

What do you want to gnusto the spell into?

>manual

The text of the manual is wiped out, and replaced by the Golgatem spell.

>i

You are carring:
a letter (opened)    
a sword of Elvish workmanship    
a note    
a basket containing:    
  a paper    
a map to temple  
a zorkmid  
a Musical Node of Zork
a spell book

Re: Zork Random

Posted: Thu Nov 14, 2002 5:07 pm
by Nemesis
Ok, is someone else going to post here? The past 8 posts have been me and Basse.

Re: Zork Random

Posted: Sat Nov 16, 2002 6:24 pm
by nitek1982
>cast golgatem spell

Before your eyes, a majestic cable-stayed bridge constructs itself, enabling access to the rest of the Xith Transporting Temple.

>cross bridge

You cross the bridge and can't help but to take in a view from the side.  Fantastic vistas and the beauty of nature fill your soul with the spirit of Zork.  You now feel as though you can accomplish anything.  Taking a deep breath, you charge across the bridge and face your next obstacle.

>Look

Behind you is the cable-stayed bridge you just crossed.

in front of you is Fleezle Wing, which features a large cast-iron door.  A crack just to the left of the door is, however, adventurer-sized.

to the left side of you are some rock outcroppings, which feature sporadic vegetation.

to the right side is a cliff and a waterfall.  Small Hyran plants, which eat talentless musicians, grow at the edge.

>walk to right side

Before your eyes lies the Cliffs of the Xith. Surrounding the edges of the cliff are muscian-eating Hyran plants.

>dig up Hyran Plant

Done

>walk back to Fleezle Wing

The doors to this section of the complex are locked and are only accessible by authorized muscians.  To the side of the section is a small crack.

>enter crack

You progress down a jagged path that undermines the purpose of the doors.  You feel a rush of cool air which originated from the Xith River.  Finally, you enter a small alcove.  You can hear music in the distance.

>i

You are carring:  
a letter (opened)
a Hyran plant    
a sword of Elvish workmanship      
a note    
a basket containing:    
  a paper    
a map to temple    
a zorkmid  
a Musical Node of Zork  
a spell book