Return To Zork variations...
Posted: Sun Aug 21, 2005 7:27 pm
I was just playing the various RTZ games I have. I happen to have 3 versions (played three versions). There are some interesting facts about them.
In the floppy disk version the game is absolutely dull. Graphics are really no good. The music is also crummy.
In the CD DOS version, the CD plays Audio music tracks which makes the sound and music of the game an enchanting and unforgettable experience. And me, being a auditory person, I'm delighted with this.
The spoken dialog in the CD DOS version surpasses anything I've ever seen or heard in any of the other versions. Surpasses the Mac by 50% (there is approx. 50% more spoken audio in the DOS version).
In the Mac, the graphics, movies and scenery are outstanding, and for a visual person this would be the way to go. Almost 90% of all spoken audio in the game is played in movie format. No more dummies with a fake mouth, this people are actually talking and moving, showing expression and movement. This, to me, was mind blowing. But whatever happened with all the spoken dialog? As long as it has something to do with the game play, its there.
Unfortunately the fun of the game was gone Remember how almost everyone had something to say about everything in your inventory?.... well, in the Mac... not anymore. Unless it has something to do with solving the game itself, it isn't there.
I was sad. Disappointed. Maybe it had a lot to do with the space limit of CDs in those days. But if you really want to enjoy the true RTZ experience you need to have both.
I wish a RTZ re-release would include all we missed.
In the floppy disk version the game is absolutely dull. Graphics are really no good. The music is also crummy.
In the CD DOS version, the CD plays Audio music tracks which makes the sound and music of the game an enchanting and unforgettable experience. And me, being a auditory person, I'm delighted with this.
The spoken dialog in the CD DOS version surpasses anything I've ever seen or heard in any of the other versions. Surpasses the Mac by 50% (there is approx. 50% more spoken audio in the DOS version).
In the Mac, the graphics, movies and scenery are outstanding, and for a visual person this would be the way to go. Almost 90% of all spoken audio in the game is played in movie format. No more dummies with a fake mouth, this people are actually talking and moving, showing expression and movement. This, to me, was mind blowing. But whatever happened with all the spoken dialog? As long as it has something to do with the game play, its there.
Unfortunately the fun of the game was gone Remember how almost everyone had something to say about everything in your inventory?.... well, in the Mac... not anymore. Unless it has something to do with solving the game itself, it isn't there.
I was sad. Disappointed. Maybe it had a lot to do with the space limit of CDs in those days. But if you really want to enjoy the true RTZ experience you need to have both.
I wish a RTZ re-release would include all we missed.